Esempio n. 1
0
  /**
   * Applies this geometry to a window. Makes sure that the window is not placed outside of the
   * coordinate range of all available screens.
   *
   * @param window the window
   */
  public void applySafe(Window window) {
    Point p = new Point(topLeft);

    Rectangle virtualBounds = new Rectangle();
    GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
    GraphicsDevice[] gs = ge.getScreenDevices();
    for (GraphicsDevice gd : gs) {
      if (gd.getType() == GraphicsDevice.TYPE_RASTER_SCREEN) {
        virtualBounds = virtualBounds.union(gd.getDefaultConfiguration().getBounds());
      }
    }

    if (p.x < virtualBounds.x) {
      p.x = virtualBounds.x;
    } else if (p.x > virtualBounds.x + virtualBounds.width - extent.width) {
      p.x = virtualBounds.x + virtualBounds.width - extent.width;
    }

    if (p.y < virtualBounds.y) {
      p.y = virtualBounds.y;
    } else if (p.y > virtualBounds.y + virtualBounds.height - extent.height) {
      p.y = virtualBounds.y + virtualBounds.height - extent.height;
    }

    window.setLocation(p);
    window.setSize(extent);
  }
Esempio n. 2
0
 /**
  * Find the size and position of the screen for given coordinates. Use first screen, when no
  * coordinates are stored or null is passed.
  *
  * @param g coordinates to check
  * @return bounds of the screen
  */
 private static Rectangle getScreenInfo(Rectangle g) {
   GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
   GraphicsDevice[] gs = ge.getScreenDevices();
   int intersect = 0;
   Rectangle bounds = null;
   for (GraphicsDevice gd : gs) {
     if (gd.getType() == GraphicsDevice.TYPE_RASTER_SCREEN) {
       Rectangle b = gd.getDefaultConfiguration().getBounds();
       if (b.height > 0 && b.width / b.height >= 3) /* multiscreen with wrong definition */ {
         b.width /= 2;
         Rectangle is = b.intersection(g);
         int s = is.width * is.height;
         if (bounds == null || intersect < s) {
           intersect = s;
           bounds = b;
         }
         b = new Rectangle(b);
         b.x += b.width;
         is = b.intersection(g);
         s = is.width * is.height;
         if (bounds == null || intersect < s) {
           intersect = s;
           bounds = b;
         }
       } else {
         Rectangle is = b.intersection(g);
         int s = is.width * is.height;
         if (bounds == null || intersect < s) {
           intersect = s;
           bounds = b;
         }
       }
     }
   }
   return bounds;
 }