Esempio n. 1
0
    public void display() {
      /*
      pushMatrix();

      noStroke();

      float[] matrix = modelViewMatrix.array();
      translate(matrix[3], matrix[7], 0);
      rotateZ(matrix[0]);
      fill(col);
      sphere(30);

      stroke(0);
      line(0, 0, 0, 0, 50, 0);
      popMatrix();
      */
      pushMatrix();

      noStroke();
      float[] matrix = modelViewMatrix.array();

      translate(matrix[12], matrix[13], matrix[14]);
      rotateY(acos(matrix[0]));

      fill(col);
      sphere(30);

      stroke(0);
      // line(0, 0, 0, 0, 0, 50);
      popMatrix();
    }
Esempio n. 2
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 public void drag(int x, int y) {
   float[] matrix = modelViewMatrix.array();
   // println(matrix[12] + " " + matrix[13] + " " + matrix[14] + " " );
   matrix[12] = x;
   matrix[14] = -y;
   // println(matrix[12] + " " + matrix[13] + " " + matrix[14] + " " );
 }
Esempio n. 3
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 protected float[] getMatrixFloat(FloatBuffer b) {
   if (pmvMatrix.usesBackingArray()) {
     return b.array();
   } else {
     int p = b.position();
     float[] pm = new float[16];
     b.get(pm, p, 16);
     b.position(p);
     return pm;
   }
 }
  @Override
  public void record(Buffer... samples) throws Exception {
    if (audio_st == null) {
      throw new Exception(
          "No audio output stream (Is audioChannels > 0 and has start() been called?)");
    }
    int ret;

    int inputSize = samples[0].limit() - samples[0].position();
    int inputFormat = AV_SAMPLE_FMT_NONE;
    int inputChannels = samples.length > 1 ? 1 : audioChannels;
    int inputDepth = 0;
    int outputFormat = audio_c.sample_fmt();
    int outputChannels = samples_out.length > 1 ? 1 : audioChannels;
    int outputDepth = av_get_bytes_per_sample(outputFormat);
    if (samples[0] instanceof ByteBuffer) {
      inputFormat = samples.length > 1 ? AV_SAMPLE_FMT_U8P : AV_SAMPLE_FMT_U8;
      inputDepth = 1;
      for (int i = 0; i < samples.length; i++) {
        ByteBuffer b = (ByteBuffer) samples[i];
        if (samples_in[i] instanceof BytePointer
            && samples_in[i].capacity() >= inputSize
            && b.hasArray()) {
          ((BytePointer) samples_in[i]).position(0).put(b.array(), b.position(), inputSize);
        } else {
          samples_in[i] = new BytePointer(b);
        }
      }
    } else if (samples[0] instanceof ShortBuffer) {
      inputFormat = samples.length > 1 ? AV_SAMPLE_FMT_S16P : AV_SAMPLE_FMT_S16;
      inputDepth = 2;
      for (int i = 0; i < samples.length; i++) {
        ShortBuffer b = (ShortBuffer) samples[i];
        if (samples_in[i] instanceof ShortPointer
            && samples_in[i].capacity() >= inputSize
            && b.hasArray()) {
          ((ShortPointer) samples_in[i])
              .position(0)
              .put(b.array(), samples[i].position(), inputSize);
        } else {
          samples_in[i] = new ShortPointer(b);
        }
      }
    } else if (samples[0] instanceof IntBuffer) {
      inputFormat = samples.length > 1 ? AV_SAMPLE_FMT_S32P : AV_SAMPLE_FMT_S32;
      inputDepth = 4;
      for (int i = 0; i < samples.length; i++) {
        IntBuffer b = (IntBuffer) samples[i];
        if (samples_in[i] instanceof IntPointer
            && samples_in[i].capacity() >= inputSize
            && b.hasArray()) {
          ((IntPointer) samples_in[i]).position(0).put(b.array(), samples[i].position(), inputSize);
        } else {
          samples_in[i] = new IntPointer(b);
        }
      }
    } else if (samples[0] instanceof FloatBuffer) {
      inputFormat = samples.length > 1 ? AV_SAMPLE_FMT_FLTP : AV_SAMPLE_FMT_FLT;
      inputDepth = 4;
      for (int i = 0; i < samples.length; i++) {
        FloatBuffer b = (FloatBuffer) samples[i];
        if (samples_in[i] instanceof FloatPointer
            && samples_in[i].capacity() >= inputSize
            && b.hasArray()) {
          ((FloatPointer) samples_in[i]).position(0).put(b.array(), b.position(), inputSize);
        } else {
          samples_in[i] = new FloatPointer(b);
        }
      }
    } else if (samples[0] instanceof DoubleBuffer) {
      inputFormat = samples.length > 1 ? AV_SAMPLE_FMT_DBLP : AV_SAMPLE_FMT_DBL;
      inputDepth = 8;
      for (int i = 0; i < samples.length; i++) {
        DoubleBuffer b = (DoubleBuffer) samples[i];
        if (samples_in[i] instanceof DoublePointer
            && samples_in[i].capacity() >= inputSize
            && b.hasArray()) {
          ((DoublePointer) samples_in[i]).position(0).put(b.array(), b.position(), inputSize);
        } else {
          samples_in[i] = new DoublePointer(b);
        }
      }
    } else {
      throw new Exception("Audio samples Buffer has unsupported type: " + samples);
    }

