@Override public void useSkill(Creature activeChar, List<Creature> targets) { if (!activeChar.isPlayer()) return; boolean ss = activeChar.getChargedSoulShot() && isSSPossible(); if (ss && getTargetType() != SkillTargetType.TARGET_SELF) activeChar.unChargeShots(false); Creature realTarget; boolean reflected; for (Creature target : targets) { if (target.isDead()) continue; if (target != activeChar) { reflected = target.checkReflectSkill(activeChar, this); realTarget = reflected ? activeChar : target; if (getPower() > 0) // Если == 0 значит скилл "отключен" { AttackInfo info = Formulas.calcPhysDam(activeChar, realTarget, this, false, false, ss, false); realTarget.reduceCurrentHp( info.damage, activeChar, this, true, true, false, true, false, false, true, true, info.crit || info.blow, false, false, false); if (!info.miss || info.damage >= 1) { double lethalDmg = Formulas.calcLethalDamage(activeChar, realTarget, this); if (lethalDmg > 0) realTarget.reduceCurrentHp( lethalDmg, activeChar, this, true, true, false, false, false, false, false); else if (!reflected) realTarget.doCounterAttack(this, activeChar, false); } } getEffects(activeChar, target, false, reflected); } else getEffects(activeChar, target, false); } chargePlayer((Player) activeChar, getId()); super.useSkill(activeChar, targets); }
@Override public void useSkill(Creature activeChar, List<Creature> targets) { double percent = _power; for (Creature target : targets) { if (target.isPlayer()) { Player player = target.getPlayer(); int points = (int) (Player.MAX_VITALITY_POINTS / 100 * percent); player.setVitality(player.getVitality() + points); } getEffects(activeChar, target, false); } if (isSSPossible()) activeChar.unChargeShots(isMagic()); super.useSkill(activeChar, targets); }
@Override public void useSkill(final Creature activeChar, List<Creature> targets) { for (final Creature target : targets) if (target != null) { final Player pcTarget = target.getPlayer(); if (pcTarget == null) continue; if (!pcTarget.getPlayerAccess().UseTeleport) continue; if (pcTarget.getActiveWeaponFlagAttachment() != null) { activeChar.sendPacket(SystemMsg.YOU_CANNOT_TELEPORT_WHILE_IN_POSSESSION_OF_A_WARD); continue; } if (pcTarget.isInOlympiadMode()) { activeChar.sendPacket( SystemMsg .YOU_CANNOT_SUMMON_PLAYERS_WHO_ARE_CURRENTLY_PARTICIPATING_IN_THE_GRAND_OLYMPIAD); return; } if (pcTarget.isInObserverMode()) { activeChar.sendPacket( new SystemMessagePacket(SystemMsg.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS) .addSkillName(getId(), getLevel())); return; } for (GlobalEvent e : pcTarget.getEvents()) { if (!e.canUseTeleport(pcTarget)) { activeChar.sendPacket( new SystemMessagePacket(SystemMsg.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS) .addSkillName(getId(), getLevel())); return; } } if (pcTarget.isInDuel() || pcTarget.getTeam() != TeamType.NONE) { activeChar.sendMessage(new CustomMessage("common.RecallInDuel", (Player) activeChar)); return; } if (_isItemHandler) { // TODO: переделать SOE по TownId на SOE по Loc_id if (_itemConsumeId[0] == 7127) // hardin's academy { pcTarget.teleToLocation(105918, 109759, -3207, 0); return; } if (_itemConsumeId[0] == 7130) // ivory { pcTarget.teleToLocation(85475, 16087, -3672, 0); return; } if (_itemConsumeId[0] == 7618) { pcTarget.teleToLocation(149864, -81062, -5618, 0); return; } if (_itemConsumeId[0] == 7619) { pcTarget.teleToLocation(108275, -53785, -2524, 0); return; } } if (_loc != null) { pcTarget.teleToLocation(_loc, 0); return; } // FIXME [G1ta0] перенести координаты в скиллы switch (_townId) // To town by Id { case 1: // Talking Island pcTarget.teleToLocation(-114558, 253605, -1536, 0); return; case 2: // Elven Village pcTarget.teleToLocation(45576, 49412, -2950, 0); return; case 3: // Dark Elven Village pcTarget.teleToLocation(12501, 