void itemHandeler(Graphics2D map) { boolean tmp = false; if (rand.nextInt((int) (300 * delta + difficulty * 40)) <= 1 && tmp) { int x = rand.nextInt(4) - 2; int y = rand.nextInt(4) - 2; int type = 1; if (x == 0 && y == 0) { x = 0; y = 1; } if (rand.nextInt(10) == 1) { type = 2; } if (rand.nextInt(5) == 1) for (int i = 0; i < player.weapon.length; i++) if (player.weapon[i][11] != null && (Boolean) player.weapon[i][11] == true) if ((Integer) player.weapon[i][10] < 5) type = 3; spawnItem(player.body.getCenterX() + 200 * x, player.body.getCenterY() + 200 * y, type); } for (int i = 1; i < items.length; i++) { if (items[i] != null) { if (items[i].body == null) { items[i] = null; } else { items[i].Runtime(map, player, delta); } } } }
public void updatePosition() { Point position = new Point(spaceOccupied.x, spaceOccupied.y); // Insert random behavior. During // each update, a sprite has about // one chance in 10 of making a // random change to its // motionVector. When a change // occurs, the motionVector // coordinate values are forced to // fall between -7 and 7. This // puts a cap on the maximum speed // for a sprite. if (rand.nextInt() % 10 == 0) { Point randomOffset = new Point(rand.nextInt() % 3, rand.nextInt() % 3); motionVector.x += randomOffset.x; if (motionVector.x >= 7) motionVector.x -= 7; if (motionVector.x <= -7) motionVector.x += 7; motionVector.y += randomOffset.y; if (motionVector.y >= 7) motionVector.y -= 7; if (motionVector.y <= -7) motionVector.y += 7; } // end if // Move the sprite on the screen position.translate(motionVector.x, motionVector.y); // Bounce off the walls boolean bounceRequired = false; Point tempMotionVector = new Point(motionVector.x, motionVector.y); // Handle walls in x-dimension if (position.x < bounds.x) { bounceRequired = true; position.x = bounds.x; // reverse direction in x tempMotionVector.x = -tempMotionVector.x; } else if ((position.x + spaceOccupied.width) > (bounds.x + bounds.width)) { bounceRequired = true; position.x = bounds.x + bounds.width - spaceOccupied.width; // reverse direction in x tempMotionVector.x = -tempMotionVector.x; } // end else if // Handle walls in y-dimension if (position.y < bounds.y) { bounceRequired = true; position.y = bounds.y; tempMotionVector.y = -tempMotionVector.y; } else if ((position.y + spaceOccupied.height) > (bounds.y + bounds.height)) { bounceRequired = true; position.y = bounds.y + bounds.height - spaceOccupied.height; tempMotionVector.y = -tempMotionVector.y; } // end else if if (bounceRequired) // save new motionVector setMotionVector(tempMotionVector); // update spaceOccupied setSpaceOccupied(position); } // end updatePosition()
void generateBackground(int size) { backgroundWidth = 100; int spacing = backgroundWidth; int id = 0; for (int i = 0; i < bounds.getWidth() / spacing; i++) { background[id][0] = spacing * (i + 1) - bounds.getWidth() / 2; background[id][1] = -bounds.getHeight() / 2; background[id][2] = spacing * (i + 1) - bounds.getWidth() / 2; background[id][3] = 0; background[id][4] = spacing * (i + 1) - bounds.getWidth() / 2; background[id][5] = bounds.getHeight(); background[id][6] = rand.nextInt(3) - 1; background[id][7] = rand.nextInt(3) - 1; background[id][8] = 1; id++; } for (int i = 0; i < bounds.getHeight() / spacing; i++) { background[id][0] = -bounds.getHeight() / 2; background[id][1] = spacing * (i + 1) - bounds.getHeight() / 2; background[id][2] = 0; background[id][3] = spacing * (i + 1) - bounds.getWidth() / 2; background[id][4] = bounds.getWidth(); background[id][5] = spacing * (i + 1) - bounds.getHeight() / 2; background[id][6] = rand.nextInt(3) - 1; background[id][7] = rand.nextInt(3) - 1; background[id][8] = 1; id++; } }
/* * @param i - accepts int i for person number * @return - new positions */ public int[] getNewPosition(int i) { // logic to auto select for computer player: if (i != 0) { // while space is not selected, randomly select rooms and spaces. while (spaceSelected == false) { // generate random number Random generator = new Random(); int room = generator.nextInt(10); // random select a room allRooms[room].doClick(); // generate random space int space = generator.nextInt(524); // randomly select a space btn[space].doClick(); } } // if (debugBoardPanel) { System.out.println("[526] boardPanel.getNewPosition(): Called.") ; } int[] newPositions = {newPositionColumn, newPositionRow}; // if (debugBoardPanel) { System.out.println("[530] boardPanel.getNewPosition().newPositions: " // + newPositions[0] + ", " + newPositions[1]); } return newPositions; }
