/** paint the canvas into a image file of given width and height */ public void writeToImage(String s, int w, int h) { String ext; File f; try { ext = s.substring(s.lastIndexOf(".") + 1); f = new File(s); } catch (Exception e) { System.out.println(e); return; } if (!ext.equals("jpg") && !ext.equals("png")) { System.out.println("Cannot write to file: Illegal extension " + ext); return; } boolean opq = true; if (theOpaque != null) opq = theOpaque; BufferedImage image = new BufferedImage(w, h, BufferedImage.TYPE_INT_RGB); Graphics2D g2 = image.createGraphics(); g2.setBackground(Color.white); g2.setPaint(Color.black); g2.setStroke(new BasicStroke(1)); g2.setRenderingHint( RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BICUBIC); doBuffer(g2, true, new Rectangle(0, 0, w, h)); try { ImageIO.write(image, ext, f); } catch (Exception e) { System.out.println(e); } }
public void drawScaledImage(BufferedImage im, int x, int y, int w, int h) { float scaleX = w * 1.0f / im.getWidth(); float scaleY = h * 1.0f / im.getHeight(); AffineTransform tx = new AffineTransform(); tx.scale(scaleX, scaleY); BufferedImageOp op = new AffineTransformOp(tx, AffineTransformOp.TYPE_BILINEAR); drawImage(im, op, x, y); }
/** * Turn a (possibly) translucent or indexed image into a display-compatible bitmask image using * the given alpha threshold and render-to-background colour, or display-compatible translucent * image. The alpha values in the image are set to either 0 (below threshold) or 255 (above * threshold). The render-to-background colour bg_col is used to determine how the pixels * overlapping transparent pixels should be rendered. The fast algorithm just sets the colour * behind the transparent pixels in the image (for bitmask source images); the slow algorithm * actually renders the image to a background of bg_col (for translucent sources). * * @param thresh alpha threshold between 0 and 255 * @param fast use fast algorithm (only set bg_col behind transp. pixels) * @param bitmask true=use bitmask, false=use translucent */ public JGImage toDisplayCompatible(int thresh, JGColor bg_col, boolean fast, boolean bitmask) { Color bgcol = new Color(bg_col.r, bg_col.g, bg_col.b); int bgcol_rgb = (bgcol.getRed() << 16) | (bgcol.getGreen() << 8) | bgcol.getBlue(); JGPoint size = getSize(); int[] buffer = getPixels(); // render image to bg depending on bgcol BufferedImage img_bg; if (bitmask) { img_bg = createCompatibleImage(size.x, size.y, Transparency.BITMASK); } else { img_bg = createCompatibleImage(size.x, size.y, Transparency.TRANSLUCENT); } int[] bg_buf; if (!fast) { Graphics g = img_bg.getGraphics(); g.setColor(bgcol); // the docs say I could use bgcol in the drawImage as an // equivalent to the following two lines, but this // doesn't handle translucency properly and is _slower_ g.fillRect(0, 0, size.x, size.y); g.drawImage(img, 0, 0, null); bg_buf = new JREImage(img_bg).getPixels(); } else { bg_buf = buffer; } // g.dispose(); // ColorModel rgb_bitmask = ColorModel.getRGBdefault(); // rgb_bitmask = new PackedColorModel( // rgb_bitmask.getColorSpace(),25,0xff0000,0x00ff00,0x0000ff, // 0x1000000, false, Transparency.BITMASK, DataBuffer.TYPE_INT); // ColorSpace space, int bits, int rmask, int gmask, int bmask, int amask, boolean // isAlphaPremultiplied, int trans, int transferType) int[] thrsbuf = new int[size.x * size.y]; for (int y = 0; y < size.y; y++) { for (int x = 0; x < size.x; x++) { if (((buffer[y * size.x + x] >> 24) & 0xff) >= thresh) { thrsbuf[y * size.x + x] = bg_buf[y * size.x + x] | (0xff << 24); } else { // explicitly set the colour of the transparent pixel. // This makes a difference when scaling! // thrsbuf[y*size.x+x]=bg_buf[y*size.x+x]&~(0xff<<24); thrsbuf[y * size.x + x] = bgcol_rgb; } } } return new JREImage( output_comp.createImage( new MemoryImageSource( size.x, size.y, // rgb_bitmask, img_bg.getColorModel(), // display compatible bitmask bitmask ? thrsbuf : bg_buf, 0, size.x))); }
