/** * synchronize frame shape and location (TextLayout only) ; this is called by syncShape(), so that * subclasser might override easily when only rectangular shapes are availables. */ protected void syncFrame() { PicText te = (PicText) element; if (!te.isFramed()) { return; } AffineTransform tr = new AffineTransform(); // maps Image coordinates to Model coordinates (see paint) tr.setToIdentity(); // reset PicPoint anchor = te.getCtrlPt(TextEditable.P_ANCHOR, ptBuf); tr.rotate(getRotation(), anchor.x, anchor.y); // rotate along P_ANCHOR ! shape = tr.createTransformedShape(te.getShapeOfFrame()); }
/** Synchronizes bounding box with the model ; */ protected void syncBounds() { PicText te = (PicText) element; // [pending] Il faut tenir compte de la rotation ! Rectangle2D latexBB = null; // BB relative to latex dimensions (including rotation) (without frame) Rectangle2D textLayoutBB = null; // BB relative to textLayout dimensions (including rotation) (without frame) Rectangle2D textBB = null; // BB of the text (including rotation), without frame if (areDimensionsComputed) { // compute latexBB Rectangle2D nonRotated = new Rectangle2D.Double( te.getLeftX(), te.getBottomY(), te.getWidth(), te.getHeight() + te.getDepth()); AffineTransform tr = new AffineTransform(); // maps Image coordinates to Model coordinates (see paint) tr.setToIdentity(); // reset PicPoint anchor = te.getCtrlPt(TextEditable.P_ANCHOR, ptBuf); tr.rotate(getRotation(), anchor.x, anchor.y); // rotate along P_ANCHOR ! latexBB = tr.createTransformedShape(nonRotated).getBounds2D(); } if (image == null) { // compute textLayoutBB Rectangle2D nonRotated = textLayout.getBounds(); textLayoutBB = text2ModelTr.createTransformedShape(nonRotated).getBounds2D(); } // use textLayoutBB or latexBB or their union if (image != null) textBB = latexBB; else { if (!areDimensionsComputed) textBB = textLayoutBB; else { textBB = latexBB.createUnion(textLayoutBB); } } // union with frame BB if (te.isFramed()) { super.syncBounds(); // update bounds of the frame if necessary Rectangle2D.union(super.bounds, textBB, this.bounds); } else this.bounds = textBB; }