    if (samples_convert_ctx == null) {
      samples_convert_ctx =
          swr_alloc_set_opts(
              null,
              audio_c.channel_layout(),
              outputFormat,
              audio_c.sample_rate(),
              audio_c.channel_layout(),
              inputFormat,
              audio_c.sample_rate(),
              0,
              null);
      if (samples_convert_ctx == null) {
        throw new Exception("swr_alloc_set_opts() error: Cannot allocate the conversion context.");
      } else if ((ret = swr_init(samples_convert_ctx)) < 0) {
        throw new Exception(
            "swr_init() error " + ret + ": Cannot initialize the conversion context.");
      }
    }

    for (int i = 0; i < samples.length; i++) {
      samples_in[i]
          .position(samples_in[i].position() * inputDepth)
          .limit((samples_in[i].position() + inputSize) * inputDepth);
    }
    while (samples_in[0].position() < samples_in[0].limit()) {
      int inputCount =
          (samples_in[0].limit() - samples_in[0].position()) / (inputChannels * inputDepth);
      int outputCount =
          (samples_out[0].limit() - samples_out[0].position()) / (outputChannels * outputDepth);
      int count = Math.min(inputCount, outputCount);
      for (int i = 0; i < samples.length; i++) {
        samples_in_ptr.put(i, samples_in[i]);
      }
      for (int i = 0; i < samples_out.length; i++) {
        samples_out_ptr.put(i, samples_out[i]);
      }
      if ((ret = swr_convert(samples_convert_ctx, samples_out_ptr, count, samples_in_ptr, count))
          < 0) {
        throw new Exception("swr_convert() error " + ret + ": Cannot convert audio samples.");
      }
      for (int i = 0; i < samples.length; i++) {
        samples_in[i].position(samples_in[i].position() + ret * inputChannels * inputDepth);
      }
      for (int i = 0; i < samples_out.length; i++) {
        samples_out[i].position(samples_out[i].position() + ret * outputChannels * outputDepth);
      }

      if (samples_out[0].position() >= samples_out[0].limit()) {
        frame.nb_samples(audio_input_frame_size);
        avcodec_fill_audio_frame(
            frame, audio_c.channels(), outputFormat, samples_out[0], samples_out[0].limit(), 0);
        for (int i = 0; i < samples_out.length; i++) {
          frame.data(i, samples_out[i].position(0));
          frame.linesize(i, samples_out[i].limit());
        }
        frame.quality(audio_c.global_quality());
        record(frame);
      }
    }
    return;
  }
Esempio n. 5
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  /**
   * Specific method for skinning with tangents to avoid cluttering the classic skinning calculation
   * with null checks that would slow down the process even if tangents don't have to be computed.
   * Also the iteration has additional indexes since tangent has 4 components instead of 3 for pos
   * and norm
   *
   * @param maxWeightsPerVert maximum number of weights per vertex
   * @param mesh the mesh
   * @param offsetMatrices the offsetMaytrices to apply
   * @param tb the tangent vertexBuffer
   */
  private void applySkinningTangents(Mesh mesh, Matrix4f[] offsetMatrices, VertexBuffer tb) {
    int maxWeightsPerVert = mesh.getMaxNumWeights();

    if (maxWeightsPerVert <= 0) {
      throw new IllegalStateException("Max weights per vert is incorrectly set!");
    }

    int fourMinusMaxWeights = 4 - maxWeightsPerVert;

    // NOTE: This code assumes the vertex buffer is in bind pose
    // resetToBind() has been called this frame
    VertexBuffer vb = mesh.getBuffer(Type.Position);
    FloatBuffer fvb = (FloatBuffer) vb.getData();
    fvb.rewind();

    VertexBuffer nb = mesh.getBuffer(Type.Normal);

    FloatBuffer fnb = (FloatBuffer) nb.getData();
    fnb.rewind();

    FloatBuffer ftb = (FloatBuffer) tb.getData();
    ftb.rewind();

