/** Counter the bow use fov jerkyness with the draw enchantment */ @SubscribeEvent public void onBowFOV(FOVUpdateEvent event) { ItemStack stack = event.entity.getItemInUse(); if (EnchantmentHelper.getEnchantmentLevel(BaseEnchantment.bowCharge, stack) > 0) { int i = event.entity.getItemInUseDuration(); float f1 = (float) i / 20.0F; if (f1 > 1.0F) { f1 = 1.0F; } else { f1 *= f1; } event.newfov /= 1.0F - f1 * 0.15F; } }
@SubscribeEvent public void keyDown(TickEvent.ClientTickEvent event) { if (Battlegear.battlegearEnabled) { // null checks to prevent any crash outside the world (and to make sure we have no screen // open) if (mc.thePlayer != null && mc.theWorld != null && mc.currentScreen == null) { EntityPlayer player = mc.thePlayer; if (event.phase == TickEvent.Phase.START) { if (!specialDone && special.isKeyDown() && ((IBattlePlayer) player).getSpecialActionTimer() == 0) { ItemStack quiver = QuiverArrowRegistry.getArrowContainer(player); if (quiver != null) { FMLProxyPacket p = new BattlegearAnimationPacket(EnumBGAnimations.SpecialAction, player) .generatePacket(); Battlegear.packetHandler.sendPacketToServer(p); ((IBattlePlayer) player).setSpecialActionTimer(2); } else if (((IBattlePlayer) player).isBattlemode()) { ItemStack offhand = ((InventoryPlayerBattle) player.inventory).getCurrentOffhandWeapon(); if (offhand != null && offhand.getItem() instanceof IShield) { float shieldBashPenalty = 0.33F - 0.06F * EnchantmentHelper.getEnchantmentLevel( BaseEnchantment.bashWeight, offhand); if (blockBar >= shieldBashPenalty) { FMLProxyPacket p = new BattlegearAnimationPacket(EnumBGAnimations.SpecialAction, player) .generatePacket(); Battlegear.packetHandler.sendPacketToServer(p); ((IBattlePlayer) player) .setSpecialActionTimer(((IShield) offhand.getItem()).getBashTimer(offhand)); blockBar -= shieldBashPenalty; } } } specialDone = true; } else if (specialDone && !special.isKeyDown()) { specialDone = false; } if (!drawDone && drawWeapons.isKeyDown()) { if (((IBattlePlayer) player).isBattlemode()) { previousBattlemode = player.inventory.currentItem; player.inventory.currentItem = previousNormal; } else { previousNormal = player.inventory.currentItem; player.inventory.currentItem = previousBattlemode; } mc.playerController.syncCurrentPlayItem(); drawDone = true; } else if (drawDone && !drawWeapons.isKeyDown()) { drawDone = false; } inBattle = ((IBattlePlayer) player).isBattlemode(); } else { if (inBattle && !((IBattlePlayer) player).isBattlemode()) { for (int i = 0; i < InventoryPlayerBattle.WEAPON_SETS; ++i) { if (mc.gameSettings.keyBindsHotbar[i].isKeyDown()) { previousBattlemode = InventoryPlayerBattle.OFFSET + i; } } player.inventory.currentItem = previousBattlemode; mc.playerController.syncCurrentPlayItem(); } } } } }