private static void pathto(World world, int i, int j, int k) { List<ChunkCoordinates> blocks = Lists.newLinkedList(); List<ChunkCoordinates> portals = Lists.newLinkedList(); List<ChunkCoordinates> repath = Lists.newLinkedList(); List<ChunkCoordinates> redraw = Lists.newLinkedList(); blocks.add(new ChunkCoordinates(i, j, k)); while ((portals.size() > 0) || (blocks.size() > 0)) { while (blocks.size() > 0) { ChunkCoordinates coords = blocks.remove(0); directPortal(world, coords.posX + 1, coords.posY, coords.posZ, 5, blocks, portals); directPortal(world, coords.posX, coords.posY + 1, coords.posZ, 1, blocks, portals); directPortal(world, coords.posX, coords.posY, coords.posZ + 1, 3, blocks, portals); directPortal(world, coords.posX - 1, coords.posY, coords.posZ, 6, blocks, portals); directPortal(world, coords.posX, coords.posY - 1, coords.posZ, 2, blocks, portals); directPortal(world, coords.posX, coords.posY, coords.posZ - 1, 4, blocks, portals); redraw.add(coords); } if (portals.size() > 0) { ChunkCoordinates coords = portals.remove(0); directPortal(world, coords.posX + 1, coords.posY, coords.posZ, 5, blocks, portals); directPortal(world, coords.posX, coords.posY + 1, coords.posZ, 1, blocks, portals); directPortal(world, coords.posX, coords.posY, coords.posZ + 1, 3, blocks, portals); directPortal(world, coords.posX - 1, coords.posY, coords.posZ, 6, blocks, portals); directPortal(world, coords.posX, coords.posY - 1, coords.posZ, 2, blocks, portals); directPortal(world, coords.posX, coords.posY, coords.posZ - 1, 4, blocks, portals); if (world.getBlock(coords.posX, coords.posY, coords.posZ) == NailedBlocks.portal) { repath.add(coords); } } } while (repath.size() > 0) { ChunkCoordinates coords = repath.remove(0); if (world.getBlock(coords.posX, coords.posY, coords.posZ) == NailedBlocks.portal) { if (!BlockPortal.isValidPortal(world, coords.posX, coords.posY, coords.posZ)) { repathNeighbors(world, coords.posX, coords.posY, coords.posZ); world.setBlock(coords.posX, coords.posY, coords.posZ, Blocks.air, 0, 0); addSurrounding(repath, coords.posX, coords.posY, coords.posZ); } else { redraw.add(coords); } } } for (ChunkCoordinates coords : redraw) { if (world.blockExists(coords.posX, coords.posY, coords.posZ)) { world.markBlockForUpdate(coords.posX, coords.posY, coords.posZ); world.notifyBlocksOfNeighborChange( coords.posX, coords.posY, coords.posZ, world.getBlock(coords.posX, coords.posY, coords.posZ)); } } }
private static void depolarize(World world, int i, int j, int k, List<ChunkCoordinates> blocks) { Block block = world.getBlock(i, j, k); if (isValidLinkPortalBlock(block) == 0) { return; } if (world.getBlockMetadata(i, j, k) == 0) { return; } world.setBlockMetadataWithNotify(i, j, k, 0, 0); if ((block == NailedBlocks.portal) && (!BlockPortal.isValidPortal(world, i, j, k))) { world.setBlock(i, j, k, Blocks.air, 0, 2); } blocks.add(new ChunkCoordinates(i, j, k)); }
private static void onpulse(World world, int i, int j, int k) { List<ChunkCoordinates> set = Lists.newLinkedList(); Stack<ChunkCoordinates> validate = new Stack<ChunkCoordinates>(); addSurrounding(set, i, j, k); while (set.size() > 0) { ChunkCoordinates coords = set.remove(0); expandPortal(world, coords.posX, coords.posY, coords.posZ, set, validate); } while (validate.size() > 0) { ChunkCoordinates coords = validate.pop(); i = coords.posX; j = coords.posY; k = coords.posZ; if (!BlockPortal.checkPortalTension(world, i, j, k)) { world.setBlock(i, j, k, Blocks.air, 0, 0); } } }
private static void expandPortal( World world, int i, int j, int k, Collection<ChunkCoordinates> set, Stack<ChunkCoordinates> created) { if (!world.isAirBlock(i, j, k)) { return; } int score = isValidLinkPortalBlock(world.getBlock(i + 1, j, k)) + isValidLinkPortalBlock(world.getBlock(i - 1, j, k)) + isValidLinkPortalBlock(world.getBlock(i, j + 1, k)) + isValidLinkPortalBlock(world.getBlock(i, j - 1, k)) + isValidLinkPortalBlock(world.getBlock(i, j, k + 1)) + isValidLinkPortalBlock(world.getBlock(i, j, k - 1)); if (score > 1) { world.setBlock(i, j, k, NailedBlocks.portal, 0, 0); created.push(new ChunkCoordinates(i, j, k)); addSurrounding(set, i, j, k); } }