private Card genNewCard() { Random rand = new Random(); Card card = new Card(rand.nextInt(52) + 1); while (cardUsed.contains(card)) card = new Card(rand.nextInt(52) + 1); cardUsed.add(card); return card; }
private void createTomeko() { materialCapacity = randy.nextInt(400) + 301; fuelCapacity = randy.nextInt(300) + 1; controlledBy = -1; planetType = TOMEKO; baseOffense = 3; baseDefense = 3; }
private void createSarena() { fuelCapacity = randy.nextInt(500) + 201; materialCapacity = randy.nextInt(500) + 201; controlledBy = -1; planetType = SARENA; baseOffense = 5; baseDefense = 5; }
// ç»å®èå´è·å¾éæºé¢è² Color getRandColor(int fc, int bc) { Random random = new Random(); if (fc > 255) fc = 255; if (bc > 255) bc = 255; int r = fc + random.nextInt(bc - fc); int g = fc + random.nextInt(bc - fc); int b = fc + random.nextInt(bc - fc); return new Color(r, g, b); }
private void createThesban() { fuelCapacity = randy.nextInt(400) + 301; materialCapacity = randy.nextInt(300) + 1; controlledBy = -1; planetType = THESBAN; baseOffense = 3; baseDefense = 3; }
int selectCycle() { if (t < N) { return generator.nextInt(5); } else { if (Rtmp > alpha) { currentPath = previousPath; } else currentPath = generator.nextInt(5); } return currentPath; }
public static double runTrial(int memoryType, int probability) { HashMap<Point, EnergySource> energySources = new HashMap<>(); int sources = 40, width = 200, height = 200, energy = 125; Point location = new Point(0, 0); Random generator = new Random(); Robot<EnergySource> robot; EnergySource energySource; double amount; // Generate all the energy sources and the robot while (energySources.size() < sources) { location = new Point(generator.nextInt(width), generator.nextInt(height)); if (isFarEnough(location, energySources)) { energySources.put(location, new EnergySource(location, energy)); } } while (!isFarEnough(location, energySources)) { location = new Point(generator.nextInt(width), generator.nextInt(height)); } robot = new Robot<>(location, memoryType); // Program loop while (robot.getEnergy() > 0) { if (robot.isCurious()) { robot.moveRandomly(width, height); } else { energySource = robot.retrieveEnergySource(probability); if (energySource != null) { robot.moveToLocation(energySource.getLocation()); } else { robot.moveRandomly(width, height); } energySource = energySources.get(robot.getLocation()); if (energySource != null) { if (robot.getMaxEnergy() - robot.getEnergy() < energySource.getEnergy()) { amount = robot.getMaxEnergy() - robot.getEnergy(); } else { amount = energySource.getEnergy(); } robot.increaseEnergy(amount); energySource.decreaseEnergy(amount); if (energySource.getEnergy() <= 0) { robot.forgetEnergySource(energySource); energySources.remove(robot.getLocation()); } } } robot.detectEnergySources(energySources); } return robot.getTravelDistance(); }
void enemieHandeler() { int ran = (int) ((70 - difficulty) * delta); if (ran <= 0) return; if (rand.nextInt(ran) == 1) { int x = rand.nextInt(2); int y = rand.nextInt(2); int size = rand.nextInt(1000) + 50; if (x == 0 && y == 0) if (rand.nextBoolean()) x = rand.nextInt(4) + 1; else y = rand.nextInt(4) + 1; if (rand.nextBoolean()) x = -x; if (rand.nextBoolean()) y = -y; size = size * (rand.nextInt(difficulty) + 1); x = (int) (x * 400 + player.body.getCenterX()); y = (int) (y * 400 + player.body.getCenterY()); int type = 0; if (rand.nextInt(60 / difficulty) <= 1) type = rand.nextInt(3) + 1; spawnEnemie(x, y, size, type); } }
protected static int chooseType(Random rand, int gt) { int type = gt; while (type == gt) { type = rand.nextInt(5); } return type + 1; }
