Esempio n. 1
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 @Override
 public Entity getEntityById(int id) {
   synchronized (entities) {
     for (Entity entity : entities) if (id == entity.getId()) return entity;
     return null;
   }
 }
Esempio n. 2
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 // remove an entity from the controller
 // returns true if an entity was removed
 // returns false if there is no entity with the given id
 public boolean removeEntity(long id) {
   for (Entity e : this.entity_list) {
     if (e.getId() == id) {
       this.removeEntity(e);
     }
   }
   return false;
 }
Esempio n. 3
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 public Entity getEntityById(long id) {
   for (Entity e : this.entity_list) {
     if (e.getId() == id) return e;
   }
   return null;
 }
Esempio n. 4
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 /**
  * Create and return an {@link Entity} wrapping a new or reused entity instance. Entity is
  * automatically added to the world.
  *
  * <p>Use {@link Entity#edit()} to set up your newly created entity.
  *
  * <p>You can also create entities using: - {@link com.artemis.utils.EntityBuilder} Convenient
  * entity creation. Not useful when pooling. - {@link com.artemis.Archetype} Fastest, low level,
  * no parameterized components. - {@link com.artemis.EntityFactory} Fast, clean and convenient.
  * For fixed composition entities. Requires some setup. Best choice for parameterizing pooled
  * components.
  *
  * @see #create(int) recommended alternative.
  * @return entity
  */
 public Entity createEntity(Archetype archetype) {
   Entity e = em.createEntityInstance(archetype);
   cm.addComponents(e.getId(), archetype);
   changed.set(e.getId());
   return e;
 }