public static void handle() { if (FMLCommonHandler.instance().getEffectiveSide() == Side.CLIENT) { ClientHelper.getPlayer() .addChatComponentMessage( new ChatComponentText("All player data for Progression was reset.")); } else { if (Options.editor) { Progression.instance .createWorldData(); // Recreate the world data, Wiping out any saved information for // players RemappingHandler.reloadServerData(); for (EntityPlayer player : PlayerHelper.getAllPlayers()) { RemappingHandler.onPlayerConnect((EntityPlayerMP) player); } PacketHandler.sendToEveryone(new PacketReset()); } } }