public Point getEmptyPosition(Dimension spriteSize) { Rectangle trialSpaceOccupied = new Rectangle(0, 0, spriteSize.width, spriteSize.height); Random rand = new Random(System.currentTimeMillis()); boolean empty = false; int numTries = 0; // Search for an empty position while (!empty && numTries++ < 100) { // Get a trial position trialSpaceOccupied.x = Math.abs(rand.nextInt() % backgroundImage.getSize().width); trialSpaceOccupied.y = Math.abs(rand.nextInt() % backgroundImage.getSize().height); // Iterate through existing // sprites, checking if position // is empty boolean collision = false; for (int cnt = 0; cnt < size(); cnt++) { Rectangle testSpaceOccupied = ((Sprite) elementAt(cnt)).getSpaceOccupied(); if (trialSpaceOccupied.intersects(testSpaceOccupied)) { collision = true; } // end if } // end for loop empty = !collision; } // end while loop return new Point(trialSpaceOccupied.x, trialSpaceOccupied.y); } // end getEmptyPosition()
/** * roll takes no arguments and randomly generates a value between 1 and 6. 1 = thorax 2 = head 3 = * legs 4 = eyes 5 = antenna 6 = abdomen */ public void roll() { Random rnd = new Random(); int min = 1; int max = 6; int rndInt = rnd.nextInt(max - min + 1) + min; this.roll = rndInt; }
public Star(Point loc, Color c, int alpha) { location = loc; r = c.getRed(); b = c.getBlue(); g = c.getGreen(); a = alpha; pulseRate = rand.nextInt(155); }
// Generate n components of random sizes public static JComponent[] generateRandomComponents(int n) { Random r = new Random(0); JComponent[] c = new JComponent[n]; int m = n; while (m > 0) { int i = r.nextInt(n); if (c[i] == null) { c[i] = new JLabel("Component " + i, null, SwingConstants.CENTER); int w = 5 * (2 + r.nextInt(20)); int h = 5 * (2 + r.nextInt(20)); c[i].setPreferredSize(new Dimension(w, h)); c[i].setBorder(new EtchedBorder()); m--; } } return c; }
public Star(Point loc, int red, int green, int blue, int alpha) { location = loc; r = red; b = blue; g = green; a = alpha; pulseRate = rand.nextInt(254); }
private static String generateKey(final int size) { StringBuilder sb = new StringBuilder(); for (int i = 0; i < size; i++) { int idx = rand.nextInt(ALPHANUMERIC.length()); sb.append(ALPHANUMERIC.substring(idx, idx + 1)); } return (sb.toString()); }
private void createIonis() { materialCapacity = randy.nextInt(1200) + 201; fuelCapacity = 200; controlledBy = -1; planetType = IONIS; baseOffense = 5; baseDefense = 8; }
private void createPeyo() { fuelCapacity = randy.nextInt(1200) + 201; materialCapacity = 200; controlledBy = -1; planetType = PEYO; baseOffense = 8; baseDefense = 5; }
public void randomize() { seed = new Date().getTime(); randomGenerator.setSeed(seed); a = randomGenerator.nextFloat(); b = randomGenerator.nextFloat(); c = randomGenerator.nextFloat(); d = randomGenerator.nextFloat(); k = randomGenerator.nextInt() % 20 - 10; }
public newPlanet() { initializePlanets(); int z = 0; z = randy.nextInt(1000); System.out.println("Planet" + z); supplyPlanet(z); }
public static Shipment randomShipment() { Shipment s = create(Shipment.class); s.setExternalReferenceId(generateKey(7)); s.setFromAddress(randomAddress()); s.setToAddress(randomAddress()); s.setShippingServiceName(randomShippingService().getName()); for (int i = 0; i < rand.nextInt(5) + 1; i++) { Parcel p = create(Parcel.class); p.setShipmentId(rand.nextInt(5000)); p.setContents(randomize(CONTENTS)); p.setWidth(rand.nextInt(5) + 1); p.setHeight(rand.nextInt(5) + 1); p.setLength(rand.nextInt(5) + 1); p.setWeight(rand.nextInt(5) + 1); p.setParcelStatus(randomEnum(ParcelStatus.values())); s.getParcels().add(p); } return (s); }
@Override @EventHandler public void onChatReceived(ChatReceivedEvent event) { super.onChatReceived(event); String message = Util.stripColors(event.getMessage()); if (message.startsWith("Please register with \"/register")) { String password = Util.generateRandomString(10 + random.nextInt(6)); bot.say("/register " + password + " " + password); } else if (message.contains("You are not member of any faction.") && spamMessage != null && createFaction) { String msg = "/f create " + Util.generateRandomString(7 + random.nextInt(4)); bot.say(msg); } for (String s : captchaList) { Matcher captchaMatcher = Pattern.compile(s).matcher(message); if (captchaMatcher.matches()) bot.say(captchaMatcher.group(1)); } }
