/** * Looks up the output for this input, or null if the input is not accepted. FST must be * INPUT_TYPE.BYTE4. */ public static <T> T get(FST<T> fst, IntsRef input) throws IOException { assert fst.inputType == FST.INPUT_TYPE.BYTE4; // TODO: would be nice not to alloc this on every lookup final FST.Arc<T> arc = fst.getFirstArc(new FST.Arc<T>()); // Accumulate output as we go final T NO_OUTPUT = fst.outputs.getNoOutput(); T output = NO_OUTPUT; for (int i = 0; i < input.length; i++) { if (fst.findTargetArc(input.ints[input.offset + i], arc, arc) == null) { return null; } else if (arc.output != NO_OUTPUT) { output = fst.outputs.add(output, arc.output); } } if (fst.findTargetArc(FST.END_LABEL, arc, arc) == null) { return null; } else if (arc.output != NO_OUTPUT) { return fst.outputs.add(output, arc.output); } else { return output; } }
/** * Logically casts input to UTF32 ints then looks up the output or null if the input is not * accepted. FST must be INPUT_TYPE.BYTE4. */ public static <T> T get(FST<T> fst, CharSequence input) throws IOException { assert fst.inputType == FST.INPUT_TYPE.BYTE4; // TODO: would be nice not to alloc this on every lookup final FST.Arc<T> arc = fst.getFirstArc(new FST.Arc<T>()); int charIdx = 0; final int charLimit = input.length(); // Accumulate output as we go final T NO_OUTPUT = fst.outputs.getNoOutput(); T output = NO_OUTPUT; while (charIdx < charLimit) { final int utf32 = Character.codePointAt(input, charIdx); charIdx += Character.charCount(utf32); if (fst.findTargetArc(utf32, arc, arc) == null) { return null; } else if (arc.output != NO_OUTPUT) { output = fst.outputs.add(output, arc.output); } } if (fst.findTargetArc(FST.END_LABEL, arc, arc) == null) { return null; } else if (arc.output != NO_OUTPUT) { return fst.outputs.add(output, arc.output); } else { return output; } }
/** * Dumps an {@link FST} to a GraphViz's <code>dot</code> language description for visualization. * Example of use: * * <pre> * PrintStream ps = new PrintStream("out.dot"); * fst.toDot(ps); * ps.close(); * </pre> * * and then, from command line: * * <pre> * dot -Tpng -o out.png out.dot * </pre> * * <p>Note: larger FSTs (a few thousand nodes) won't even render, don't bother. * * @param sameRank If <code>true</code>, the resulting <code>dot</code> file will try to order * states in layers of breadth-first traversal. This may mess up arcs, but makes the output * FST's structure a bit clearer. * @param labelStates If <code>true</code> states will have labels equal to their offsets in their * binary format. Expands the graph considerably. * @see "http://www.graphviz.org/" */ public static <T> void toDot(FST<T> fst, Writer out, boolean sameRank, boolean labelStates) throws IOException { final String expandedNodeColor = "blue"; // This is the start arc in the automaton (from the epsilon state to the first state // with outgoing transitions. final FST.Arc<T> startArc = fst.getFirstArc(new FST.Arc<T>()); // A queue of transitions to consider for the next level. final List<FST.Arc<T>> thisLevelQueue = new ArrayList<FST.Arc<T>>(); // A queue of transitions to consider when processing the next level. final List<FST.Arc<T>> nextLevelQueue = new ArrayList<FST.Arc<T>>(); nextLevelQueue.add(startArc); // A list of states on the same level (for ranking). final List<Integer> sameLevelStates = new ArrayList<Integer>(); // A bitset of already seen states (target offset). final BitSet seen = new BitSet(); seen.set(startArc.target); // Shape for states. final String stateShape = "circle"; // Emit DOT prologue. out.write("digraph FST {\n"); out.write(" rankdir = LR; splines=true; concentrate=true; ordering=out; ranksep=2.5; \n"); if (!labelStates) { out.write(" node [shape=circle, width=.2, height=.2, style=filled]\n"); } emitDotState(out, "initial", "point", "white", ""); emitDotState( out, Integer.toString(startArc.target), stateShape, fst.isExpandedTarget(startArc) ? expandedNodeColor : null, ""); out.write(" initial -> " + startArc.target + "\n"); final T NO_OUTPUT = fst.outputs.getNoOutput(); int level = 0; while (!nextLevelQueue.isEmpty()) { // we could double buffer here, but it doesn't matter probably. thisLevelQueue.addAll(nextLevelQueue); nextLevelQueue.clear(); level++; out.write("\n // Transitions and states at level: " + level + "\n"); while (!thisLevelQueue.isEmpty()) { final FST.Arc<T> arc = thisLevelQueue.remove(thisLevelQueue.size() - 1); if (fst.targetHasArcs(arc)) { // scan all arcs final int node = arc.target; fst.readFirstTargetArc(arc, arc); while (true) { // Emit the unseen state and add it to the queue for the next level. if (arc.target >= 0 && !seen.get(arc.target)) { final boolean isExpanded = fst.isExpandedTarget(arc); emitDotState( out, Integer.toString(arc.target), stateShape, isExpanded ? expandedNodeColor : null, labelStates ? Integer.toString(arc.target) : ""); seen.set(arc.target); nextLevelQueue.add(new FST.Arc<T>().copyFrom(arc)); sameLevelStates.add(arc.target); } String outs; if (arc.output != NO_OUTPUT) { outs = "/" + fst.outputs.outputToString(arc.output); } else { outs = ""; } final String cl; if (arc.label == FST.END_LABEL) { cl = "~"; } else { cl = printableLabel(arc.label); } out.write(" " + node + " -> " + arc.target + " [label=\"" + cl + outs + "\"]\n"); // Break the loop if we're on the last arc of this state. if (arc.isLast()) { break; } fst.readNextArc(arc); } } } // Emit state ranking information. if (sameRank && sameLevelStates.size() > 1) { out.write(" {rank=same; "); for (int state : sameLevelStates) { out.write(state + "; "); } out.write(" }\n"); } sameLevelStates.clear(); } // Emit terminating state (always there anyway). out.write(" -1 [style=filled, color=black, shape=circle, label=\"\"]\n\n"); out.write(" {rank=sink; -1 }\n"); out.write("}\n"); out.flush(); }