Esempio n. 1
0
  public void paint(Graphics g) {
    super.paint(g);
    if (Game.gameState == GameState.LOADING) {
      if (highlightedString == 0) {
        g.setColor(Color.RED);
        g.drawString("Start Game", 100, 80);
        g.setColor(Color.GREEN);
        g.drawString("Continue Game", 100, 100);
        g.drawString("Options", 100, 120);
      } else if (highlightedString == 1) {
        g.setColor(Color.GREEN);
        g.drawString("Start Game", 100, 80);
        g.setColor(Color.RED);
        g.drawString("Continue Game", 100, 100);
        g.setColor(Color.GREEN);
        g.drawString("Options", 100, 120);
      } else if (highlightedString == 2) {
        g.setColor(Color.GREEN);
        g.drawString("Start Game", 100, 80);
        g.setColor(Color.GREEN);
        g.drawString("Continue Game", 100, 100);
        g.setColor(Color.RED);
        g.drawString("Options", 100, 120);
      }
    }
    if (Game.gameState == GameState.PLAYING) {
      Graphics2D g2d = (Graphics2D) g;
      g2d.drawImage(player.getImage(), player.getX(), player.getY(), this);
      ArrayList ms = player.getMissiles();

      g.drawString("Bug Count: " + Bug.bugArrayList.size(), 270, 30);
      g.drawString("Player Score: " + Mech.mechHashMap.get(0).getScore(), 270, 60);
      g.drawString("Player Lives: " + Mech.mechHashMap.get(0).getLives(), 270, 90);
      g.drawString("Weapon Selected: " + Mech.mechHashMap.get(0).weaponSelected, 270, 120);

      for (int i = 0; i < ms.size(); i++) {
        Missile m = (Missile) ms.get(i);
        g2d.drawImage(m.getImage(), m.getX(), m.getY(), this);
      }
      for (Bug bug : Bug.bugArrayList) {
        g2d.drawImage(bug.image, bug.x, bug.y, this);
        System.out.println("draw bug");
        System.out.println("Bug Count;" + Bug.bugArrayList.size());
        bug.move();
      }
    } else if (Game.gameState == GameState.GAMEOVER) {
      g.drawString("GAME OVER!", 100, 100);
    }
    Toolkit.getDefaultToolkit().sync();
    g.dispose();
  }
Esempio n. 2
0
  public void actionPerformed(ActionEvent e) {
    if (Game.running) {
      if (player != null) {
        ArrayList ms = player.getMissiles();

        for (int i = 0; i < ms.size(); i++) {
          Missile m = (Missile) ms.get(i);
          if (m.isVisible()) m.move();
          else ms.remove(i);
        }
        player.move();
        repaint();
      }
    } else {
      tick.stop();
    }
  }