@EventHandler public void onInventoryClick(InventoryClickEvent event) { lhandler.triggerEvent(event); }
@EventHandler public void onEntityDamaged(EntityDamageEvent event) { lhandler.triggerEvent(event); }
@EventHandler public void onPlayerInteract(PlayerInteractEvent event) { lhandler.triggerEvent(event); }
@EventHandler public void onPlayerCommandPreprocess(PlayerCommandPreprocessEvent event) { lhandler.triggerEvent(event); }
@EventHandler public void onCreatureSpawn(CreatureSpawnEvent event) { lhandler.triggerEvent(event); }
@EventHandler public void onRedstoneChange(BlockRedstoneEvent event) { lhandler.triggerEvent(event); }