public void collided() { /* * Reduce 30% of current bar everytime */ if (lives != 0) lives -= 0.2 * 100; else { Greenfoot.stop(); add(new ScoreBoard(), 300, 300); } }
public void act() // sean { if (!played) { burningSteppes.playLoop(); played = !played; } // makeSmokeFireball(); counterDelay++; if (Greenfoot.isKeyDown("h") && delay > 10) { clickSound.play(); Menu menu = new Menu(getThisWorld()); Greenfoot.setWorld(menu); delay = 0; } if (getObjects(Ninja.class).size() != 0 && counterDelay >= 10) { healthCounter.setValue(ninja.getNINJAHP()); shurikenCounter.setValue(ninja.getSHURIKENNUMBER()); powerCounter.setValue(ninja.getPOWERBAR()); checkDoor(); counterDelay -= 10; /**/ // TEMPORAY FUNCTIONS FOR HAYDEN TO CHANGE LEVELS TO MAKE THEM /**/ /**/ // TEMPORAY FUNCTIONS FOR HAYDEN TO CHANGE LEVELS TO MAKE THEM /**/ } delay++; fireballDelay++; }
public void chanceToBackground() { if (Greenfoot.getRandomNumber(50) < 1) { add(new Background(), Greenfoot.getRandomNumber(150), 0); } if (Greenfoot.getRandomNumber(50) < 1) { add(new Background(), Greenfoot.getRandomNumber(150) + 450, 0); } }
public Flame(boolean s, boolean o, boolean z) { initialiseImages(); small = s; burnOil = o; burnZombie = z; lastImage = (60 - Greenfoot.getRandomNumber(10)); }
/* public void makeSmokeFireball() { if (delay > 100) { int randomNumber = Greenfoot.getRandomNumber(1000); if (randomNumber < 50) { SmokeFireball smokeFireball = new SmokeFireball(); addObject(smokeFireball, 500, 475); delay = 0; } if (randomNumber >= 50 && randomNumber < 100) { SmokeFireball smokeFireball = new SmokeFireball(); addObject(smokeFireball, 95, 661); delay = 0; } if (randomNumber >= 100 && randomNumber < 150) { SmokeFireball smokeFireball = new SmokeFireball(); addObject(smokeFireball, 160, 493); delay = 0; } if (randomNumber >= 150 && randomNumber < 200) { SmokeFireball smokeFireball = new SmokeFireball(); addObject(smokeFireball, 637, 423); delay = 0; } if (randomNumber >= 200 && randomNumber < 250) { SmokeFireball smokeFireball = new SmokeFireball(); addObject(smokeFireball, 422, 285); delay = 0; } } } */ public void checkDoor() // sean { if (ninja.checkInfernoDoor() == true) { burningSteppes.stop(); Greenfoot.setWorld(new Inferno2(ninja)); } }
public void checkTPress() // this method whether T key is being pressed o not and move the object // according do following. { if (alive) // check if the ship alive { DeepSpace myDeepSpace = (DeepSpace) getWorld(); // get referance to the DeepSpace class FuelTank myFuelTank = myDeepSpace .myFuelTank(); // use myFuelTank method that return reference of FuelTank class. So // you can call method of Fueltank class. if (Greenfoot.isKeyDown("t") && !myFuelTank .empty()) // if "t" key is being pressed by user and if i have enough fuel, do // following. { move(3); // move forward direction of object setImage("rocket.png"); // set the image rocket that seems like burning fuel. myFuelTank .burn(); // call the Fueltank class method in order to decrese level of fuel on screen } else setImage("rocket_noThrust.png"); // if no key is being press than set the regular picture. } }
/** * Act - do whatever the Desicion wants to do. This method is called whenever the 'Act' or 'Run' * button gets pressed in the environment. */ public void act() { MouseInfo mouse = Greenfoot.getMouseInfo(); if (Greenfoot.mouseClicked(this)) { if (mouse.getButton() == 3) // right-click { construyeDialogo(); } else { if (((WActividades) getWorld()).mousePresionado) { ((WActividades) getWorld()).agregaPunto(getX(), getY(), true); ((WActividades) getWorld()).mousePresionado = false; } } } else if (Greenfoot.mousePressed(this)) { ((WActividades) getWorld()).agregaPunto(getX(), getY(), false); ((WActividades) getWorld()).mousePresionado = true; } }
public Flame(int r, int d, boolean s, boolean o) { initialiseImages(); small = s; burnOil = o; setRotation(r); addForce(new Vector(r, d)); lastImage = (60 - Greenfoot.getRandomNumber(10)); }