public static BufferedImage cropImage(BufferedImage bi, int x, int y, int w, int h) { BufferedImage image = new BufferedImage(w, h, BufferedImage.TYPE_INT_RGB); Graphics2D g2 = image.createGraphics(); g2.setRenderingHint( RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BICUBIC); g2.setPaint(Color.white); g2.fillRect(0, 0, w, h); g2.drawImage(bi, -x, -y, null); // this); g2.dispose(); return image; }
public static BufferedImage tileImage(BufferedImage im, int width, int height) { GraphicsConfiguration gc = GraphicsEnvironment.getLocalGraphicsEnvironment() .getDefaultScreenDevice() .getDefaultConfiguration(); int transparency = Transparency.OPAQUE; // Transparency.BITMASK; BufferedImage compatible = gc.createCompatibleImage(width, height, transparency); Graphics2D g = (Graphics2D) compatible.getGraphics(); g.setPaint(new TexturePaint(im, new Rectangle(0, 0, im.getWidth(), im.getHeight()))); g.fillRect(0, 0, width, height); return compatible; }
public static BufferedImage scaleImage(BufferedImage bi, double scale) { int w1 = (int) (Math.round(scale * bi.getWidth())); int h1 = (int) (Math.round(scale * bi.getHeight())); BufferedImage image = new BufferedImage(w1, h1, BufferedImage.TYPE_INT_RGB); Graphics2D g2 = image.createGraphics(); g2.setRenderingHint( RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BICUBIC); g2.setPaint(Color.white); g2.fillRect(0, 0, w1, h1); g2.drawImage(bi, 0, 0, w1, h1, null); // this); g2.dispose(); return image; }
public static BufferedImage rotateImage(BufferedImage bi) { int w = bi.getWidth(); int h = bi.getHeight(); BufferedImage image = new BufferedImage(h, w, BufferedImage.TYPE_INT_RGB); Graphics2D g2 = image.createGraphics(); g2.setRenderingHint( RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BICUBIC); g2.setPaint(Color.white); // getBackground()); g2.fillRect(0, 0, h, w); g2.rotate(90 * Math.PI / 180); g2.drawImage(bi, 0, -h, w, h, null); // this); g2.dispose(); return image; }
/** * Synchronize the textLayout and the shape (=frame box, by calling syncFrame) with the model When * <code>TextLayout</code> is used, this delegates to <code>getRotation()</code> where computing * rotation angle is concerned, and updates the AffineTransform returned by <code> * getTextToModelTransform()</code>. */ protected void syncShape() { PicText te = (PicText) element; // textLayout = new TextLayout(te.getText().length()==0 ? " " : te.getText(), // textFont, // new FontRenderContext(null,false,false)); text2ModelTr.setToIdentity(); // reset PicPoint anchor = te.getCtrlPt(TextEditable.P_ANCHOR, ptBuf); text2ModelTr.rotate(getRotation(), anchor.x, anchor.y); // rotate along P_ANCHOR ! // the reference point of an image is the top-left one, but the refpoint of a text layout is on // the baseline if (image != null) { text2ModelTr.translate(te.getLeftX(), te.getTopY()); if (te.getWidth() != 0 && image.getWidth() != 0 && (te.getDepth() + te.getHeight()) != 0 && image.getHeight() != 0) text2ModelTr.scale( te.getWidth() / image.getWidth(), -(te.getHeight() + te.getDepth()) / image.getHeight()); } else { // Hack ? Just cheating a little bit ? Ou juste ruse ? // we want here to use the dimensions of the textLayout instead of latex dimensions if // areDimensionsComputed // sinon on va aligner le textlayout en fonction des parametres latex, et l'Utilisateur (qui // est bien bete) ne va rien comprendre. double latexH = 0; double latexD = 0; double latexW = 0; if (areDimensionsComputed) { // store latex dimensions, and setDimensions to textLayout ones latexH = te.getHeight(); latexD = te.getDepth(); latexW = te.getWidth(); te.setDimensions( textLayout.getBounds().getWidth(), textLayout.getAscent(), textLayout.getDescent()); } text2ModelTr.translate(te.getLeftX(), te.getBaseLineY()); if (areDimensionsComputed) { // restore latex dimensions te.setDimensions(latexW, latexH, latexD); } // Autre possibilite= comprimer le texte pour qu'il rentre dans la boite (evite le hack // ci-dessus): // text2ModelTr.scale(te.getWidth()/textLayout.getWidth(),-(te.getHeight()+te.getDepth())/textLayout.getHeight()); text2ModelTr.scale(1.0, -1.0); } syncFrame(); }
