Esempio n. 1
0
 static void drawDefaultButtonBorder(Graphics g, int x, int y, int w, int h, boolean active) {
   drawButtonBorder(g, x + 1, y + 1, w - 1, h - 1, active);
   g.translate(x, y);
   g.setColor(MetalLookAndFeel.getControlDarkShadow());
   g.drawRect(0, 0, w - 3, h - 3);
   g.drawLine(w - 2, 0, w - 2, 0);
   g.drawLine(0, h - 2, 0, h - 2);
   g.translate(-x, -y);
 }
Esempio n. 2
0
  /** This draws a variant "Flush 3D Border" It is used for things like pressed buttons. */
  static void drawPressed3DBorder(Graphics g, int x, int y, int w, int h) {
    g.translate(x, y);

    drawFlush3DBorder(g, 0, 0, w, h);

    g.setColor(MetalLookAndFeel.getControlShadow());
    g.drawLine(1, 1, 1, h - 2);
    g.drawLine(1, 1, w - 2, 1);
    g.translate(-x, -y);
  }
Esempio n. 3
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 /** This draws the "Flush 3D Border" which is used throughout the Metal L&F */
 static void drawFlush3DBorder(Graphics g, int x, int y, int w, int h) {
   g.translate(x, y);
   g.setColor(MetalLookAndFeel.getControlDarkShadow());
   g.drawRect(0, 0, w - 2, h - 2);
   g.setColor(MetalLookAndFeel.getControlHighlight());
   g.drawRect(1, 1, w - 2, h - 2);
   g.setColor(MetalLookAndFeel.getControl());
   g.drawLine(0, h - 1, 1, h - 2);
   g.drawLine(w - 1, 0, w - 2, 1);
   g.translate(-x, -y);
 }
Esempio n. 4
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 static void drawDefaultButtonPressedBorder(Graphics g, int x, int y, int w, int h) {
   drawPressed3DBorder(g, x + 1, y + 1, w - 1, h - 1);
   g.translate(x, y);
   g.setColor(MetalLookAndFeel.getControlDarkShadow());
   g.drawRect(0, 0, w - 3, h - 3);
   g.drawLine(w - 2, 0, w - 2, 0);
   g.drawLine(0, h - 2, 0, h - 2);
   g.setColor(MetalLookAndFeel.getControl());
   g.drawLine(w - 1, 0, w - 1, 0);
   g.drawLine(0, h - 1, 0, h - 1);
   g.translate(-x, -y);
 }
Esempio n. 5
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  /** Paints the horizontal bars for the */
  public void paintIcon(Component c, Graphics g, int x, int y) {
    JComponent component = (JComponent) c;
    int iconWidth = getIconWidth();

    g.translate(x, y);

    g.setColor(
        component.isEnabled()
            ? MetalLookAndFeel.getControlInfo()
            : MetalLookAndFeel.getControlShadow());
    g.drawLine(0, 0, iconWidth - 1, 0);
    g.drawLine(1, 1, 1 + (iconWidth - 3), 1);
    g.drawLine(2, 2, 2 + (iconWidth - 5), 2);
    g.drawLine(3, 3, 3 + (iconWidth - 7), 3);
    g.drawLine(4, 4, 4 + (iconWidth - 9), 4);

    g.translate(-x, -y);
  }
Esempio n. 6
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 protected void paintImage(
     Component c, Graphics g, int x, int y, int imageW, int imageH, Image image, Object[] args) {
   boolean isVertical = ((Boolean) args[1]).booleanValue();
   // Render to the screen
   g.translate(x, y);
   if (isVertical) {
     for (int counter = 0; counter < w; counter += IMAGE_SIZE) {
       int tileSize = Math.min(IMAGE_SIZE, w - counter);
       g.drawImage(image, counter, 0, counter + tileSize, h, 0, 0, tileSize, h, null);
     }
   } else {
     for (int counter = 0; counter < h; counter += IMAGE_SIZE) {
       int tileSize = Math.min(IMAGE_SIZE, h - counter);
       g.drawImage(image, 0, counter, w, counter + tileSize, 0, 0, w, tileSize, null);
     }
   }
   g.translate(-x, -y);
 }
Esempio n. 7
0
 static void drawDisabledBorder(Graphics g, int x, int y, int w, int h) {
   g.translate(x, y);
   g.setColor(MetalLookAndFeel.getControlShadow());
   g.drawRect(0, 0, w - 1, h - 1);
   g.translate(-x, -y);
 }
    @Override
    public void paint(Graphics g) {
      Color origColor;
      boolean isPressed, isRollOver, isEnabled;
      int w, h, size;