public Flame(int r, double d, boolean s, boolean o, boolean z, boolean p, int damage) { initialiseImages(); small = s; burnOil = o; burnZombie = z; burnPlayer = p; setRotation(r); addForce(new Vector(r, d)); lastImage = (60 - Greenfoot.getRandomNumber(10)); this.damage = damage; }
public Flame(boolean s) { initialiseImages(); small = s; burnOil = false; lastImage = (60 - Greenfoot.getRandomNumber(10)); }
/** Constructor for objects of class CarWorld. */ public CarWorld() { super(600, 600, 1); setPaintOrder( Start.class, Help.class, Pause.class, Information.class, ScoreBoard.class, Dot.class, Path.class, Car.class, Bomb.class, Vehicle.class, Person.class, PedestrianCrossing.class, EndLine.class, Line.class, Counter.class, Lives.class, Background.class); // Greenfoot.playSound("minion_theme_01.mp3"); // Setting background sound resources setBackgroundSounds(); lives = 100; score = 0; pause = true; // changes by Manthan start car = new Car(); car.attachObserver(new CarController(car)); // Changes by manthan end leafs = new ArrayList<Component>(); add(car, 305, 550); add(new Counter("Score: "), 95, 550); /*add(new Lives(),50,50); add(new Lives(),100,50); add(new Lives(),150,50); */ add(new Dot(), 25, 395); add(new Path(), 25, 250); // Banana score visualization add(new BananaScore("Banana Score: "), 150, 580); // Weapon Power visualization bar.setShowTextualUnits(false); addObject(bar, 500, 50); // Life visualization lifeBar.setShowTextualUnits(false); addObject(lifeBar, 70, 50); lifeBar.setValue(100); /*add(new Line(),300,0); add(new Line(),300,90); add(new Line(),300,180); add(new Line(),300,270); add(new Line(),300,360); add(new Line(),300,450); add(new Line(),300,540);*/ add(new Background(), Greenfoot.getRandomNumber(150), Greenfoot.getRandomNumber(600)); add(new Background(), Greenfoot.getRandomNumber(150), Greenfoot.getRandomNumber(600)); add(new Background(), Greenfoot.getRandomNumber(150), Greenfoot.getRandomNumber(600)); add(new Background(), Greenfoot.getRandomNumber(150), Greenfoot.getRandomNumber(600)); add(new Background(), Greenfoot.getRandomNumber(150), Greenfoot.getRandomNumber(600)); add(new Background(), Greenfoot.getRandomNumber(150) + 450, Greenfoot.getRandomNumber(600)); add(new Background(), Greenfoot.getRandomNumber(150) + 450, Greenfoot.getRandomNumber(600)); add(new Background(), Greenfoot.getRandomNumber(150) + 450, Greenfoot.getRandomNumber(600)); add(new Background(), Greenfoot.getRandomNumber(150) + 450, Greenfoot.getRandomNumber(600)); add(new Background(), Greenfoot.getRandomNumber(150) + 450, Greenfoot.getRandomNumber(600)); // add(new Information(),300,300); add(new Start(), 480, 550); add(new Help(), 550, 550); }
public void chanceToBanana() { if (Greenfoot.getRandomNumber(100) < 1) { add(new Banana(), Greenfoot.getRandomNumber(185) + 215, 0); } }
public void chanceToRocket() { if (Greenfoot.getRandomNumber(1000) < 1) { add(new Rocket(), Greenfoot.getRandomNumber(185) + 215, 0); } }
public void chanceToVehicle() { if (Greenfoot.getRandomNumber(100) < 1) { add(new Vehicle(), Greenfoot.getRandomNumber(185) + 215, 0); } }
public void gameover() { // Hayden ninja.setHP(ninja.getArmor()); burningSteppes.stop(); Greenfoot.setWorld(new Inferno1(ninja)); }
/** * Act - do whatever the GameLogicVracht wants to do. This method is called whenever * the 'Act' or 'Run' button gets pressed in the environment. */ public void act() { float dt = 1.0f / 60.0f; //Deze code spawnt de containers en checkt of er collision is tussen containers en trucks met bijbehorende kleuren. Zo ja, dan worden er acties uitgevoerd. //Gele truck for(int i = 0; i < AantalContainersGeel; i++) { if(EpicVrachtOverslaan.Vector2.Distance(truckGeelPosition, containerGeelPosition.get(i)) <= 50.0) { //Als de container de vrachtwagen aangeraakt heeft, is er collision. Dan doen we: collisiongeel = 1; } if(collisiongeel == 1) { //Eerst veranderen we de sprite naar de volle versie. truckGeelAppearance = new EpicVrachtOverslaan.Texture2D("Truck Geel Vol.png"); //Dan rijdt de truck weg. truckGeelPosition = truckGeelPosition.sub(EpicVrachtOverslaan.Vector2.UnitX.mul(dt).mul(300.0f)); //eventueel