Esempio n. 1
0
  private void initState() {

    int numNodes = state.getNodeMap().size();
    int numSlots = numNodes * slotsPerNode;

    this.legend = new Legend(null, null, 0);

    int latSides = (int) Math.ceil(Math.pow(numNodes, 1 / 3.0));
    log.info("Lattice of " + numNodes + " requires " + latSides + " per side");
    this.lattice = new Lattice<Lattice<Void>>(latSides);

    List<String> nodeNames = new ArrayList<String>();
    List<Lattice<Void>> nodeLatti = new ArrayList<Lattice<Void>>();
    for (GridNode node : state.getNodeMap().values()) {
      Lattice<Void> nodeLattice = new Lattice<Void>(nodeLatSides);

      List<String> slotNames = new ArrayList<String>();
      List<Void> slots = new ArrayList<Void>();
      for (int i = 0; i < slotsPerNode; i++) {
        slotNames.add("" + i);
        slots.add(null);
      }
      nodeLattice.addItems(slotNames, slots);

      nodeNames.add(node.getShortName());
      nodeLatti.add(nodeLattice);
      // log.warn("Adding lattice for node "+node.getShortName());
    }

    lattice.addItems(nodeNames, nodeLatti);

    // Initialize actors from the grid state
    for (GridNode node : state.getNodeMap().values()) {

      int s = 0;
      for (GridJob job : node.getSlots()) {
        if (job == null) continue;
        String slotName = s + "";
        JobActor jobActor = createJobActor(job);
        jobActor.pos = getLatticePos(node.getShortName(), slotName);
        log.info(
            "Starting job {} on slot: {}",
            job.getFullJobId(),
            node.getShortName() + "#" + slotName);
        addJobActor(job.getFullJobId(), jobActor);
        s++;
      }
    }
  }
Esempio n. 2
0
  private void applyStart(GridJob job) {

    String fullJobId = job.getFullJobId();
    Collection<JobActor> actors = jobActorMap.get(fullJobId);
    if (actors.isEmpty()) {
      JobActor jobActor = createJobActor(job);
      addJobActor(fullJobId, jobActor);
      actors = jobActorMap.get(fullJobId);
    }

    if (job.getNode() == null) {
      log.warn("No node for job being started: {}", fullJobId);
      return;
    }

    log.debug("Starting job {} on {}", fullJobId, job.getNode().getShortName());

    String nodeName = job.getNode().getShortName();
    if (actors.size() > 1) {
      log.warn("More than one actor for job being started: " + fullJobId);
    }

    JobActor jobActor = actors.iterator().next();

    int i = 0;
    GridJob[] nodeJobs = job.getNode().getSlots();
    for (int s = 0; s < nodeJobs.length; s++) {
      GridJob nodeJob = nodeJobs[s];
      if (nodeJob == null) continue;
      if (!nodeJob.getFullJobId().equals(fullJobId)) continue;

      if (i > 0) {
        jobActor = cloneJobActor(fullJobId);
      }

      PVector endPos = getLatticePos(nodeName, s + "");
      // TODO: random outside location in direction of vector from 0,0,0
      PVector startPos = new PVector(1000, 1000, 1000);
      jobActor.pos = startPos;

      if (tweenChanges) {
        // scale duration to the distance that needs to be traveled
        float distance = jobActor.pos.dist(endPos);
        float duration = (DURATION_JOB_START * distance / DISTANCE_JOB_START) * 0.6f;

        Tween tween =
            new Tween("start_job_" + fullJobId + "#" + i, getTweenDuration(duration))
                .addPVector(jobActor.pos, endPos)
                .call(jobActor, "jobStarted")
                .setEasing(Tween.SINE_OUT)
                .noAutoUpdate();

        jobActor.tweens.add(tween);
      } else {
        jobActor.pos.set(endPos);
      }

      i++;
    }
  }
Esempio n. 3
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  private void applyEnd(GridJob job, long endOffset) {

    String fullJobId = job.getFullJobId();
    Collection<JobActor> actors = jobActorMap.get(fullJobId);
    if (actors == null || actors.isEmpty()) {
      log.warn("Cannot end job that does not exist: {}", fullJobId);
      return;
    }

    log.debug("Finishing job {} on node {}", fullJobId, job.getNode().getShortName());

    int i = 0;
    for (JobActor jobActor : actors) {

      PVector endPos = jobActor.getPos().get();
      endPos.mult(10.0f);

      if (tweenChanges) {
        // scale duration to the distance that needs to be traveled
        float distance = jobActor.pos.dist(endPos);
        float duration = (DURATION_JOB_END * distance / DURATION_JOB_END) * 0.6f;

