public void draw(Graphics g) { animate(); g.setColor(Color.black); g.fillRect(0, 0, dim.width, dim.height); g.setColor(Color.white); numpaint++; DebugPrinter dbg = new DebugPrinter(g, 50, 60); dbg.print( "Spring-mass demo by yigal irani, drag balls or create new ones by clicking inside box"); dbg.print("frame", numpaint); dbg.print("fps", 1 / timer.time_diff); Point top_left = point_by_vec(new Vec(-1, 1)); g.draw3DRect(top_left.x, top_left.y, screen_dist(2), screen_dist(2), true); for (int i = 0; i < springs.size(); i++) { Spring spring = springs.get2(i); Point p1 = point_by_vec(balls.get2(spring.start).pos); Point p2 = point_by_vec(balls.get2(spring.end).pos); g.drawLine(p1.x, p1.y, p2.x, p2.y); } for (int i = 0; i < balls.size(); i++) { Ball ball = balls.get2(i); Point p = point_by_vec(ball.pos); int screen_radius = screen_dist(RADIUS); g.setColor(Color.blue); g.fillOval(p.x - screen_radius, p.y - screen_radius, screen_radius * 2, screen_radius * 2); g.setColor(Color.white); g.drawOval(p.x - screen_radius, p.y - screen_radius, screen_radius * 2, screen_radius * 2); g.drawString("" + i, p.x, p.y); } }
void the_derive(double time, double y[], double dy[]) { int i; BallVector balls = decode_balls(y); // new BallVector();//Ball[num_balls]; BallVector dballs = new BallVector(); // new Ball[num_balls]; for (i = 0; i < num_balls; i++) { Ball p = balls.get2(i); Ball d = new Ball(); d.pos = p.speed; d.speed = wall_power(p); d.speed.y -= 1; // gravity dballs.add(d); } for (i = 0; i < num_balls; i++) for (int j = i + 1; j < num_balls; j++) { Ball p1 = balls.get2(i); Ball p2 = balls.get2(j); if (far_away_fast_calc(p1.pos, p2.pos, radius * 2)) continue; double dist = p1.pos.calc_dist(p2.pos); // if (dist>radius*2) // continue; Vec collide_power = calc_collide_power(p1, p2, dist); dballs.get2(i).speed.add_to(collide_power); dballs.get2(j).speed.sub_to(collide_power); } for (i = 0; i < springs.size(); i++) { Spring s = springs.get2(i); Vec collide_power = calc_spring_power(balls.get2(s.start), balls.get2(s.end)); dballs.get2(s.start).speed.add_to(collide_power); dballs.get2(s.end).speed.sub_to(collide_power); } encode_balls(dballs, dy); };
void encode_balls(BallVector balls, double y[]) { for (int i = 0; i < num_balls; i++) { Ball p = balls.get2(i); y[i * 4 + 1] = p.pos.x; y[i * 4 + 2] = p.pos.y; y[i * 4 + 3] = p.speed.x; y[i * 4 + 4] = p.speed.y; } }
int find_ball(Vec v) { int num_balls = balls.size(); for (int i = 0; i < num_balls; i++) { Ball p = balls.get2(i); double dist = v.calc_dist(p.pos); if (dist < RADIUS) { // printf("found ball %d\n",i); find_offset = p.pos.sub(dragged_vec); // last_dragged_vec=v; return i; } } return -1; }
void animate() { dim = getSize(); size = (int) (Math.min(dim.height, dim.width) / 2.2); timer.tell_time(); if (timer.time_diff == 0) return; // not enought time has passed, dont animate-crach fix dragged_speed = dragged_vec.sub(last_dragged_vec).div(timer.time_diff); last_dragged_vec = dragged_vec; if (dragged_ball != -1) { balls.get2(dragged_ball).pos = dragged_vec.add(find_offset).trim(-1, 1); balls.get2(dragged_ball).speed = dragged_speed; } balls = new WorldAnimate().calc_new_frame(balls, springs, RADIUS, timer); }