public static void EndRedirect() { rd_flusher.rd_flush(rd_target, rd_buffer); rd_target = 0; rd_buffer = null; rd_buffersize = 0; rd_flusher = null; }
/** Prints out messages, which can also be redirected to a remote client. */ public static void Printf(String fmt, Vargs vargs) { String msg = sprintf(_debugContext + fmt, vargs); if (rd_target != 0) { if ((msg.length() + rd_buffer.length()) > (rd_buffersize - 1)) { rd_flusher.rd_flush(rd_target, rd_buffer); rd_buffer.setLength(0); } rd_buffer.append(msg); return; } Console.Print(msg); // also echo to debugging console Sys.ConsoleOutput(msg); // logfile if (Globals.logfile_active != null && Globals.logfile_active.value != 0) { String name; if (Globals.logfile == null) { name = QuakeFileSystem.Gamedir() + "/qconsole.log"; if (Globals.logfile_active.value > 2) try { Globals.logfile = new RandomAccessFile(name, "rw"); Globals.logfile.seek(Globals.logfile.length()); } catch (Exception e) { // TODO: do quake2 error handling! e.printStackTrace(); } else try { Globals.logfile = new RandomAccessFile(name, "rw"); } catch (FileNotFoundException e1) { // TODO: do quake2 error handling! e1.printStackTrace(); } } if (Globals.logfile != null) try { Globals.logfile.writeChars(msg); } catch (IOException e) { // TODO: do quake2 error handling! e.printStackTrace(); } if (Globals.logfile_active.value > 1) ; // do nothing // fflush (logfile); // force it to save every time } }