kunnen we later nog toevoegen dat de trucks elkaars plaats innemen. } } //Blauwe truck for(int i = 0; i < AantalContainersBlauw; i++) { if(EpicVrachtOverslaan.Vector2.Distance(truckBlauwPosition, containerBlauwPosition.get(i)) <= 50.0) { //Als de container de vrachtwagen aangeraakt heeft, is er collision. Dan doen we: collisionblauw = 1; } if(1 == 1) { //Eerst veranderen we de sprite naar de volle versie. truckBlauwAppearance = new EpicVrachtOverslaan.Texture2D("Truck Blauw Vol.png"); //Dan rijdt de truck weg. truckBlauwPosition = truckBlauwPosition.sub(EpicVrachtOverslaan.Vector2.UnitX.mul(dt).mul(28.0f)); //eventueel kunnen we later nog toevoegen dat de trucks elkaars plaats innemen. } } //Groene truck for(int i = 0; i < AantalContainersGroen; i++) { if(EpicVrachtOverslaan.Vector2.Distance(truckGroenPosition, containerGroenPosition.get(i)) <= 50.0) { //Als de container de vrachtwagen aangeraakt heeft, is er collision. Dan doen we: collisiongroen = 1; } if(collisiongroen == 1) { //Eerst veranderen we de sprite naar de volle versie. truckGroenAppearance = new EpicVrachtOverslaan.Texture2D("Truck Groen Vol.png"); //Dan rijdt de truck weg. truckGeelPosition = truckGeelPosition.sub(EpicVrachtOverslaan.Vector2.UnitX.mul(dt).mul(300.0f)); //eventueel kunnen we later nog toevoegen dat de trucks elkaars plaats innemen. } } //Rood for(int i = 0; i < AantalContainersRood; i++) { if(EpicVrachtOverslaan.Vector2.Distance(truckRoodPosition, containerRoodPosition.get(i)) <= 50.0) { //Als de container de vrachtwagen aangeraakt heeft, is er collision. Dan doen we: collisionrood = 1; } if(collisionrood == 1) { //Eerst veranderen we de sprite naar de volle versie. truckRoodAppearance = new EpicVrachtOverslaan.Texture2D("Truck Rood Vol.png"); //Dan rijdt de truck weg. truckRoodPosition = truckRoodPosition.sub(EpicVrachtOverslaan.Vector2.UnitX.mul(dt).mul(300.0f)); } } for(int i = 0; i < AantalContainersRood; i++) { if(EpicVrachtOverslaan.Vector2.Distance(grijperPosition, containerRoodPosition.get(i)) <=50.0 && Greenfoot.isKeyDown(" ")) { JOptionPane.showMessageDialog(new JInternalFrame(), "Message content","Message title", JOptionPane.INFORMATION_MESSAGE); containerRoodPosition[i]; } } //Met deze code word het bewegen v.d. grijper met de w-a-s-d toetsen geregeld. if (Greenfoot.isKeyDown("A")) grijperPosition = grijperPosition.sub(EpicVrachtOverslaan.Vector2.UnitX.mul(dt).mul(300.0f)); if (Greenfoot.isKeyDown("D")) grijperPosition = grijperPosition.add(EpicVrachtOverslaan.Vector2.UnitX.mul(dt).mul(300)); if (Greenfoot.isKeyDown("W")) grijperPosition = grijperPosition.sub(EpicVrachtOverslaan.Vector2.UnitY.mul(dt).mul(300.0f)); if (Greenfoot.isKeyDown("S")) grijperPosition = grijperPosition.add(EpicVrachtOverslaan.Vector2.UnitY.mul(dt).mul(300.0f)); //Alle code hieronder doet het daadwerkelijke "plaatsen" v.d. objecten onder de door ons hierboven gegeven voorwaarden. EpicVrachtOverslaan.DrawingContext drawingContext = EpicVrachtOverslaan.DrawingContext; drawingContext.BeginDraw(); EpicVrachtOverslaan.DrawingContext.Draw(truckGeelAppearance, truckGeelPosition); EpicVrachtOverslaan.DrawingContext.Draw(truckRoodAppearance, truckRoodPosition); EpicVrachtOverslaan.DrawingContext.Draw(truckGroenAppearance, truckGroenPosition); EpicVrachtOverslaan.DrawingContext.Draw(truckBlauwAppearance, truckBlauwPosition); for(EpicVrachtOverslaan.Vector2 a : containerGeelPosition) { drawingContext.Draw(containerGeelAppearance, a); } for(EpicVrachtOverslaan.Vector2 a : containerRoodPosition) { drawingContext.Draw(containerRoodAppearance, a); } for(EpicVrachtOverslaan.Vector2 a : containerGroenPosition) { drawingContext.Draw(containerGroenAppearance, a); } for(EpicVrachtOverslaan.Vector2 a : containerBlauwPosition) { drawingContext.Draw(containerBlauwAppearance, a); } EpicVrachtOverslaan.DrawingContext.Draw(grijperAppearance, grijperPosition); EpicVrachtOverslaan.DrawingContext.Draw(voortgansbalkAppearance, voortangsbalkPosition); EpicVrachtOverslaan.DrawingContext.Draw(indicatiebalkAppearance, indicatiebalkPosition); }