private void moveNodes() {
   boolean remainsActive;
   this.lockNodes = true;
   QNode node;
   Iterator<QNode> simNodes = this.nodesQueue.iterator();
   while (simNodes.hasNext()) {
     node = simNodes.next();
     remainsActive = node.doSimStep(time);
     if (!remainsActive) simNodes.remove();
   }
   this.lockNodes = false;
 }
Esempio n. 2
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 /** Gets rid of cancelled node s with original predecessor pred. */
 void clean(QNode pred, QNode s) {
   s.waiter = null; // forget thread
   /*
    * At any given time, exactly one node on list cannot be
    * deleted -- the last inserted node. To accommodate this,
    * if we cannot delete s, we save its predecessor as
    * "cleanMe", deleting the previously saved version
    * first. At least one of node s or the node previously
    * saved can always be deleted, so this always terminates.
    */
   while (pred.next == s) { // Return early if already unlinked
     QNode h = head;
     QNode hn = h.next; // Absorb cancelled first node as head
     if (hn != null && hn.isCancelled()) {
       advanceHead(h, hn);
       continue;
     }
     QNode t = tail; // Ensure consistent read for tail
     if (t == h) return;
     QNode tn = t.next;
     if (t != tail) continue;
     if (tn != null) {
       advanceTail(t, tn);
       continue;
     }
     if (s != t) { // If not tail, try to unsplice
       QNode sn = s.next;
       if (sn == s || pred.casNext(s, sn)) return;
     }
     QNode dp = cleanMe;
     if (dp != null) { // Try unlinking previous cancelled node
       QNode d = dp.next;
       QNode dn;
       if (d == null
           || // d is gone or
           d == dp
           || // d is off list or
           !d.isCancelled()
           || // d not cancelled or
           (d != t
               && // d not tail and
               (dn = d.next) != null
               && //   has successor
               dn != d
               && //   that is on list
               dp.casNext(d, dn))) // d unspliced
       casCleanMe(dp, null);
       if (dp == pred) return; // s is already saved node
     } else if (casCleanMe(null, pred)) return; // Postpone cleaning s
   }
 }
Esempio n. 3
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 /**
  * Spins/blocks until node s is fulfilled.
  *
  * @param s the waiting node
  * @param e the comparison value for checking match
  * @param timed true if timed wait
  * @param nanos timeout value
  * @return matched item, or s if cancelled
  */
 Object awaitFulfill(QNode s, Object e, boolean timed, long nanos) {
   /* Same idea as TransferStack.awaitFulfill */
   long lastTime = timed ? System.nanoTime() : 0;
   Thread w = Thread.currentThread();
   int spins = ((head.next == s) ? (timed ? maxTimedSpins : maxUntimedSpins) : 0);
   for (; ; ) {
     if (w.isInterrupted()) s.tryCancel(e);
     Object x = s.item;
     if (x != e) return x;
     if (timed) {
       long now = System.nanoTime();
       nanos -= now - lastTime;
       lastTime = now;
       if (nanos <= 0) {
         s.tryCancel(e);
         continue;
       }
     }
     if (spins > 0) --spins;
     else if (s.waiter == null) s.waiter = w;
     else if (!timed) LockSupport.park(this);
     else if (nanos > spinForTimeoutThreshold) LockSupport.parkNanos(this, nanos);
   }
 }
Esempio n. 4
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    /** Puts or takes an item. */
    Object transfer(Object e, boolean timed, long nanos) {
      /* Basic algorithm is to loop trying to take either of
       * two actions:
       *
       * 1. If queue apparently empty or holding same-mode nodes,
       *    try to add node to queue of waiters, wait to be
       *    fulfilled (or cancelled) and return matching item.
       *
       * 2. If queue apparently contains waiting items, and this
       *    call is of complementary mode, try to fulfill by CAS'ing
       *    item field of waiting node and dequeuing it, and then
       *    returning matching item.
       *
       * In each case, along the way, check for and try to help
       * advance head and tail on behalf of other stalled/slow
       * threads.
       *
       * The loop starts off with a null check guarding against
       * seeing uninitialized head or tail values. This never
       * happens in current SynchronousQueue, but could if
       * callers held non-volatile/final ref to the
       * transferer. The check is here anyway because it places
       * null checks at top of loop, which is usually faster
       * than having them implicitly interspersed.
       */

      QNode s = null; // constructed/reused as needed
      boolean isData = (e != null);

      for (; ; ) {
        QNode t = tail;
        QNode h = head;
        if (t == null || h == null) // saw uninitialized value
        continue; // spin

        if (h == t || t.isData == isData) { // empty or same-mode
          QNode tn = t.next;
          if (t != tail) // inconsistent read
          continue;
          if (tn != null) { // lagging tail
            advanceTail(t, tn);
            continue;
          }
          if (timed && nanos <= 0) // can't wait
          return null;
          if (s == null) s = new QNode(e, isData);
          if (!t.casNext(null, s)) // failed to link in
          continue;

          advanceTail(t, s); // swing tail and wait
          Object x = awaitFulfill(s, e, timed, nanos);
          if (x == s) { // wait was cancelled
            clean(t, s);
            return null;
          }

          if (!s.isOffList()) { // not already unlinked
            advanceHead(t, s); // unlink if head
            if (x != null) // and forget fields
            s.item = s;
            s.waiter = null;
          }
          return (x != null) ? x : e;

        } else { // complementary-mode
          QNode m = h.next; // node to fulfill
          if (t != tail || m == null || h != head) continue; // inconsistent read

          Object x = m.item;
          if (isData == (x != null)
              || // m already fulfilled
              x == m
              || // m cancelled
              !m.casItem(x, e)) { // lost CAS
            advanceHead(h, m); // dequeue and retry
            continue;
          }

          advanceHead(h, m); // successfully fulfilled
          LockSupport.unpark(m.waiter);
          return (x != null) ? x : e;
        }
      }
    }
Esempio n. 5
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 /**
  * Tries to cas nh as new head; if successful, unlink old head's next node to avoid garbage
  * retention.
  */
 void advanceHead(QNode h, QNode nh) {
   if (h == head && UNSAFE.compareAndSwapObject(this, headOffset, h, nh))
     h.next = h; // forget old next
 }