public JGImage rotateAny(double angle) { JGPoint size = getSize(); int sw = size.x; int sh = size.y; // destination size is upper bound size. Upper bound is the max // of the longest dimension and the figure's dimension at 45 degrees // = sw*sin(45)+sh*cos(45) ~= 1.5*(sw+sh) int dw = (int) Math.max(Math.max(sw, sh), 0.75 * (sw + sh)); int dh = dw; int xtrans = (dw - sw) / 2; int ytrans = (dh - sh) / 2; BufferedImage dst = createCompatibleImage(dw, dh, Transparency.BITMASK); Graphics2D g = (Graphics2D) dst.getGraphics(); AffineTransform tt = AffineTransform.getTranslateInstance(xtrans, ytrans); AffineTransform tr = AffineTransform.getRotateInstance(angle, sw / 2, sh / 2); tt.concatenate(tr); g.drawImage(img, tt, null); return new JREImage(dst); }
// Although it presently returns a boolean, that was only needed // during my aborted attempted at animated graphics primitives. // Until those become a reality the boolean value returned by this // routine is unnecessary public boolean animate(int sAt, boolean forward) { int x; LinkedList lt = null; animation_done = true; // May be re-set in paintComponent via indirect paintImmediately call at end // Was used in aborted attempted to // introduce animated primitives. Now // it's probably excess baggage that // remains because I still have hopes // of eventually having animated // primitives if (getSize().width != 0 && getSize().height != 0) { my_width = getSize().width; // set dimensions my_height = getSize().height; } else { my_width = GaigsAV.preferred_width; // set dimensions my_height = GaigsAV.preferred_height; } // First capture the new image in a buffer called image2 SnapAt = sAt; BufferedImage image2 = new BufferedImage(my_width, my_height, BufferedImage.TYPE_INT_RGB); Graphics2D g2 = (Graphics2D) image2.getGraphics(); // need a separate object each time? g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); g2.setColor(Color.WHITE); g2.fillRect(0, 0, my_width, my_height); // Set horizoff and vertoff to properly center the visualization in the // viewing window. This is not quite perfect because visualizations // that are not properly centered within their [0,1] localized // coordinates will not be perfectly centered, but it is much better // than it was previously. if (no_mouse_drag) { horizoff = (my_width - GaigsAV.preferred_width) / 2; vertoff = (my_height - GaigsAV.preferred_height) / 2; } list_of_snapshots.reset(); x = 0; lt = new LinkedList(); while (x < SnapAt && list_of_snapshots.hasMoreElements()) { lt = (LinkedList) list_of_snapshots.nextElement(); x++; } lt.reset(); animation_done = true; // System.out.println("before loop " + horizoff); while (lt.hasMoreElements()) { obj tempObj = (obj) lt.nextElement(); animation_done = animation_done && (tempObj.execute(g2 /*offscreen*/, zoom, vertoff, horizoff)); // System.out.println("in loop"); } // Next capture the image we are coming from in a buffer called image1 SnapAt = (forward ? sAt - 1 : sAt + 1); BufferedImage image1 = new BufferedImage(my_width, my_height, BufferedImage.TYPE_INT_RGB); Graphics2D g1 = (Graphics2D) image1.getGraphics(); // need a separate object each time? g1.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); g1.setColor(Color.WHITE); g1.fillRect(0, 0, my_width, my_height); // Set horizoff and vertoff to properly center the visualization in the // viewing window. This is not quite perfect because visualizations // that are not properly centered within their [0,1] localized // coordinates will not be perfectly centered, but it is much better // than it was previously. if (no_mouse_drag) { horizoff = (my_width - GaigsAV.preferred_width) / 2; vertoff = (my_height - GaigsAV.preferred_height) / 2; } list_of_snapshots.reset(); x = 0; lt = new LinkedList(); while (x < SnapAt && list_of_snapshots.hasMoreElements()) { lt = (LinkedList) list_of_snapshots.nextElement(); x++; } lt.reset(); animation_done = true; // System.out.println("before loop " + horizoff); while (lt.hasMoreElements()) { obj tempObj = (obj) lt.nextElement(); animation_done = animation_done && (tempObj.execute(g1 /*offscreen*/, zoom, vertoff, horizoff)); // System.out.println("in loop"); } // Now slide from image1 to image2 // From the gaff Visualizer by Chris Gaffney // double step = 4; // Adjust this for more/less granularity between images double step = 40; // Adjust this for more/less granularity between images Image buffer = getGraphicsConfiguration().createCompatibleVolatileImage(my_width, my_height); Graphics2D g2d = (Graphics2D) buffer.getGraphics(); AffineTransform trans = AffineTransform.getTranslateInstance(step * (forward ? -1 : 1), 0); // AffineTransform orig = g2d.getTransform(); Shape mask = createMask(my_width, my_height); for (double i = 0; i < my_width; i += step) { if (i + step > my_width) // last time through loop, so adjust transform trans = AffineTransform.getTranslateInstance(((double) (my_width - i)) * (forward ? -1 : 1), 0); g2d.transform(trans); g2d.drawImage(image1, 0, 0, this); g2d.setColor(Color.BLACK); g2d.fill(mask); AffineTransform last = g2d.getTransform(); g2d.transform(AffineTransform.getTranslateInstance(my_width * (-1 * (forward ? -1 : 1)), 0)); g2d.drawImage(image2, 0, 0, this); g2d.setColor(Color.BLACK); g2d.fill(mask); g2d.setTransform(last); this.my_image = buffer; repaint(); try { Thread.sleep(10); } catch (InterruptedException e) { } } Image b = getGraphicsConfiguration().createCompatibleImage(my_width, my_height); b.getGraphics().drawImage(buffer, 0, 0, null); this.my_image = b; return animation_done; }
// Although it presently returns a boolean, that was only needed // during my aborted attempted at animated graphics primitives. // Until those become a reality the boolean value returned by this // routine is unnecessary public /*synchronized*/ boolean execute(int sAt) { // The commented-out variables below are remnants from legacy // code -- they appear to be no longer needed. // String urlTemp=""; // int z=0; // int idx; // int urlid; // boolean showURL=false; animation_done = true; // May be re-set in paintComponent via indirect paintImmediately call at end // Was used in abored attempted to // introduce animated primitives. Now // it's probably excess baggage that // remains because I still have hopes // of eventually having animated // primitives SnapAt = sAt; if (getSize().width != 0 && getSize().height != 0) { my_width = getSize().width; // set dimensions my_height = getSize().height; } else { my_width = GaigsAV.preferred_width; // set dimensions my_height = GaigsAV.preferred_height; } BufferedImage buff = new BufferedImage(my_width, my_height, BufferedImage.TYPE_INT_RGB); Graphics2D g2 = (Graphics2D) buff.getGraphics(); // need a separate object each time? g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); g2.setColor(Color.WHITE); g2.fillRect(0, 0, my_width, my_height); // Set horizoff and vertoff to properly center the visualization in the // viewing window. This is not quite perfect because visualizations // that are not properly centered within their [0,1] localized // coordinates will not be perfectly centered, but it is much better // than it was previously. // if(no_mouse_drag){ // if(first_paint_call){ // // horizoff = (my_width - (int)(0.25 * my_width) - // // GaigsAV.preferred_width) / 2; // horizoff = (my_width - GaigsAV.preferred_width) / 2; // first_paint_call = false; // }else{ // horizoff = (my_width - GaigsAV.preferred_width) / 2; // no_mouse_drag = false; // } // } if (no_mouse_drag) { horizoff = (my_width - GaigsAV.preferred_width) / 2; vertoff = (my_height - GaigsAV.preferred_height) / 2; } int x; list_of_snapshots.reset(); x = 0; LinkedList lt = new LinkedList(); while (x < SnapAt && list_of_snapshots.hasMoreElements()) { lt = (LinkedList) list_of_snapshots.nextElement(); x++; } lt.reset(); animation_done = true; // System.out.println("before loop " + horizoff); while (lt.hasMoreElements()) { obj tempObj = (obj) lt.nextElement(); animation_done = animation_done && (tempObj.execute(g2 /*offscreen*/, zoom, vertoff, horizoff)); // System.out.println("in loop"); } Shape mask = createMask(buff.getWidth(), buff.getHeight()); g2.setColor(Color.BLACK); g2.fill(mask); my_image = buff; repaint(); return animation_done; }
