public void checkBoxCollision() { // pretty much the same thing as all the other collisions for (Box b : boxList) { if (b.getOnScreen()) { // checks if its on the screen if (b.checkCollision(b.getImage(), player1)) { player1.setVelo(50); player1.setDown(false); b.setPcount( b.getPcount() - 1); // sets the type to one less so then you can bounce on it twice if (b.getPcount() == 0) { bRemove.add(b); // removes the box } if (musicOn) { bounce.play(); } } } else { bRemove.add(b); } } for (Box b : bRemove) { boxList.remove(b); } bRemove = new ArrayList<Box>(); }
public void drawBox(Graphics g) { for (Box i : boxList) { g.drawImage(i.getImage(), i.getX(), i.getY(), i.getWidth(), i.getHeight(), null); } }