    // get boneIndexes and weights for mesh
    ByteBuffer ib = (ByteBuffer) mesh.getBuffer(Type.BoneIndex).getData();
    FloatBuffer wb = (FloatBuffer) mesh.getBuffer(Type.BoneWeight).getData();

    ib.rewind();
    wb.rewind();

    float[] weights = wb.array();
    byte[] indices = ib.array();
    int idxWeights = 0;

    TempVars vars = TempVars.get();

    float[] posBuf = vars.skinPositions;
    float[] normBuf = vars.skinNormals;
    float[] tanBuf = vars.skinTangents;

    int iterations = (int) FastMath.ceil(fvb.capacity() / ((float) posBuf.length));
    int bufLength = 0;
    int tanLength = 0;
    for (int i = iterations - 1; i >= 0; i--) {
      // read next set of positions and normals from native buffer
      bufLength = Math.min(posBuf.length, fvb.remaining());
      tanLength = Math.min(tanBuf.length, ftb.remaining());
      fvb.get(posBuf, 0, bufLength);
      fnb.get(normBuf, 0, bufLength);
      ftb.get(tanBuf, 0, tanLength);
      int verts = bufLength / 3;
      int idxPositions = 0;
      // tangents has their own index because of the 4 components
      int idxTangents = 0;

      // iterate vertices and apply skinning transform for each effecting bone
      for (int vert = verts - 1; vert >= 0; vert--) {
        float nmx = normBuf[idxPositions];
        float vtx = posBuf[idxPositions++];
        float nmy = normBuf[idxPositions];
        float vty = posBuf[idxPositions++];
        float nmz = normBuf[idxPositions];
        float vtz = posBuf[idxPositions++];

        float tnx = tanBuf[idxTangents++];
        float tny = tanBuf[idxTangents++];
        float tnz = tanBuf[idxTangents++];

        // skipping the 4th component of the tangent since it doesn't have to be transformed
        idxTangents++;

        float rx = 0, ry = 0, rz = 0, rnx = 0, rny = 0, rnz = 0, rtx = 0, rty = 0, rtz = 0;

        for (int w = maxWeightsPerVert - 1; w >= 0; w--) {
          float weight = weights[idxWeights];
          Matrix4f mat = offsetMatrices[indices[idxWeights++]];

          rx += (mat.m00 * vtx + mat.m01 * vty + mat.m02 * vtz + mat.m03) * weight;
          ry += (mat.m10 * vtx + mat.m11 * vty + mat.m12 * vtz + mat.m13) * weight;
          rz += (mat.m20 * vtx + mat.m21 * vty + mat.m22 * vtz + mat.m23) * weight;

          rnx += (nmx * mat.m00 + nmy * mat.m01 + nmz * mat.m02) * weight;
          rny += (nmx * mat.m10 + nmy * mat.m11 + nmz * mat.m12) * weight;
          rnz += (nmx * mat.m20 + nmy * mat.m21 + nmz * mat.m22) * weight;

          rtx += (tnx * mat.m00 + tny * mat.m01 + tnz * mat.m02) * weight;
          rty += (tnx * mat.m10 + tny * mat.m11 + tnz * mat.m12) * weight;
          rtz += (tnx * mat.m20 + tny * mat.m21 + tnz * mat.m22) * weight;
        }

        idxWeights += fourMinusMaxWeights;

        idxPositions -= 3;

        normBuf[idxPositions] = rnx;
        posBuf[idxPositions++] = rx;
        normBuf[idxPositions] = rny;
        posBuf[idxPositions++] = ry;
        normBuf[idxPositions] = rnz;
        posBuf[idxPositions++] = rz;

        idxTangents -= 4;

        tanBuf[idxTangents++] = rtx;
        tanBuf[idxTangents++] = rty;
        tanBuf[idxTangents++] = rtz;

        // once again skipping the 4th component of the tangent
        idxTangents++;
      }

      fvb.position(fvb.position() - bufLength);
      fvb.put(posBuf, 0, bufLength);
      fnb.position(fnb.position() - bufLength);
      fnb.put(normBuf, 0, bufLength);
      ftb.position(ftb.position() - tanLength);
      ftb.put(tanBuf, 0, tanLength);
    }

    vars.release();

    vb.updateData(fvb);
    nb.updateData(fnb);
    tb.updateData(ftb);
  }
Esempio n. 6
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    public void checkThirtyDegreeRule(
        ArrayList<Cam> cameras, ArrayList<Character> characters, int selectedIdx) {
      if (cameras == null || cameras.isEmpty()) {
        println("No cameras in the scene!");
      }

      if (characters.size() != 2) {
        println("Only two characters supported for now");
        // TODO (sanjeet): Hack! Fix this once more characters are allowed
      }

      Cam selectedCamera = cameras.get(selectedIdx);