      w = getWidth();
      h = getHeight();
      origColor = g.getColor();
      isPressed = getModel().isPressed();
      isRollOver = getModel().isRollover();
      isEnabled = isEnabled();

      g.setColor(getBackground());
      g.fillRect(0, 0, w, h);

      g.setColor(shadow);
      // Using the background color set above
      if (direction == WEST) {
        g.drawLine(0, 0, 0, h - 1); // left
        g.drawLine(w - 1, 0, w - 1, 0); // right
      } else g.drawLine(w - 2, h - 1, w - 2, 0); // right

      g.drawLine(0, 0, w - 2, 0); // top

      if (isRollOver) {
        // do highlights or shadows
        Color color1;
        Color color2;

        if (isPressed) {
          color2 = Color.WHITE;
          color1 = shadow;
        } else {
          color1 = Color.WHITE;
          color2 = shadow;
        }

        g.setColor(color1);

        if (direction == WEST) {
          g.drawLine(1, 1, 1, h - 1); // left
          g.drawLine(1, 1, w - 2, 1); // top
          g.setColor(color2);
          g.drawLine(w - 1, h - 1, w - 1, 1); // right
        } else {
          g.drawLine(0, 1, 0, h - 1);
          g.drawLine(0, 1, w - 3, 1); // top
          g.setColor(color2);
          g.drawLine(w - 3, h - 1, w - 3, 1); // right
        }
      }

      // g.drawLine(0, h - 1, w - 1, h - 1); //bottom

      // If there's no room to draw arrow, bail
      if (h < 5 || w < 5) {
        g.setColor(origColor);
        return;
      }

      if (isPressed) {
        g.translate(1, 1);
      }

      // Draw the arrow
      size = Math.min((h - 4) / 3, (w - 4) / 3);
      size = Math.max(size, 2);

      boolean highlight = false;

      if (!highlightedTabs.isEmpty()
          && ((direction == WEST && tabScroller.scrollBackwardButton.isEnabled())
              || (direction == EAST && tabScroller.scrollForwardButton.isEnabled()))) {
        Rectangle viewRect = tabScroller.viewport.getViewRect();

        if (direction == WEST) {
          int leadingTabIndex = getClosestTab(viewRect.x, viewRect.y);

          for (int i = 0; i < leadingTabIndex; i++) {
            if (highlightedTabs.contains(i) && !isScrollTabVisible(i)) {
              highlight = true;
              break;
            }
          }
        } else {
          int leadingTabIndex = getClosestTab(viewRect.x + viewRect.y, viewRect.y);

          for (int i = leadingTabIndex; i < tabPane.getTabCount(); i++) {
            if (highlightedTabs.contains(i) && !isScrollTabVisible(i)) {
              highlight = true;
              break;
            }
          }
        }

        if (highlight) {
          Image img =
              DesktopUtilActivator.getImage(
                  direction == WEST
                      ? "service.gui.icons.TAB_UNREAD_BACKWARD_ICON"
                      : "service.gui.icons.TAB_UNREAD_FORWARD_ICON");

          int wi = img.getWidth(null);

          g.drawImage(img, (w - wi) / 2, (h - size) / 2 - 2 /* 2 borders 1px width*/, null);
        }
      }

      if (!highlight) paintTriangle(g, (w - size) / 2, (h - size) / 2, size, direction, isEnabled);

      // Reset the Graphics back to it's original settings
      if (isPressed) {
        g.translate(-1, -1);
      }
      g.setColor(origColor);
    }