Esempio n. 1
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  public Point3d calcCenterOfRotation() {
    List<Integer> line = getLongestLayerLine();

    // can't determine center of rotation if there are only 2 points
    // TODO does this ever happen??
    if (line.size() < 3) {
      return subunits.getCentroid();
    }

    Point3d centerOfRotation = new Point3d();
    List<Point3d> centers = subunits.getOriginalCenters();

    // calculate helix mid points for each set of 3 adjacent subunits
    for (int i = 0; i < line.size() - 2; i++) {
      Point3d p1 = new Point3d(centers.get(line.get(i)));
      Point3d p2 = new Point3d(centers.get(line.get(i + 1)));
      Point3d p3 = new Point3d(centers.get(line.get(i + 2)));
      transformationMatrix.transform(p1);
      transformationMatrix.transform(p2);
      transformationMatrix.transform(p3);
      centerOfRotation.add(getMidPoint(p1, p2, p3));
    }

    // average over all midpoints to find best center of rotation
    centerOfRotation.scale(1 / (line.size() - 2));
    // since helix is aligned along the y-axis, with an origin at y = 0, place the center of
    // rotation there
    centerOfRotation.y = 0;
    // transform center of rotation to the original coordinate frame
    reverseTransformationMatrix.transform(centerOfRotation);
    //		System.out.println("center of rotation: " + centerOfRotation);
    return centerOfRotation;
  }
Esempio n. 2
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  private double[] getSubunitZDepth() {
    int n = subunits.getSubunitCount();
    double[] depth = new double[n];
    Point3d probe = new Point3d();

    // transform subunit centers into z-aligned position and calculate
    // z-coordinates (depth) along the z-axis.
    for (int i = 0; i < n; i++) {
      Point3d p = subunits.getCenters().get(i);
      probe.set(p);
      transformationMatrix.transform(probe);
      depth[i] = probe.z;
    }
    return depth;
  }
Esempio n. 3
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  /**
   * Calculates the min and max boundaries of the structure after it has been transformed into its
   * canonical orientation.
   */
  private void calcBoundaries() {
    minBoundary.x = Double.MAX_VALUE;
    maxBoundary.x = Double.MIN_VALUE;
    minBoundary.y = Double.MAX_VALUE;
    maxBoundary.x = Double.MIN_VALUE;
    minBoundary.z = Double.MAX_VALUE;
    maxBoundary.z = Double.MIN_VALUE;
    xzRadiusMax = Double.MIN_VALUE;

    Point3d probe = new Point3d();

    for (Point3d[] list : subunits.getTraces()) {
      for (Point3d p : list) {
        probe.set(p);
        transformationMatrix.transform(probe);

        minBoundary.x = Math.min(minBoundary.x, probe.x);
        maxBoundary.x = Math.max(maxBoundary.x, probe.x);
        minBoundary.y = Math.min(minBoundary.y, probe.y);
        maxBoundary.y = Math.max(maxBoundary.y, probe.y);
        minBoundary.z = Math.min(minBoundary.z, probe.z);
        maxBoundary.z = Math.max(maxBoundary.z, probe.z);
        xzRadiusMax = Math.max(xzRadiusMax, Math.sqrt(probe.x * probe.x + probe.z * probe.z));
      }
    }
    //		System.out.println("MinBoundary: " + minBoundary);
    //		System.out.println("MaxBoundary: " + maxBoundary);
    //		System.out.println("zxRadius: " + xzRadiusMax);
  }
Esempio n. 4
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  /**
   * Returns a list of list of subunit ids that form an "orbit", i.e. they are transformed into each
   * other during a rotation around the principal symmetry axis (z-axis)
   *
   * @return
   */
  private List<List<Integer>> calcOrbits() {
    int n = subunits.getSubunitCount();

    List<List<Integer>> orbits = new ArrayList<List<Integer>>();
    for (int i = 0; i < n; i++) {
      orbits.add(Collections.singletonList(i));
    }

    return orbits;
  }
Esempio n. 5
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  private void calcPrincipalAxes() {
    MomentsOfInertia moi = new MomentsOfInertia();

    for (Point3d[] list : subunits.getTraces()) {
      for (Point3d p : list) {
        moi.addPoint(p, 1.0);
      }
    }
    principalAxesOfInertia = moi.getPrincipalAxes();
  }
Esempio n. 6
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 public HelixAxisAligner(QuatSymmetryResults results) {
   this.subunits = results.getSubunits();
   this.helixLayers = results.getHelixLayers();
   if (subunits == null) {
     throw new IllegalArgumentException("HelixAxisTransformation: Subunits are null");
   } else if (helixLayers == null) {
     throw new IllegalArgumentException("HelixAxisTransformation: HelixLayers is null");
   } else if (subunits.getSubunitCount() == 0) {
     throw new IllegalArgumentException("HelixAxisTransformation: Subunits is empty");
   } else if (helixLayers.size() == 0) {
     throw new IllegalArgumentException("HelixAxisTransformation: HelixLayers is empty");
   }
 }
Esempio n. 7
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  private void calcTransformationBySymmetryAxes() {
    Vector3d[] axisVectors = new Vector3d[2];
    axisVectors[0] = new Vector3d(principalRotationVector);
    axisVectors[1] = new Vector3d(referenceVector);

    //  y,z axis centered at the centroid of the subunits
    Vector3d[] referenceVectors = new Vector3d[2];
    referenceVectors[0] = new Vector3d(Z_AXIS);
    referenceVectors[1] = new Vector3d(Y_AXIS);

    transformationMatrix = alignAxes(axisVectors, referenceVectors);

    // combine with translation
    Matrix4d combined = new Matrix4d();
    combined.setIdentity();
    Vector3d trans = new Vector3d(subunits.getCentroid());
    trans.negate();
    combined.setTranslation(trans);
    transformationMatrix.mul(combined);

    // for helical geometry, set a canonical view for the Z direction
    calcZDirection();
  }
Esempio n. 8
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 /* (non-Javadoc)
  * @see org.biojava.nbio.structure.quaternary.core.AxisAligner#getCentroid()
  */
 @Override
 public Point3d getCentroid() {
   return new Point3d(subunits.getCentroid());
 }