public void nudge(int i) { x[i] += (double) rand.nextInt(1000) / 8756; y[i] += (double) rand.nextInt(1000) / 5432; int tmpScale = (int) (Math.abs(Math.sin(x[i])) * 10); scale[i] = (double) tmpScale / 10; int nudgeX = (int) (((double) getWidth() / 2) * .8); int nudgeY = (int) (((double) getHeight() / 2) * .60); xh[i] = (int) (Math.sin(x[i]) * nudgeX) + nudgeX; yh[i] = (int) (Math.sin(y[i]) * nudgeY) + nudgeY; }
public DMoteModel(int id, Random rand, DDocument root) { this.root = root; this.id = id; x = 20 + rand.nextInt(root.canvas.getWidth() - 20); y = 20 + rand.nextInt(root.canvas.getHeight() - 20); values = new float[root.sensed_motes.size()]; colors = new Color[root.sensed_motes.size()]; sizes = new int[root.sensed_motes.size()]; for (int i = 0; i < root.sensed_motes.size(); i++) { values[i] = rand.nextFloat() * 1000; colors[i] = setColor(values[i]); sizes[i] = setShapeSize(values[i]); } listeners = null; }
void characterHandeler(Graphics2D map) { for (int i = 0; i < characterExplosions.length; i++) { if (characterExplosions[i] != null) { if (characterExplosions[i].render(map)) characterExplosions[i] = null; } } for (int i = 0; i < characters.length; i++) { if (characters[i] != null) { if (characters[i].isDead == true) { newCExplosion(characters[i].body.getCenterX(), characters[i].body.getCenterY()); if (rand.nextInt(5) == 1) { int type = 1; if (rand.nextInt(10) == 1) { type = 2; } if (rand.nextInt(4) == 1) for (int j = 0; j < player.weapon.length; j++) if (player.weapon[j][11] != null && (Boolean) player.weapon[j][11] == true) if ((Integer) player.weapon[j][10] < 5) type = 3; spawnItem(characters[i].body.getCenterX(), characters[i].body.getCenterY(), type); } characters[i] = null; } else { if (characters[i].id != "player") { characters[i].Folow(player); double[] pos = checkIfInsideBounds(characters[i]); characters[i].body.setFrame( pos[0], pos[1], characters[i].body.getWidth(), characters[i].body.getHeight()); characters[i].Update(xOffset, yOffset, delta); } characters[i].Render(map, characters); if (Math.pow(characters[i].body.getCenterX() - characters[i].body.getCenterX(), 2) + Math.pow(player.body.getCenterY() - player.body.getCenterY(), 2) < Math.pow(width * 1.5, 2)) { map.setColor(Color.darkGray); map.draw(characters[i].body); } } } } }
public int attackDmg() { Random random = new Random(); float randomInt = (float) (random.nextInt(10 + (agi * 2)) + 1); System.out.println( "PDAMAGE: " + this.initDmg + " PFINAL DAMAGE: " + (int) (this.initDmg + (this.initDmg * (randomInt / 100))) + " PRANDOM: " + randomInt); return (int) (this.initDmg + (this.initDmg * (randomInt / 100))); }
@SuppressWarnings("unchecked") public void _addRandomSampleData(int setCount, int tempCount) throws Exception { long sts = this.minDateTS; long ets = this.maxDateTS; Random ran = new Random(sts); /* init datasets */ if (setCount <= 0) { setCount = 1; } java.util.List<Data> dataSet[] = new java.util.List[setCount]; for (int d = 0; d < dataSet.length; d++) { dataSet[d] = new Vector<Data>(); } /* populate random temperature data */ double rangeC = this.maxTempC - this.minTempC; long deltaSize = (ets - sts) / (long) tempCount; long deltaRangeTS = DateTime.HourSeconds(3); long ts = sts + (deltaSize / 2L); double Cs = (ran.nextDouble() * rangeC * 0.10) + (rangeC * 0.05); for (int t = 0; t < tempCount; t++) { double C[] = new double[dataSet.length]; for (int d = 0; d < dataSet.length; d++) { C[d] = (ran.nextDouble() * 7.0) + ((d == 0) ? Cs : C[d - 1]) - 2.5; if (C[d] < this.minTempC) { C[d] = this.minTempC; } if (C[d] > this.maxTempC) { C[d] = this.maxTempC; } dataSet[d].add(new Data(ts, C[d])); } ts = sts + ((long) (t + 1) * deltaSize) + (long) ran.nextInt((int) deltaRangeTS) + (deltaRangeTS / 2L); if (ts > ets) { ts = ets - 1L; } // ts = sts + ((t==0)?DateTime.HourSeconds(1):(long)ran.nextInt((int)(ets - sts))); Cs = C[0]; } /* add datasets */ for (int d = 0; d < dataSet.length; d++) { ListTools.sort(dataSet[d], null); Color color = TEMP_COLOR[d % TEMP_COLOR.length]; this.addDataSet(color, "Temp " + (d + 1), dataSet[d].toArray(new Data[dataSet[d].size()])); } }