Esempio n. 1
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 public MinecraftServer(File workDir, Proxy proxy, File profileCacheDir) {
   this.serverProxy = proxy;
   mcServer = this;
   this.anvilFile = workDir;
   this.networkSystem = new NetworkSystem(this);
   this.profileCache = new PlayerProfileCache(this, profileCacheDir);
   this.commandManager = this.createNewCommandManager();
   this.anvilConverterForAnvilFile = new AnvilSaveConverter(workDir);
   this.authService = new YggdrasilAuthenticationService(proxy, UUID.randomUUID().toString());
   this.sessionService = this.authService.createMinecraftSessionService();
   this.profileRepo = this.authService.createProfileRepository();
 }
Esempio n. 2
0
 public MinecraftServer(Proxy p_i46053_1_, File p_i46053_2_) {
   this.serverProxy = p_i46053_1_;
   mcServer = this;
   this.anvilFile = null;
   this.networkSystem = null;
   this.profileCache = new PlayerProfileCache(this, p_i46053_2_);
   this.commandManager = null;
   this.anvilConverterForAnvilFile = null;
   this.authService =
       new YggdrasilAuthenticationService(p_i46053_1_, UUID.randomUUID().toString());
   this.sessionService = this.authService.createMinecraftSessionService();
   this.profileRepo = this.authService.createProfileRepository();
 }
 private String generateDeviceId() {
   return UUID.randomUUID().toString();
 }