public void addBlocker(UUID blockerId, UUID playerId, Game game) { for (UUID attackerId : attackers) { if (game.replaceEvent( GameEvent.getEvent( GameEvent.EventType.DECLARE_BLOCKER, attackerId, blockerId, playerId))) { return; } } Permanent blocker = game.getPermanent(blockerId); if (blockerId != null && blocker != null) { blocker.setBlocking(blocker.getBlocking() + 1); blockers.add(blockerId); blockerOrder.add(blockerId); this.blocked = true; this.players.put(blockerId, playerId); } }
private void singleBlockerDamage(boolean first, Game game) { // TODO: handle banding Permanent blocker = game.getPermanent(blockers.get(0)); Permanent attacker = game.getPermanent(attackers.get(0)); if (blocker != null && attacker != null) { int blockerDamage = getDamageValueFromPermanent( blocker, game); // must be set before attacker damage marking because of effects like Test of // Faith if (blocked && canDamage(attacker, first)) { int damage = getDamageValueFromPermanent(attacker, game); if (hasTrample(attacker)) { int lethalDamage; if (attacker.getAbilities().containsKey(DeathtouchAbility.getInstance().getId())) { lethalDamage = 1; } else { lethalDamage = blocker.getToughness().getValue() - blocker.getDamage(); } if (lethalDamage >= damage) { blocker.markDamage(damage, attacker.getId(), game, true, true); } else { Player player = game.getPlayer(attacker.getControllerId()); int damageAssigned = player.getAmount( lethalDamage, damage, "Assign damage to " + blocker.getLogName(), game); blocker.markDamage(damageAssigned, attacker.getId(), game, true, true); damage -= damageAssigned; if (damage > 0) { defenderDamage(attacker, damage, game); } } } else { blocker.markDamage(damage, attacker.getId(), game, true, true); } } if (canDamage(blocker, first)) { if (blocker.getBlocking() == 1) { // blocking several creatures handled separately attacker.markDamage(blockerDamage, blocker.getId(), game, true, true); } } } }
public boolean checkBlockRestrictions(Game game, int blockersCount) { boolean blockWasLegal = true; if (attackers.isEmpty()) { return blockWasLegal; } if (blockersCount == 1) { List<UUID> toBeRemoved = new ArrayList<>(); for (UUID blockerId : getBlockers()) { Permanent blocker = game.getPermanent(blockerId); if (blocker != null && blocker.getAbilities().containsKey(CantBlockAloneAbility.getInstance().getId())) { blockWasLegal = false; game.informPlayers(blocker.getLogName() + " can't block alone. Removing it from combat."); toBeRemoved.add(blockerId); } } for (UUID blockerId : toBeRemoved) { game.getCombat().removeBlocker(blockerId, game); } if (blockers.isEmpty()) { this.blocked = false; } } for (UUID uuid : attackers) { Permanent attacker = game.getPermanent(uuid); // Check if there are enough blockers to have a legal block if (attacker != null && this.blocked && attacker.getMinBlockedBy() > 1 && blockers.size() > 0 && blockers.size() < attacker.getMinBlockedBy()) { for (UUID blockerId : blockers) { Permanent blocker = game.getPermanent(blockerId); if (blocker != null) { blocker.setBlocking(blocker.getBlocking() - 1); } } blockers.clear(); blockerOrder.clear(); this.blocked = false; game.informPlayers( attacker.getLogName() + " can't be blocked except by " + attacker.getMinBlockedBy() + " or more creatures. Blockers discarded."); blockWasLegal = false; } // Check if there are to many blockers (maxBlockedBy = 0 means no restrictions) if (attacker != null && this.blocked && attacker.getMaxBlockedBy() > 0 && attacker.getMaxBlockedBy() < blockers.size()) { for (UUID blockerId : blockers) { Permanent blocker = game.getPermanent(blockerId); if (blocker != null) { blocker.setBlocking(blocker.getBlocking() - 1); } } blockers.clear(); blockerOrder.clear(); this.blocked = false; game.informPlayers( new StringBuilder(attacker.getLogName()) .append(" can't be blocked by more than ") .append(attacker.getMaxBlockedBy()) .append(attacker.getMaxBlockedBy() == 1 ? " creature." : " creatures.") .append(" Blockers discarded.") .toString()); blockWasLegal = false; } } return blockWasLegal; }
private void multiBlockerDamage(boolean first, Game game) { // TODO: handle banding Permanent attacker = game.getPermanent(attackers.get(0)); if (attacker == null) { return; } Player player = game.getPlayer(attacker.getControllerId()); int damage = getDamageValueFromPermanent(attacker, game); if (canDamage(attacker, first)) { // must be set before attacker damage marking because of effects like Test of Faith Map<UUID, Integer> blockerPower = new HashMap<>(); for (UUID blockerId : blockerOrder) { Permanent blocker = game.getPermanent(blockerId); if (canDamage(blocker, first)) { if (blocker.getBlocking() == 1) { // blocking several creatures handled separately blockerPower.put(blockerId, getDamageValueFromPermanent(blocker, game)); } } } Map<UUID, Integer> assigned = new HashMap<>(); if (blocked) { for (UUID blockerId : blockerOrder) { Permanent blocker = game.getPermanent(blockerId); int lethalDamage; if (attacker.getAbilities().containsKey(DeathtouchAbility.getInstance().getId())) { lethalDamage = 1; } else { lethalDamage = blocker.getToughness().getValue() - blocker.getDamage(); } if (lethalDamage >= damage) { assigned.put(blockerId, damage); damage = 0; break; } int damageAssigned = player.getAmount( lethalDamage, damage, "Assign damage to " + blocker.getLogName(), game); assigned.put(blockerId, damageAssigned); damage -= damageAssigned; } if (damage > 0 && hasTrample(attacker)) { defenderDamage(attacker, damage, game); } } for (UUID blockerId : blockerOrder) { Integer power = blockerPower.get(blockerId); if (power != null) { attacker.markDamage(power.intValue(), blockerId, game, true, true); } } for (Map.Entry<UUID, Integer> entry : assigned.entrySet()) { Permanent blocker = game.getPermanent(entry.getKey()); blocker.markDamage(entry.getValue(), attacker.getId(), game, true, true); } } else { for (UUID blockerId : blockerOrder) { Permanent blocker = game.getPermanent(blockerId); if (canDamage(blocker, first)) { attacker.markDamage( getDamageValueFromPermanent(blocker, game), blocker.getId(), game, true, true); } } } }