void redraw(GL2 gl) { if ((state == null) || (state.cgl.gl != gl)) state = new GLState.Applier(new CurrentGL(gl, glconf)); Frame f = curdraw; if ((f != null) && (f.on.gl == gl)) { GPUProfile.Frame curgf = null; if (Config.profilegpu) curgf = gprof.new Frame((GL3) gl); if (f.pf != null) f.pf.tick("awt"); f.buf.run(gl); GOut.checkerr(gl); if (f.pf != null) f.pf.tick("gl"); if (curgf != null) { curgf.tick("draw"); curgf.fin(); } if (glconf.pref.dirty) { glconf.pref.save(); glconf.pref.dirty = false; } f.doneat = System.currentTimeMillis(); } }
public ShaderOb(GL2 gl, int type) { super(gl); id = gl.glCreateShaderObjectARB(type); GOut.checkerr(gl); }