public boolean isColliding(int x, int y) { for (Block b : blocks) // if the block is a down block. if (b.getX() < x && x - b.getX() < b.getWidth() && b.getY() < y) return true; return false; }
@Override public void paint(BufferedImage buf) { Graphics g = buf.getGraphics(); g.setColor(Color.green); for (Block b : blocks) g.fillRoundRect(b.getX(), b.getY(), b.getWidth(), b.getHeight() + 10, 5, 5); }
@Override public void update(int shiftX, int shiftY) { if (blocks.isEmpty()) return; for (Block b : blocks) { b.setX(b.getX() + shiftX); // removes the block and instantly adds a new one. if (b.getX() < 0 - b.getWidth()) { blocks.remove(b); int rand = (int) (Math.random() * BLOCK_HEIGHT_MAX + 1); if (auto) { // if( change) createBlockDown(BLOCK_HEIGHT_BASE + rand, 30); // else // createBlockUp( BLOCK_HEIGHT_BASE + rand, 30); } change = !change; } } }