Esempio n. 1
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 @Override
 public final void drag(
     final Point2D _start, final Point2D cur, final double dx, final double dy) {
   if (dragging == null) return;
   // dx and dy do not change
   final Point2D pos = RenderpassPainter.getPositionFromCanvas(dragging, cur);
   dragging.drag(start, pos, dx, dy);
 }
Esempio n. 2
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 /**
  * Checks whether the given render pass accepts the drag. When the render pass accepts the drag
  * everything is set up properly.
  *
  * @param r The render pass to check.
  * @param position The position in canvas coordinates.
  * @param e The mouse event.
  * @return Whether the drag was accepted.
  * @see #acceptDrag(Point2D, MouseEvent)
  */
 private boolean acceptDrag(final Renderpass r, final Point2D position, final MouseEvent e) {
   if (!r.isVisible()) return false;
   final Rectangle2D bbox = new Rectangle2D.Double();
   r.getBoundingBox(bbox);
   final Point2D pos = RenderpassPainter.getPositionFromCanvas(r, position);
   if (!bbox.contains(pos)) return false;
   if (!r.acceptDrag(pos, e)) return false;
   start = pos;
   dragging = r;
   return true;
 }
Esempio n. 3
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 @Override
 public boolean moveMouse(final Point2D cur) {
   boolean moved = RenderpassPainter.moveMouse(nlFront, cur);
   for (final RenderpassPosition<T> p : reverseArray(members())) {
     final Renderpass r = p.pass;
     if (!r.isVisible()) {
       continue;
     }
     final Point2D pos = RenderpassPainter.getPositionFromCanvas(r, cur);
     if (r.moveMouse(pos)) {
       moved = true;
     }
   }
   return RenderpassPainter.moveMouse(nlBack, cur) || moved;
 }
Esempio n. 4
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 /**
  * Picks a layouted render pass.
  *
  * @param position The position.
  * @return The render pass at the given position or <code>null</code> if there is none.
  */
 protected Renderpass pickLayouted(final Point2D position) {
   final Rectangle2D bbox = new Rectangle2D.Double();
   for (final RenderpassPosition<T> p : reverseArray(members())) {
     final Renderpass r = p.pass;
     if (!r.isVisible()) {
       continue;
     }
     r.getBoundingBox(bbox);
     final Point2D pos = RenderpassPainter.getPositionFromCanvas(r, position);
     if (!bbox.contains(pos)) {
       continue;
     }
     return r;
   }
   return null;
 }
Esempio n. 5
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 @Override
 public boolean click(final Camera cam, final Point2D position, final MouseEvent e) {
   if (RenderpassPainter.click(nlFront, cam, position, e)) return true;
   final Rectangle2D bbox = new Rectangle2D.Double();
   for (final RenderpassPosition<T> p : reverseArray(members())) {
     final Renderpass r = p.pass;
     if (!r.isVisible()) {
       continue;
     }
     r.getBoundingBox(bbox);
     final Point2D pos = RenderpassPainter.getPositionFromCanvas(r, position);
     if (!bbox.contains(pos)) {
       continue;
     }
     if (r.click(cam, pos, e)) return true;
   }
   return RenderpassPainter.click(nlBack, cam, position, e);
 }
Esempio n. 6
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 @Override
 public String getTooltip(final Point2D position) {
   final String tt = RenderpassPainter.getTooltip(nlFront, position);
   if (tt != null) return tt;
   final Rectangle2D bbox = new Rectangle2D.Double();
   for (final RenderpassPosition<T> p : reverseArray(members())) {
     final Renderpass r = p.pass;
     if (!r.isVisible()) {
       continue;
     }
     r.getBoundingBox(bbox);
     final Point2D pos = RenderpassPainter.getPositionFromCanvas(r, position);
     if (!bbox.contains(pos)) {
       continue;
     }
     final String tooltip = r.getTooltip(pos);
     if (tooltip != null) return tooltip;
   }
   return RenderpassPainter.getTooltip(nlBack, position);
 }