Esempio n. 1
0
 public static void loopClip(Clip clip, int n) {
   if (clip != null) {
     clip.stop();
     clip.setFramePosition(0);
     clip.loop(n);
   }
 }
Esempio n. 2
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  public void playAudio() {

    if (audio != null) {
      audio.stop();
      audio.setFramePosition(0);
      audio.start();
      if (loops.get(0) == true) {
        audio.loop(Clip.LOOP_CONTINUOUSLY);
      }
    }
  }
Esempio n. 3
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 /*Routine to play theme*/
 public void playTheme() {
   File sound = new File("Death on the Dance Floor_1.wav");
   try {
     Clip clip = AudioSystem.getClip();
     clip.open(AudioSystem.getAudioInputStream(sound)); // open the specified clip
     clip.start(); // start it
     clip.loop(Clip.LOOP_CONTINUOUSLY); // loop it
   } catch (Exception e) {
     System.out.println(e);
   }
 }
Esempio n. 4
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 private static void playWav(String name, boolean loop, double volume)
     throws FileNotFoundException, IOException, UnsupportedAudioFileException,
         LineUnavailableException {
   AudioInputStream ais = AudioSystem.getAudioInputStream(new File(path + name));
   Clip clip = AudioSystem.getClip();
   clip.open(ais);
   if (loop) {
     clip.loop(-1);
   }
   ((FloatControl) clip.getControl(FloatControl.Type.MASTER_GAIN))
       .setValue((float) (Math.log(volume) / Math.log(10.) * 20.));
   clip.start();
   wavMap.put(name, clip);
   //        // open the sound file as a Java input stream
   //        InputStream in = new FileInputStream(path + name);
   //        // create an audiostream from the inputstream
   //        AudioStream audioStream = new AudioStream(in);
   //        // play the audio clip with the audioplayer class
   //        AudioPlayer.player.start(audioStream);
   //        wavMap.put(name, audioStream);
 }