Esempio n. 1
0
  public int getTopColor(DrawContext dc, java.awt.Point pickPoint) {
    GL gl = dc.getGL();

    java.nio.ByteBuffer pixel = BufferUtil.newByteBuffer(3);
    int yInGLCoords = dc.getView().getViewport().height - pickPoint.y - 1;
    gl.glReadPixels(
        pickPoint.x, yInGLCoords, 1, 1, javax.media.opengl.GL.GL_RGB, GL.GL_UNSIGNED_BYTE, pixel);

    java.awt.Color topColor = null;
    try {
      topColor =
          new java.awt.Color(pixel.get(0) & 0xff, pixel.get(1) & 0xff, pixel.get(2) & 0xff, 0);
    } catch (Exception e) {
      Logging.logger().severe("layers.InvalidPickColorRead");
    }

    return topColor != null ? topColor.getRGB() : 0;
  }
Esempio n. 2
0
  /**
   * getBorder.
   *
   * @param card a {@link forge.Card} object.
   * @return a {@link javax.swing.border.Border} object.
   */
  public static Border getBorder(Card card) {
    // color info
    if (card == null) return BorderFactory.createEmptyBorder(2, 2, 2, 2);
    java.awt.Color color;
    ArrayList<String> list = CardUtil.getColors(card);

    if (card.isFaceDown()) color = Color.gray;
    else if (list.size() > 1) color = Color.orange;
    else if (list.get(0).equals(Constant.Color.Black)) color = Color.black;
    else if (list.get(0).equals(Constant.Color.Green)) color = new Color(0, 220, 39);
    else if (list.get(0).equals(Constant.Color.White)) color = Color.white;
    else if (list.get(0).equals(Constant.Color.Red)) color = Color.red;
    else if (list.get(0).equals(Constant.Color.Blue)) color = Color.blue;
    else if (list.get(0).equals(Constant.Color.Colorless)) color = Color.gray;
    else color = new Color(200, 0, 230); // If your card has a violet border, something is wrong

    if (color != Color.gray) {

      int r = color.getRed();
      int g = color.getGreen();
      int b = color.getBlue();

      int shade = 10;

      r -= shade;
      g -= shade;
      b -= shade;

      r = Math.max(0, r);
      g = Math.max(0, g);
      b = Math.max(0, b);

      color = new Color(r, g, b);

      return BorderFactory.createLineBorder(color, 2);
    } else return BorderFactory.createLineBorder(Color.gray, 2);
  }