Esempio n. 1
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 // ------------------------------------------------------------------------
 // NODE PAINTER
 // Put some function here to paint whatever you want over the node.
 // The x1,y1 coordinates are the top left corner within which the node will be drawn
 // The x2,y2 coordinates are the bottom right corner
 // Paint everything on the graphics object
 // this function is called by DisplayManager
 public void PaintNode(Integer pNodeNumber, int x1, int y1, int x2, int y2, Graphics g) {
   NodeInfo nodeInfo = (NodeInfo) proprietaryNodeInfo.get(pNodeNumber);
   if (nodeInfo == null) return;
   int light = nodeInfo.GetValue();
   if (light == -1) return;
   nodeInfo.centerX = (x1 + x2) / 2;
   nodeInfo.centerY = (y1 + y2) / 2;
   // System.out.println(pNodeNumber);
 }
Esempio n. 2
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 public double expected_yield(int count) {
   if (count > 10) return 0.0;
   if (nodeNumber.intValue() == 0) return 1.0;
   Integer parent = MainClass.objectMaintainer.getParent(nodeNumber);
   if (parent == null) return 0.0;
   NodeInfo parentni = (NodeInfo) MainClass.sensorAnalyzer.proprietaryNodeInfo.get(parent);
   if (parentni == null) return 0.0;
   return link_quality * parentni.expected_yield(count + 1);
 }
Esempio n. 3
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  // ------------------------------------------------------------------------
  // *****---Packet Recieved event handler---******//
  // this function will be called by the thread running the packetReciever
  // everytime a new packet is recieved
  // make sure it is synchronized if it modifies any of your data
  public synchronized void PacketReceived(PacketEvent e) {
    // this function defines what you do when a new packet is heard by the system (recall that the
    // parent class (PacketAnalyzer) already registered you to listen for new packets automatically)
    // if this is a long function, you should call it in a seperate thread to allow the
    // PacketReciever thread to continue recieving packets

    Packet packet = e.GetPacket();
    Vector node_list = packet.CreateRoutePathArray();
    for (int i = 0; i < node_list.size() - 1; i++) {
      Integer currentNodeNumber = (Integer) node_list.elementAt(i);
      NodeInfo currentNodeInfo;
      if ((currentNodeInfo = (NodeInfo) proprietaryNodeInfo.get(currentNodeNumber)) != null) {
        currentNodeInfo.SetValue(packet.getValue());
      }
    }
  }
Esempio n. 4
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 public void
     InitializeDisplayValues() // this function will be called when the panel is first shown
     {
   JLabel4.setText(String.valueOf(nodeInfo.GetNodeNumber()));
   JLabel6.setText(String.valueOf(nodeInfo.GetValue()));
 }
Esempio n. 5
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 public void ApplyChanges() // this function will be called when the apply button is hit
     {
   nodeInfo.SetNodeNumber(Integer.getInteger(JLabel4.getText()));
 }