/** * Create RGBA-8 image from ints (each int = AABBGGRR). why isn't there a built in method to do * this? */ public static BufferedImage createRGBA8Image(int[] pix, int width, int height) { BufferedImage img = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB); img.setRGB(0, 0, width, height, pix, 0, width); return img; }
// Thread's run method aimed at creating a bitmap asynchronously public void run() { Drawing drawing = new Drawing(); PicText rawPicText = new PicText(); String s = ((PicText) element).getText(); rawPicText.setText(s); drawing.add( rawPicText); // bug fix: we must add a CLONE of the PicText, otherwise it loses it former // parent... (then pb with the view ) drawing.setNotparsedCommands( "\\newlength{\\jpicwidth}\\settowidth{\\jpicwidth}{" + s + "}" + CR_LF + "\\newlength{\\jpicheight}\\settoheight{\\jpicheight}{" + s + "}" + CR_LF + "\\newlength{\\jpicdepth}\\settodepth{\\jpicdepth}{" + s + "}" + CR_LF + "\\typeout{JPICEDT INFO: \\the\\jpicwidth, \\the\\jpicheight, \\the\\jpicdepth }" + CR_LF); RunExternalCommand.Command commandToRun = RunExternalCommand.Command.BITMAP_CREATION; // RunExternalCommand command = new RunExternalCommand(drawing, contentType,commandToRun); boolean isWriteTmpTeXfile = true; String bitmapExt = "png"; // [pending] preferences String cmdLine = "{i}/unix/tetex/create_bitmap.sh {p} {f} " + bitmapExt + " " + fileDPI; // [pending] preferences ContentType contentType = getContainer().getContentType(); RunExternalCommand.isGUI = false; // System.out, no dialog box // [pending] debug RunExternalCommand command = new RunExternalCommand(drawing, contentType, cmdLine, isWriteTmpTeXfile); command .run(); // synchronous in an async. thread => it's ok (anyway, we must way until the LaTeX // process has completed) if (wantToComputeLatexDimensions) { // load size of text: try { File logFile = new File(command.getTmpPath(), command.getTmpFilePrefix() + ".log"); BufferedReader reader = null; try { reader = new BufferedReader(new FileReader(logFile)); } catch (FileNotFoundException fnfe) { System.out.println("Cannot find log file! " + fnfe.getMessage()); System.out.println(logFile); } catch (IOException ioex) { System.out.println("Log file IO exception"); ioex.printStackTrace(); } // utile ? System.out.println("Log file created! file=" + logFile); getDimensionsFromLogFile(reader, (PicText) element); syncStringLocation(); // update dimensions syncBounds(); syncFrame(); SwingUtilities.invokeLater( new Thread() { public void run() { repaint(null); } }); // repaint(null); // now that dimensions are available, we force a repaint() [pending] // smart-repaint ? } catch (Exception e) { e.printStackTrace(); } } if (wantToGetBitMap) { // load image: try { File bitmapFile = new File(command.getTmpPath(), command.getTmpFilePrefix() + "." + bitmapExt); this.image = ImageIO.read(bitmapFile); System.out.println( "Bitmap created! file=" + bitmapFile + ", width=" + image.getWidth() + "pixels, height=" + image.getHeight() + "pixels"); if (image == null) return; syncStringLocation(); // sets strx, stry, and dimensions of text syncBounds(); // update the AffineTransform that will be applied to the bitmap before displaying on screen PicText te = (PicText) element; text2ModelTr.setToIdentity(); // reset PicPoint anchor = te.getCtrlPt(TextEditable.P_ANCHOR, ptBuf); text2ModelTr.rotate(getRotation(), anchor.x, anchor.y); // rotate along P_ANCHOR ! text2ModelTr.translate(te.getLeftX(), te.getTopY()); text2ModelTr.scale( te.getWidth() / image.getWidth(), -(te.getHeight() + te.getDepth()) / image.getHeight()); // [pending] should do something special to avoid dividing by 0 or setting a rescaling // factor to 0 [non invertible matrix] (java will throw an exception) syncFrame(); SwingUtilities.invokeLater( new Thread() { public void run() { repaint(null); } }); // repaint(null); // now that bitmap is available, we force a repaint() [pending] // smart-repaint ? } catch (Exception e) { e.printStackTrace(); } } }