Esempio n. 1
0
  public BranchGroup createSceneGraph() {
    // Create the root of the branch graph
    BranchGroup objRoot = new BranchGroup();

    // Create the TransformGroup node and initialize it to the
    // identity. Enable the TRANSFORM_WRITE capability so that
    // our behavior code can modify it at run time. Add it to
    // the root of the subgraph.
    TransformGroup objTrans = new TransformGroup();
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    objRoot.addChild(objTrans);

    // Create a simple Shape3D node; add it to the scene graph.
    objTrans.addChild(new ColorCube(0.4));

    // Create a new Behavior object that will perform the
    // desired operation on the specified transform and add
    // it into the scene graph.
    Transform3D yAxis = new Transform3D();
    Alpha rotationAlpha = new Alpha(-1, 4000);

    RotationInterpolator rotator =
        new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f, (float) Math.PI * 1.0f);
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
    rotator.setSchedulingBounds(bounds);
    objRoot.addChild(rotator);

    // Have Java 3D perform optimizations on this scene graph.
    objRoot.compile();

    return objRoot;
  }
  // Directional light rotating around the scene and some ambient light.
  public void addLight(SimpleUniverse su) {

    BranchGroup bgLight = new BranchGroup();

    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), Double.MAX_VALUE);

    // Directional light (to be rotated).
    Color3f lightColour = new Color3f(1.0f, 1.0f, 1.0f);
    Vector3f lightDir = new Vector3f(0.0f, 0.0f, -1.0f);
    DirectionalLight light = new DirectionalLight(lightColour, lightDir);
    light.setInfluencingBounds(bounds);

    // The transformation group for the directional light and its rotation.
    TransformGroup tfmLight = new TransformGroup();
    tfmLight.addChild(light);

    // The Alpha for the rotation.
    Alpha alphaLight = new Alpha(-1, 4000);
    // The rotation
    RotationInterpolator rot =
        new RotationInterpolator(
            alphaLight, tfmLight, new Transform3D(), 0.0f, (float) Math.PI * 2);
    rot.setSchedulingBounds(bounds);

    tfmLight.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    tfmLight.addChild(rot);

    bgLight.addChild(tfmLight);

    // Ambient light.
    Color3f ambientLightColour = new Color3f(0.5f, 0.5f, 0.5f);
    AmbientLight ambLight = new AmbientLight(ambientLightColour);
    ambLight.setInfluencingBounds(bounds);
    bgLight.addChild(ambLight);

    su.addBranchGraph(bgLight);
  }
Esempio n. 3
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  /**
   * principal method used to configure the java3D model of the sky.
   *
   * @return a BranchGroup with the model contents.
   */
  protected BranchGroup createSceneGraph() {
    // ##### Transform Groups ################
    // Create the transform group node and initialize it to the
    // identity. Enable the TRANSFORM_WRITE capability so tha
    // our behavior code can modify it at runtime.
    objTrans = new TransformGroup();
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
    objTrans.setCapability(TransformGroup.ALLOW_CHILDREN_READ);
    objTrans.setCapability(TransformGroup.ALLOW_CHILDREN_WRITE);
    objTrans.setCapability(TransformGroup.ALLOW_CHILDREN_EXTEND);

    // #### Grid ########################################
    if (this.showGrid) {
      gridGroup = new BranchGroup();
      gridGroup.setCapability(BranchGroup.ALLOW_DETACH);
      Group3DSphere sphereRaster = new Group3DSphere(12, 24);
      Appearance sphereRasterApp = new Appearance();
      ColoringAttributes sphereRasterColor = new ColoringAttributes();
      sphereRasterColor.setColor(0.0f, 0.41176f, 0.80f); // royal blue
      sphereRasterApp.setColoringAttributes(sphereRasterColor);
      sphereRaster.setAppearance(sphereRasterApp);
      gridGroup = new BranchGroup();
      gridGroup.addChild(sphereRaster);
      objTrans.addChild(gridGroup);
    }
    // ##### Equator ########################
    equatorGroup = new BranchGroup();
    equatorGroup.setCapability(BranchGroup.ALLOW_DETACH);

    Group3DCircle equator = new Group3DCircle(EQUATOR_RADIUS, EQUATOR_RES);
    Appearance equatorApp = equator.getAppearance();

    ColoringAttributes equatorColor = new ColoringAttributes();
    equatorColor.setColor(new Color3f(java.awt.Color.YELLOW));
    equatorApp.setColoringAttributes(equatorColor);

    LineAttributes eqLine = new LineAttributes();
    eqLine.setLineWidth(3.0f);
    equatorApp.setLineAttributes(eqLine);

    equator.setAppearance(equatorApp);
    equatorGroup.addChild(equator);
    objTrans.addChild(equatorGroup);
    // ######################################

    // ##### Axis ###########################
    axisGroup = new Group3DAxis();
    axisGroup.setCapability(BranchGroup.ALLOW_DETACH);
    objTrans.addChild(axisGroup);
    // ######################################

    objScale = new TransformGroup();
    objScale.addChild(objTrans);

    // ##### root of the branch graph #######
    BranchGroup objRoot = new BranchGroup();
    objRoot.setCapability(BranchGroup.ALLOW_DETACH);
    objRoot.addChild(objScale);
    // ######################################

    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), BOUNDINGSPHERE_RADIUS);

    // ##### Background #####
    Background bgNode = new Background(new Color3f(java.awt.Color.BLACK));
    bgNode.setApplicationBounds(bounds);
    objRoot.addChild(bgNode);
    // ######################################

    // ##### Lighting #######################
    // Set up the ambient ligh
    AmbientLight ambientLightNode = new AmbientLight();
    ambientLightNode.setInfluencingBounds(bounds);
    objRoot.addChild(ambientLightNode);
    // ######################################
    // ##### Behaviour ######################
    // Create the rotate behavior node
    // MouseRotateY behavior = new MouseRotateY();
    MouseRotate behavior = new MouseRotate();
    behavior.setTransformGroup(objTrans);
    objTrans.addChild(behavior);
    behavior.setSchedulingBounds(bounds);

    // Create the zoom behavior node
    zoom = new MouseZoom();
    zoom.setTransformGroup(objTrans);
    objTrans.addChild(zoom);
    zoom.setSchedulingBounds(bounds);

    // Create the translate behavior node
    MouseTranslate behavior3 = new MouseTranslate();
    behavior3.setTransformGroup(objTrans);
    objTrans.addChild(behavior3);
    behavior3.setSchedulingBounds(bounds);

    // Auto rotator
    Transform3D axis = new Transform3D();
    axis.set(new AxisAngle4f(0, 0, 1, 2)); // theta,x,y,z.
    Alpha mover = new Alpha(0, ALPHA_INC_DURATION); // loop count, period
    rotator = new RotationInterpolator(mover, objTrans);
    rotator.setTransformAxis(axis);
    rotator.setSchedulingBounds(bounds);
    objTrans.addChild(rotator);

    return objRoot;
  }
Esempio n. 4
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 /**
  * set up a timer object to drive animation.
  *
  * @param alpha specifies the timing parameters.
  */
 public void setAlpha(Alpha alpha) {
   rotator.setAlpha(alpha);
 }