/** * Get the sub-list of passes for the job between passes <code>begin</code> and <code>end</code>, * inclusive. */ public List passes(Job job, Pass.ID begin, Pass.ID end) { List l = passes(job); Pass p = null; Iterator i = l.iterator(); while (i.hasNext()) { p = (Pass) i.next(); if (begin == p.id()) break; if (!(p instanceof BarrierPass)) i.remove(); } while (p.id() != end && i.hasNext()) { p = (Pass) i.next(); } while (i.hasNext()) { p = (Pass) i.next(); i.remove(); } return l; }
/** * Insert the list of <code>newPasses</code> into <code>passes</code> immediately after the pass * named <code>id</code>. */ public void afterPass(List passes, Pass.ID id, List newPasses) { for (ListIterator i = passes.listIterator(); i.hasNext(); ) { Pass p = (Pass) i.next(); if (p.id() == id) { for (Iterator j = newPasses.iterator(); j.hasNext(); ) { i.add(j.next()); } return; } } throw new InternalCompilerError("Pass " + id + " not found."); }
/** Remove the pass named <code>id</code> from <code>passes</code>. */ public void removePass(List passes, Pass.ID id) { for (ListIterator i = passes.listIterator(); i.hasNext(); ) { Pass p = (Pass) i.next(); if (p.id() == id) { if (p instanceof BarrierPass) { throw new InternalCompilerError("Cannot remove a barrier pass."); } i.remove(); return; } } throw new InternalCompilerError("Pass " + id + " not found."); }
/** * Insert the list of <code>newPasses</code> into <code>passes</code> immediately before the pass * named <code>id</code>. */ public void beforePass(List passes, Pass.ID id, List newPasses) { for (ListIterator i = passes.listIterator(); i.hasNext(); ) { Pass p = (Pass) i.next(); if (p.id() == id) { // Backup one position. i.previous(); for (Iterator j = newPasses.iterator(); j.hasNext(); ) { i.add(j.next()); } return; } } throw new InternalCompilerError("Pass " + id + " not found."); }
/** * Before running <code>Pass pass</code> on <code>SourceJob job</code> make sure that all * appropriate scheduling invariants are satisfied, to ensure that all passes of other jobs that * <code>job</code> depends on will have already been done. */ protected void enforceInvariants(Job job, Pass pass) throws CyclicDependencyException { SourceJob srcJob = job.sourceJob(); if (srcJob == null) { return; } BarrierPass lastBarrier = srcJob.lastBarrier(); if (lastBarrier != null) { // make sure that _all_ dependent jobs have completed at least up to // the last barrier (not just children). // // Ideally the invariant should be that only the source jobs that // job _depends on_ should be brought up to the last barrier. // This is work to be done in the future... List allDependentSrcs = new ArrayList(srcJob.dependencies()); Iterator i = allDependentSrcs.iterator(); while (i.hasNext()) { Source s = (Source) i.next(); Object o = jobs.get(s); if (o == COMPLETED_JOB) continue; if (o == null) { throw new InternalCompilerError("Unknown source " + s); } SourceJob sj = (SourceJob) o; if (sj.pending(lastBarrier.id())) { // Make the job run up to the last barrier. // We ignore the return result, since even if the job // fails, we will keep on going and see // how far we get... if (Report.should_report(Report.frontend, 3)) { Report.report(3, "Running " + sj + " to " + lastBarrier.id() + " for " + srcJob); } runToPass(sj, lastBarrier.id()); } } } if (pass instanceof GlobalBarrierPass) { // need to make sure that _all_ jobs have completed just up to // this global barrier. // If we hit a cyclic dependency, ignore it and run the other // jobs up to that pass. Then try again to run the cyclic // pass. If we hit the cycle again for the same job, stop. LinkedList barrierWorklist = new LinkedList(jobs.values()); while (!barrierWorklist.isEmpty()) { Object o = barrierWorklist.removeFirst(); if (o == COMPLETED_JOB) continue; SourceJob sj = (SourceJob) o; if (sj.completed(pass.id()) || sj.nextPass() == sj.passByID(pass.id())) { // the source job has either done this global pass // (which is possible if the job was loaded late in the // game), or is right up to the global barrier. continue; } // Make the job run up to just before the global barrier. // We ignore the return result, since even if the job // fails, we will keep on going and see // how far we get... Pass beforeGlobal = sj.getPreviousTo(pass.id()); if (Report.should_report(Report.frontend, 3)) { Report.report(3, "Running " + sj + " to " + beforeGlobal.id() + " for " + srcJob); } // Don't use runToPass, since that catches the // CyclicDependencyException that we should report // back to the caller. while (!sj.pendingPasses().isEmpty()) { Pass p = (Pass) sj.pendingPasses().get(0); runPass(sj, p); if (p == beforeGlobal) { break; } } } } }
/** * Run the pass <code>pass</code> on the job. Before running the pass on the job, if the job is a * <code>SourceJob</code>, then this method will ensure that the scheduling invariants are * enforced by calling <code>enforceInvariants</code>. */ protected void runPass(Job job, Pass pass) throws CyclicDependencyException { // make sure that all scheduling invariants are satisfied before running // the next pass. We may thus execute some other passes on other // jobs running the given pass. try { enforceInvariants(job, pass); } catch (CyclicDependencyException e) { // A job that depends on this job is still running // an earlier pass. We cannot continue this pass, // but we can just silently fail since the job we're // that depends on this one will eventually try // to run this pass again when it reaches a barrier. return; } if (getOptions().disable_passes.contains(pass.name())) { if (Report.should_report(Report.frontend, 1)) Report.report(1, "Skipping pass " + pass); job.finishPass(pass, true); return; } if (Report.should_report(Report.frontend, 1)) Report.report(1, "Trying to run pass " + pass + " in " + job); if (job.isRunning()) { // We're currently running. We can't reach the goal. throw new CyclicDependencyException(job + " cannot reach pass " + pass); } pass.resetTimers(); boolean result = false; if (job.status()) { Job oldCurrentJob = this.currentJob; this.currentJob = job; Report.should_report.push(pass.name()); // Stop the timer on the old pass. */ Pass oldPass = oldCurrentJob != null ? oldCurrentJob.runningPass() : null; if (oldPass != null) { oldPass.toggleTimers(true); } job.setRunningPass(pass); pass.toggleTimers(false); result = pass.run(); pass.toggleTimers(false); job.setRunningPass(null); Report.should_report.pop(); this.currentJob = oldCurrentJob; // Restart the timer on the old pass. */ if (oldPass != null) { oldPass.toggleTimers(true); } // pretty-print this pass if we need to. if (getOptions().print_ast.contains(pass.name())) { System.err.println("--------------------------------" + "--------------------------------"); System.err.println("Pretty-printing AST for " + job + " after " + pass.name()); PrettyPrinter pp = new PrettyPrinter(); pp.printAst(job.ast(), new CodeWriter(System.err, 78)); } // dump this pass if we need to. if (getOptions().dump_ast.contains(pass.name())) { System.err.println("--------------------------------" + "--------------------------------"); System.err.println("Dumping AST for " + job + " after " + pass.name()); NodeVisitor dumper = new DumpAst(new CodeWriter(System.err, 78)); dumper = dumper.begin(); job.ast().visit(dumper); dumper.finish(); } // This seems to work around a VM bug on linux with JDK // 1.4.0. The mark-sweep collector will sometimes crash. // Running the GC explicitly here makes the bug go away. // If this fails, maybe run with bigger heap. // System.gc(); } Stats stats = getStats(); stats.accumPassTimes(pass.id(), pass.inclusiveTime(), pass.exclusiveTime()); if (Report.should_report(Report.time, 2)) { Report.report( 2, "Finished " + pass + " status=" + str(result) + " inclusive_time=" + pass.inclusiveTime() + " exclusive_time=" + pass.exclusiveTime()); } else if (Report.should_report(Report.frontend, 1)) { Report.report(1, "Finished " + pass + " status=" + str(result)); } job.finishPass(pass, result); }