      // TODO The characters.get results in a runtime error because there aren't currently any
      // characters allocated in the input file.
      Character ch1 = characters.get(0);
      Character ch2 = characters.get(1);

      // Obtaining (x,y,z) for characters and selected camera
      PVector ch1Location = ch1.getTranslation();
      PVector ch2Location = ch2.getTranslation();
      PVector selectedCameraLocation = selectedCamera.getTranslation();

      PVector cameraPoint = new PVector();
      cameraPoint.add(selectedCameraLocation);
      for (int i = 0; i < 100; i++) {
        cameraPoint.add(selectedCamera.getZAxis());
      }
      PVector intersection =
          getTwoLinesIntersection(
              new PVector(ch1Location.x, ch1Location.z),
              new PVector(ch2Location.x, ch2Location.z),
              new PVector(selectedCameraLocation.x, selectedCameraLocation.z),
              new PVector(cameraPoint.x, cameraPoint.z));

      PVector diff = PVector.sub(selectedCameraLocation, intersection);
      diff.normalize();
      FloatBuffer fb = selectedCamera.modelViewMatrix;
      float[] mat = fb.array();
      float[] fbMatrix = new float[mat.length];
      for (int i = 0; i < fbMatrix.length; i++) {
        fbMatrix[i] = mat[i];
      }
      fbMatrix[0] = -diff.x;
      fbMatrix[1] = diff.y;
      fbMatrix[2] = -diff.z;
      fbMatrix[9] = diff.x;
      fbMatrix[10] = diff.y;
      fbMatrix[11] = diff.z;
      fbMatrix[13] = intersection.x;
      fbMatrix[14] = intersection.y;
      fbMatrix[15] = intersection.z;
      PMatrix3D matrix = new PMatrix3D();
      matrix.set(fbMatrix);
      matrix.transpose();
      pushMatrix();
      applyMatrix(matrix);
      rotateY(radians(30));
      line(0, 0, 0, 0, 0, 1000);
      rotateY(radians(-2 * 30));
      line(0, 0, 0, 0, 0, 1000);
      popMatrix();

      for (int i = 0; i < cameras.size(); i++) {
        if (i == selectedIdx) {
          continue;
        }

        if (!cameras.get(i).isInView(ch1Location) && !cameras.get(i).isInView(ch2Location)) {
          continue;
        }
        PVector currCamLocation = cameras.get(i).getTranslation();
        PVector vect1 = PVector.sub(currCamLocation, intersection);
        PVector vect2 = PVector.sub(selectedCameraLocation, intersection);
        float dotP = vect1.dot(vect2) / (vect1.mag() * vect2.mag());
        if (acos(dotP) <= PI / 6) {
          cameras.get(i).setColor(255, 0, 0);
        } else {
          cameras.get(i).setColor(0, 0, 255);
        }
      }
    }
Esempio n. 7
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 public void drag(int x, int y) {
   float[] matrix = modelViewMatrix.array();
   matrix[12] = x;
   matrix[14] = -y;
 }
Esempio n. 8
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    public void display() {

      pushMatrix();

      //    println("Yo! Camera!");
      //    printCamera();
      //
      //    println("BAH! Modelview!");
      //    printMatrix();

      stroke(0);
      //    lights();
      //    translate(160, 160, 0);
      float[] matrix = modelViewMatrix.array();

      // translate(matrix[12], matrix[13], matrix[14]);
      // rotateY(acos(matrix[0]));
      // rotateX(asin(matrix[1]));
      PMatrix3D myMatrix;
      myMatrix = new PMatrix3D();
      myMatrix.set(matrix);
      /*
      println("GAA! Transform Matrix");
       for (int i=0;i<16;i++){
       print(matrix[i]);
       print (" ");
       if ((i+1)%4==0)
       println("");
       }
       println("");
       */
      myMatrix.transpose();
      applyMatrix(myMatrix);
      /* a and d stuff
      println("HRMPF! DrawPosition");
      printMatrix();
      //rotAngle should be 0 and grow by pressing a and shrink by pressing d
      rotateY(rotAngle);

      PMatrix3D anotherMatrix=new PMatrix3D();
      getMatrix(anotherMatrix);

      //actually new global transformation for your camera:
      globalTransform = anotherMatrix * foRealCameraMatrix.invert();
      */
      line(0, 0, 0, 0, 0, 100);
      fill(col);
      box(boxScale);

      if (isSelected) {
        rotateY(radians(fov));
        line(0, 0, 0, 0, 0, 1000);
        rotateY(radians(-2 * fov));
        line(0, 0, 0, 0, 0, 1000);
      }
      if (false) {
        //      float[] matrix1 = modelViewMatrix.array();
        fill(color(255, 0, 255));
        ellipse(matrix[12], -matrix[14], 20, 20);
      }
      popMatrix();
    }