@Override public void onStop() { Log.i(LOG_FILE_NAME, "stop"); // We're about to be stopped, potentially in preparation for // being destroyed. We're killable after this point -- as I // understand it, in extreme cases the process can be terminated // without going through onDestroy. // // We might also get an onRestart after this; not sure what // that would mean for Gecko if we were to kill it here. // Instead, what we should do here is save prefs, session, // etc., and generally mark the profile as 'clean', and then // dirty it again if we get an onResume. GeckoAppShell.sendEventToGecko(new GeckoEvent(GeckoEvent.ACTIVITY_STOPPING)); super.onStop(); GeckoAppShell.putChildInBackground(); }
@Override protected void onStop() { SharedPreferences prefs = getPreferences(Context.MODE_PRIVATE); SharedPreferences.Editor editor = prefs.edit(); editor.putInt("level", this.level); editor.putString("map", game.getLabyrinth().getJsonMap()); editor.putString("howdy", game.getJsonHowdy()); String allDoneLevelsString = ""; for (String s : allDoneLevels) { allDoneLevelsString += s + ","; } if (allDoneLevelsString.length() > 0) { editor.putString( "doneLevels", allDoneLevelsString.substring(0, allDoneLevelsString.length() - 1)); } editor.commit(); super.onStop(); }
protected void onStop() { super.onStop(); downloadThread.requestStop(); }