        Tween tween =
            new Tween("end_job_" + fullJobId + "#" + i, getTweenDuration(duration))
                .addPVector(jobActor.pos, endPos)
                .call(jobActor, "jobEnded")
                .setEasing(Tween.SINE_IN)
                .noAutoUpdate();
        jobActor.tweens.add(tween);
      } else {
        jobActor.jobEnded();
      }

      i++;
    }
  }
Esempio n. 4
0
  @Override
  public void run() {

    while (true) {

      switch (playState) {
        case BUFFERING:
          bufferToNextPosition();
          break;

        case PLAYING:
          Date currDate = new Date();
          long elapsed = (int) ((currDate.getTime() - lastSliceRequestDate.getTime()) * playSpeed);
          this.lastSliceRequestDate = currDate;

          // Check if we've been truncated, and move forward if necessary
          if (totalElapsed < timeline.getFirstOffset()) {
            log.info(
                "Elapsed time ({}) occurs before the current timeline ({})",
                totalElapsed,
                timeline.getFirstOffset());

            long position = elapsed;
            boolean noMatch = true;
            while (noMatch) {
              if (position != timeline.getFirstOffset()) {
                position = timeline.getFirstOffset();
                try {
                  Thread.sleep(500);
                } catch (InterruptedException e) {
                  // Ignore
                }
              } else {
                noMatch = false;
              }
            }
            log.info("Will buffer to new position: {}", position);
            bufferAtPosition(position);
            break;
          }

          // Update actors and build a usage map
          Map<String, Integer> slotsUsedByUser = new HashMap<String, Integer>();
          Iterator<? extends Actor> i = getJobActors().values().iterator();
          while (i.hasNext()) {
            Actor actor = i.next();
            if (actor instanceof JobActor) {
              JobActor jobActor = (JobActor) actor;
              if (jobActor.defunct) {
                removeJobActor(jobActor.name, jobActor);
              } else {
                int slots = 1;
                if (jobActor.queued) {
                  // If a job is queued then it is represented by a single sprite, so we need the
                  // actual number of slots
                  GridJob job = state.getJobByFullId(jobActor.name);
                  if (job != null) {
                    slots = job.getSlots();
                  }
                }

                if (jobActor.getName().contains(":")) {
                  // Parse a jobId like this: 1275988.2828-4000:1
                  try {
                    Pattern p = Pattern.compile("(\\d+)\\.(\\d+)-(\\d+):(\\d+)");
                    Matcher m = p.matcher(jobActor.getName());
                    if (m.matches()) {
                      int start = Integer.parseInt(m.group(2));
                      int end = Integer.parseInt(m.group(3));
                      int interval = Integer.parseInt(m.group(4));
                      slots = (end - start) / interval;
                    }
                  } catch (Exception e) {
                    log.error("Error parsing jobId: " + jobActor.getName(), e);
                  }
                } else if (jobActor.getName().contains(",")) {
                  // Parse a jobId like this: 2968157.205,211
                  try {
                    Pattern p = Pattern.compile("(\\d+)\\.(\\d+),(\\d+)");
                    Matcher m = p.matcher(jobActor.getName());
                    if (m.matches()) {
                      int first = Integer.parseInt(m.group(2));
                      int second = Integer.parseInt(m.group(3));
                      // There are two jobs listed here, so we require twice the number of slots
                      slots *= 2;
                    }
                  } catch (Exception e) {
                    log.error("Error parsing jobId: " + jobActor.getName(), e);
                  }
                }

                String user = jobActor.getUsername();
                if (!slotsUsedByUser.containsKey(user)) {
                  slotsUsedByUser.put(user, 0);
                }
                if (!jobActor.queued) {
                  slotsUsedByUser.put(user, slotsUsedByUser.get(user) + slots);
                }
              }
            }
          }

          legend.retain(slotsUsedByUser);

          updateState(elapsed);

          break;

        case READY:
          break;

        case PAUSED:
          break;

        case END:
          return;

        default:
          log.error("Invalid play state: " + playState);
          break;
      }

      try {
        Thread.sleep(50);
      } catch (InterruptedException e) {
        // Ignore
      }
    }
  }
Esempio n. 5
0
 private JobActor createJobActor(GridJob job) {
   JobActor jobActor = new JobActor(null, job.getOwner());
   jobActor.color = legend.getItemColor(job.getOwner());
   jobActor.name = job.getFullJobId();
   return jobActor;
 }