Esempio n. 1
0
  // generates all possible moves for player passed, gives them a rating, and sorts them
  public ArrayList<Move> generateMoves(Player player) {
    int playerNumber = player.getPlayerNumber();
    ArrayList<Move> moveList = new ArrayList<>();

    for (int i = 0; i < board.length; i++) {
      if (isValidMove(playerNumber, i)) {
        Move move = new Move(i);
        if (CORNERS.contains(move.getMove())) {
          move.setValue(500);
        } else if (AMOVES.contains(move.getMove())) {
          move.setValue(250);
        } else if (BMOVES.contains(move.getMove())) {
          move.setValue(100);
        } else if (CMOVES.contains(move.getMove())) {
          move.setValue(50);
        } else move.setValue(-5);

        moveList.add(move);
      }
    }

    // in case of no moves, add pass move
    if (moveList.size() > 0) {
      Collections.sort(moveList, new MoveComparator());
      Collections.reverse(moveList);
    } else {
      String pass = "" + player.getPlayerColor();
      Move move = new Move(pass);
      moveList.add(move);
    }

    player.assignPossibleMoves(moveList);
    return moveList;
  }
Esempio n. 2
0
 // counts number of pieces on board for player passed
 public int countPieces(Player player) {
   int playerNumber = player.getPlayerNumber();
   int count = 0;
   for (int space : board) {
     if (space == playerNumber) {
       count++;
     }
   }
   return count;
 }
Esempio n. 3
0
  // method which evaluates all spaces on board for specified player
  public int evaluateBoard(Player player) {
    int score = 0;

    for (int i = 0; i < board.length; i++) {
      if (board[i] == player.getPlayerNumber()) {
        score += rateSpace(i);
      }
    }
    return score;
  }
Esempio n. 4
0
  // evaluates board for each player
  public void evaluateBoard(Player me, Player opp) {
    int myNumber = me.getPlayerNumber();
    int oppNumber = opp.getPlayerNumber();
    int myScore = 0, oppScore = 0;

    for (int i = 0; i < board.length; i++) {
      if (board[i] == myNumber) {
        myScore += rateSpace(i);

      } else if (board[i] == oppNumber) {
        oppScore += rateSpace(i);
      }
    }

    me.setCurrentBoardScore(myScore);
    opp.setCurrentBoardScore(oppScore);

    System.out.println("C " + me.getPlayerColor() + "'s current board score is: " + myScore);
    System.out.println("C " + opp.getPlayerColor() + "'s current board score is: " + oppScore);
  }
Esempio n. 5
0
 // applies player move to board
 public void applyMove(Player player, String move) {
   if (move.length() == 2) {
     int playerNum = player.getPlayerNumber();
     int col = ((int) move.charAt(0)) - 64;
     int row = ((int) move.charAt(1)) - 48;
     int boardPosition = (row * 10) + col;
     if (isValidMove(playerNum, boardPosition)) {
       board[boardPosition] = playerNum;
       flipEm(player, boardPosition);
     } else {
       System.out.println("C This (" + move + ") is not a valid move, you loose.");
       gameOver = true;
     }
   } else if (move.length() > 2) {
     System.out.println("C Invalid move. Game over...");
     gameOver = true;
   }
 }
Esempio n. 6
0
  // flip opponent pieces in all directions
  public void flipEm(Player player, int position) {

    int playerNumber = player.getPlayerNumber();
    int oppNumber = playerNumber * -1;

    if (flipCheck(position, NORTH, playerNumber)) {
      int startPosition = position + NORTH;
      while (board[startPosition] == oppNumber) {
        board[startPosition] = playerNumber;
        startPosition += NORTH;
      }
    }

    if (flipCheck(position, NORTHEAST, playerNumber)) {
      int startPosition = position + NORTHEAST;
      while (board[startPosition] == oppNumber) {
        board[startPosition] = playerNumber;
        startPosition += NORTHEAST;
      }
    }

    if (flipCheck(position, EAST, playerNumber)) {
      int startPosition = position + EAST;
      while (board[startPosition] == oppNumber) {
        board[startPosition] = playerNumber;
        startPosition += EAST;
      }
    }

    if (flipCheck(position, SOUTHEAST, playerNumber)) {
      int startPosition = position + SOUTHEAST;
      while (board[startPosition] == oppNumber) {
        board[startPosition] = playerNumber;
        startPosition += SOUTHEAST;
      }
    }

    if (flipCheck(position, SOUTH, playerNumber)) {
      int startPosition = position + SOUTH;
      while (board[startPosition] == oppNumber) {
        board[startPosition] = playerNumber;
        startPosition += SOUTH;
      }
    }

    if (flipCheck(position, SOUTHWEST, playerNumber)) {
      int startPosition = position + SOUTHWEST;
      while (board[startPosition] == oppNumber) {
        board[startPosition] = playerNumber;
        startPosition += SOUTHWEST;
      }
    }

    if (flipCheck(position, WEST, playerNumber)) {
      int startPosition = position + WEST;
      while (board[startPosition] == oppNumber) {
        board[startPosition] = playerNumber;
        startPosition += WEST;
      }
    }

    if (flipCheck(position, NORTHWEST, playerNumber)) {
      int startPosition = position + NORTHWEST;
      while (board[startPosition] == oppNumber) {
        board[startPosition] = playerNumber;
        startPosition += NORTHWEST;
      }
    }
  }