Esempio n. 1
0
  public static void Measurement() {
    // execute all actions of this state
    LCD.drawString("Measurement", 0, 3);
    btThread.popElement();
    Sound.beep();
    Sound.beep();
    // lower sensor by RCX motor
    tempMotor.setPower(-100);
    tempMotor.setPower(0);
    for (int i = 0; i < nrcolors; i++) {
      if (colorsens.getColorID() == lakes[i].color && !lakes[i].found) // kleuren komen overeen
      lakes[i].celsius = tempSensor.getCelcius();
      lakes[i].found = true;
      return;
    }
    // raise temp sensor
    tempMotor.setPower(100);
    btThread.write(500); // sends the message 'action done'

    // leg de huidige tijd vast voor alle transitions met een timeoutcondition
    long starttime = System.currentTimeMillis();

    // when done, wait for a trigger for a transition
    boolean transitionTaken = false;
    while (!transitionTaken) {
      if ((lakes[0].found && lakes[1].found && lakes[2].found)) {
        current = State.FINISHED;
        transitionTaken = true;
      } else if ((true)) {
        current = State.WATCH;
        transitionTaken = true;
      }
    }
  }
  // The recognize() method returns true if the object is a blue block
  public boolean recognize() {

    // Boolean that determines whether or not to start detecting what kind of object is in front
    boolean isRecognizing = true;

    while (isRecognizing) {

      // The robot will drive slowly if the light reads under 300, which means an object is closeby
      while (color.getNormalizedLightValue() < 300) {
        robot.setForwardSpeed(2);
      }

      // When the robot is close enough to the object, it will stop then turn on its
      // blue light which gives two noticeable different light values for a wooden and blue
      // block

      robot.setForwardSpeed(0);
      color.setFloodlight(Color.BLUE);

      // If the light value of blue reads over 250, it is a blue block
      if (color.getNormalizedLightValue() >= 250) {

        Sound.beep();
        LCD.drawString("Blue styrofoam block", 3, 5);

        // Turn the default light back on after analyzing an object
        color.setFloodlight(true);

        return true;

      } else { // If it is not a blue block, it is a wooden block

        Sound.buzz();
        LCD.drawString("Wooden block", 3, 5);

        // Turn the default light back on after analyzing an object
        color.setFloodlight(true);
      }

      // Set the boolean to false to break out of the while loop and stop analyzing the object
      isRecognizing = false;
    }

    // Default return value. It should never get here but JAVA requires a return type
    return false;
  }
Esempio n. 3
0
  public static void Watch() {
    // execute all actions of this state
    LCD.drawString("Watch", 0, 3);

    // leg de huidige tijd vast voor alle transitions met een timeoutcondition
    long starttime = System.currentTimeMillis();

    // when done, wait for a trigger for a transition
    boolean transitionTaken = false;
    while (!transitionTaken) {
      if ((sonar.getDistance() <= 10)) {
        current = State.SONARFLAG;
        transitionTaken = true;
      } else if ((lejos.robotics.Color.RED == colorsens.getColorID())
          || (lejos.robotics.Color.BLUE == colorsens.getColorID())
          || (lejos.robotics.Color.GREEN == colorsens.getColorID())) {
        current = State.COLORFLAG;
        transitionTaken = true;
      }
    }
  }
  public ObjectRecognition(UltrasonicSensor sensor, ColorSensor colorSensor, TwoWheeledRobot robo) {

    // The constructor for objectRecognitino object will take an ultrasonic sensor, color sensor,
    // and a robot type

    ultrasonic = sensor;
    color = colorSensor;
    robot = robo;

    // The color of the light sensor will be set to red until an object is sensed
    // (value > 280) then it will be turned to blue

    color.setFloodlight(true);
  }