private void updateNoticeAkashi(DockDto dock, AkashiTimer.RepairState repairState) { if (this.main.getAkashiNotice().getSelection()) { if (repairState.isFirstNotify() && AppConfig.get().isAkashiNotifyFirstStep()) { this.noticeAkashi.add(dock.getName() + " の泊地修理が20分経過しました"); } for (AkashiTimer.ShipState state : repairState.get()) { if (state != null) { ShipDto ship = state.getShip(); if (state.isStepNotify()) { int estimatedHp = state.getCurrentGain() + ship.getNowhp(); boolean full = (estimatedHp == ship.getMaxhp()); if (full) { this.noticeAkashi.add(ship.getFriendlyName() + " がまもなく修理完了します"); } // 20分経過通知があるときはそれで代用する else if (!repairState.isFirstNotify() && AppConfig.get().isAkashiNotifyEveryStep()) { this.noticeAkashi.add( ship.getFriendlyName() + " がHP1ポイント回復(" + (estimatedHp - 1) + "→" + estimatedHp + "/" + ship.getMaxhp() + ")"); } } } } } }
/** * 所有艦娘一覧の内容 * * @param specdiff 成長余地 * @param filter 鍵付きのみ * @return 内容 */ public static List<String[]> getShipListBody(boolean specdiff, ShipFilterDto filter) { Set<Entry<Long, ShipDto>> ships = ShipContext.get().entrySet(); List<Object[]> body = new ArrayList<Object[]>(); int count = 0; for (Entry<Long, ShipDto> entry : ships) { ShipDto ship = entry.getValue(); if ((filter != null) && !ShipFilterLogic.shipFilter(ship, filter)) { continue; } count++; if (!specdiff) { // 通常 body.add( new Object[] { count, ship.getId(), ship.getFleetid(), ship.getName(), ship.getType(), ship.getCond(), ship.getCondClearDateString(), ship.getLv(), ship.getNext(), ship.getExp(), ship.getSallyArea().getName(), ship.getSeiku(), ship.getSlot().get(0), ship.getSlot().get(1), ship.getSlot().get(2), ship.getSlot().get(3), ship.getSlot().get(5), ship.getMaxhp(), ship.getKaryoku(), ship.getRaisou(), ship.getTaiku(), ship.getSoukou(), ship.getKaihi(), ship.getTaisen(), ship.getSakuteki(), ship.getLucky(), ship.getAccuracy(), ship.getHougekiPower(), ship.getRaigekiPower(), ship.getTaisenPower(), ship.getYasenPower() }); } else { // 成長の余地 // 火力 long karyoku = ship.getKaryokuMax() - ship.getKaryoku(); // 雷装 long raisou = ship.getRaisouMax() - ship.getRaisou(); // 対空 long taiku = ship.getTaikuMax() - ship.getTaiku(); // 装甲 long soukou = ship.getSoukouMax() - ship.getSoukou(); // 回避 long kaihi = ship.getKaihiMax() - ship.getKaihi(); // 対潜 long taisen = ship.getTaisenMax() - ship.getTaisen(); // 索敵 long sakuteki = ship.getSakutekiMax() - ship.getSakuteki(); // 運 long lucky = ship.getLuckyMax() - ship.getLucky(); for (ItemDto item : ship.getItem()) { if (item != null) { karyoku += item.getHoug(); raisou += item.getRaig(); taiku += item.getTyku(); soukou += item.getSouk(); kaihi += item.getHouk(); taisen += item.getTais(); sakuteki += item.getSaku(); lucky += item.getLuck(); } } body.add( new Object[] { count, ship.getId(), ship.getFleetid(), ship.getName(), ship.getType(), ship.getCond(), ship.getCondClearDateString(), ship.getLv(), ship.getNext(), ship.getExp(), ship.getSallyArea().getName(), ship.getSeiku(), ship.getSlot().get(0), ship.getSlot().get(1), ship.getSlot().get(2), ship.getSlot().get(3), ship.getSlot().get(5), ship.getMaxhp(), karyoku, raisou, taiku, soukou, kaihi, taisen, sakuteki, lucky, ship.getAccuracy(), ship.getHougekiPower(), ship.getRaigekiPower(), ship.getTaisenPower(), ship.getYasenPower() }); } } return toListStringArray(body); }