16768, -4500, 0); return; case 4: // Orc Village pcTarget.teleToLocation(-44884, -115063, -80, 0); return; case 5: // Dwarven Village pcTarget.teleToLocation(115790, -179146, -890, 0); return; case 6: // Town of Gludio pcTarget.teleToLocation(-14279, 124446, -3000, 0); return; case 7: // Gludin Village pcTarget.teleToLocation(-82909, 150357, -3000, 0); return; case 8: // Town of Dion pcTarget.teleToLocation(19025, 145245, -3107, 0); return; case 9: // Town of Giran pcTarget.teleToLocation(82272, 147801, -3350, 0); return; case 10: // Town of Oren pcTarget.teleToLocation(82323, 55466, -1480, 0); return; case 11: // Town of Aden pcTarget.teleToLocation(144526, 24661, -2100, 0); return; case 12: // Hunters Village pcTarget.teleToLocation(117189, 78952, -2210, 0); return; case 13: // Heine pcTarget.teleToLocation(110768, 219824, -3624, 0); return; case 14: // Rune Township pcTarget.teleToLocation(43536, -50416, -800, 0); return; case 15: // Town of Goddard pcTarget.teleToLocation(148288, -58304, -2979, 0); return; case 16: // Town of Schuttgart pcTarget.teleToLocation(87776, -140384, -1536, 0); return; case 17: // Kamael Village pcTarget.teleToLocation(-117081, 44171, 507, 0); return; case 18: // Primeval Isle pcTarget.teleToLocation(10568, -24600, -3648, 0); return; case 19: // Floran Village pcTarget.teleToLocation(17144, 170156, -3502, 0); return; case 20: // Hellbound pcTarget.teleToLocation(-16434, 208803, -3664, 0); return; case 21: // Keucereus Alliance Base pcTarget.teleToLocation(-184200, 243080, 1568, 0); return; case 22: // Steel Citadel pcTarget.teleToLocation(8976, 252416, -1928, 0); return; case 23: // Town of Arcan pcTarget.teleToLocation(207559, 86429, -1000, 0); return; case 24: // Vernon Village pcTarget.teleToLocation(-80403, 247853, -3496, 0); return; case 25: // Gludin Church pcTarget.teleToLocation(-79592, 150824, -3066, 0); return; case 26: // Windy Hill pcTarget.teleToLocation(-93649, 89763, -3208, 0); return; case 27: // Orc Barrack pcTarget.teleToLocation(-85672, 106664, -3577, 0); return; case 28: // Town of Dion - front of Sylvain pcTarget.teleToLocation(16376, 142296, -2718, 0); return; case 29: // Cruma Tower - front of Lorain pcTarget.teleToLocation(16520, 113384, -3605, 0); return; case 30: // Cruma Tower - front of Rombel pcTarget.teleToLocation(17776, 114851, -11704, 0); return; case 31: // Town of Oren - front of Hollint pcTarget.teleToLocation(83633, 53064, -1456, 0); return; case 32: // Sea of Spore - front of Andy pcTarget.teleToLocation(64328, 26803, -3768, 0); return; case 33: // Town of Aden - front of Orven pcTarget.teleToLocation(147446, 22761, -1984, 0); return; case 34: // Forsaken Plains - front of Novain pcTarget.teleToLocation(174470, 40112, -4144, 0); return; case 35: // Scroll of Escape: Fields of Massacre pcTarget.teleToLocation(183543, -14974, -2768, 0); return; case 36: // Scroll of Escape: Town of Rune pcTarget.teleToLocation(174470, 40112, -4144, 0); return; case 37: // Scroll of Escape: Swamp of Screams pcTarget.teleToLocation(174470, 40112, -4144, 0); return; case 38: // Scroll of Escape: Town of Goddard pcTarget.teleToLocation(174470, 40112, -4144, 0); return; case 39: // Scroll of Escape: Wall of Argos pcTarget.teleToLocation(174470, 40112, -4144, 0); return; case 40: // croll of Escape: Town of Giran pcTarget.teleToLocation(174470, 40112, -4144, 0); return; case 41: // Scroll of Escape: Dragon Valley pcTarget.teleToLocation(174470, 40112, -4144, 0); return; } if (_castle) // To castle { pcTarget.teleToCastle(); return; } if (_clanhall) // to clanhall { pcTarget.teleToClanhall(); return; } if (_fortress) // To fortress { pcTarget.teleToFortress(); return; } pcTarget.teleToClosestTown(); } if (isSSPossible()) activeChar.unChargeShots(isMagic()); super.useSkill(activeChar, targets); }