public static void main(String[] args) { Global.debugging = true; // make frame final JFrame frame = new JFrame("Test Client Game"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); // make game ClientGame game = null; String[] names = { "Alpha", "Beta", "Charlie", "Delta", "Epsilon", "Foxtrot", "Gamma", "Hurricane" }; int ptr = 0; while (true) { try { game = new ClientGame(names[ptr++], (args.length > 1 ? args[1] : "localhost")); break; } catch (ClientNameException ex) { System.err.println(ex); } catch (IOException ex) { System.err.println("Could not connect to server"); } } // add controls to frame game.getPlayerShip().getControls().setContainer(frame); // add full screen toggle FullScreenToggle.addToggleToGame(frame, game, KeyEvent.VK_F11); // add game to frame frame.add(game); // show frame frame.pack(); frame.setVisible(true); game.startTheGame(); }
/** @param args */ public static void main(String[] args) { JPanel boxPane = new JPanel(new BorderLayout()); // boxPane.setLayout(new BoxLayout(boxPane, BoxLayout.LINE_AXIS)); // boxPane.setBorder(BorderFactory.createEmptyBorder(0, 10, 10, 10)); // boxPane.add(Box.createVerticalGlue()); Example1 ex = new Example1(); // boxPane.add(ex); boxPane.add(Box.createRigidArea(new Dimension(10, 0))); Button btnStartStop = new Button("Start / Stop"); btnStartStop.addActionListener( new ActionListener() { @Override public void actionPerformed(ActionEvent event) { log.info("Suspending / Resuming the simulation thread, current state = " + helper.stop); if (helper.stop == true) helper.unpause(); else helper.pause(); } }); // btnStartStop.setMaximumSize(new Dimension(100, 100)); boxPane.add(btnStartStop, BorderLayout.PAGE_START); JScrollPane worldScrollPane = new JScrollPane(ex); final JSplitPane splitPane = new JSplitPane(JSplitPane.HORIZONTAL_SPLIT, worldScrollPane, boxPane); splitPane.setResizeWeight(0.5); splitPane.setOneTouchExpandable(true); splitPane.setContinuousLayout(true); worldScrollPane.addAncestorListener( new AncestorListener() { @Override public void ancestorRemoved(AncestorEvent arg0) { splitPane.repaint(); } @Override public void ancestorMoved(AncestorEvent arg0) { splitPane.repaint(); } @Override public void ancestorAdded(AncestorEvent arg0) { splitPane.repaint(); } }); JFrame f = new JFrame(); f.addWindowListener( new WindowAdapter() { public void windowClosing(WindowEvent e) { System.exit(0); } }); f.add(splitPane, BorderLayout.CENTER); // f.add(boxPane); f.pack(); f.setVisible(true); helper = new SimulationHelper(ex.getGraphics()); helper.start(); // layeredPane.setBorder(BorderFactory.createTitledBorder("Move the Mouse to Move Duke")); }
public WebcamCaptureAndFadePanel(String saveDir, String layout) { System.out.println("Using " + saveDir + " as directory for the images."); saveDirectory = saveDir; getImages(); images_used = new ArrayList<Integer>(); images_lastadded = new ArrayList<Integer>(); images_nevershown = new ArrayList<Integer>(); Vector devices = (Vector) CaptureDeviceManager.getDeviceList(null).clone(); Enumeration enumeration = devices.elements(); System.out.println("- Available cameras -"); ArrayList<String> names = new ArrayList<String>(); while (enumeration.hasMoreElements()) { CaptureDeviceInfo cdi = (CaptureDeviceInfo) enumeration.nextElement(); String name = cdi.getName(); if (name.startsWith("vfw:")) { names.add(name); System.out.println(name); } } // String str1 = "vfw:Logitech USB Video Camera:0"; // String str2 = "vfw:Microsoft WDM Image Capture (Win32):0"; if (names.size() == 0) { JOptionPane.showMessageDialog( null, "Ingen kamera funnet. " + "Du må koble til et kamera for å kjøre programmet.", "Feil", JOptionPane.ERROR_MESSAGE); System.exit(0); } else if (names.size() > 1) { JOptionPane.showMessageDialog( null, "Fant mer enn 1 kamera. " + "Velger da:\n" + names.get(0), "Advarsel", JOptionPane.WARNING_MESSAGE); } String str2 = names.get(0); di = CaptureDeviceManager.getDevice(str2); ml = di.getLocator(); try { player = Manager.createRealizedPlayer(ml); formatControl = (FormatControl) player.getControl("javax.media.control.FormatControl"); /* Format[] formats = formatControl.getSupportedFormats(); for (int i=0; i<formats.length; i++) System.out.println(formats[i].toString()); */ player.start(); } catch (javax.media.NoPlayerException e) { JOptionPane.showMessageDialog( null, "Klarer ikke å starte" + " programmet pga. feil med kamera. Sjekk at det er koblet til.", "IOException", JOptionPane.ERROR_MESSAGE); System.exit(0); } catch (Exception e) { e.printStackTrace(); System.exit(0); } /* * Layout * * Add * - comp * - imagepanels */ if (layout.equals("1024v2")) { layout1024v2(); } else if (layout.equals("1280")) { layout1280(); } else { layout1024(); } // Capture Window if (captureWindow) { cw = new JFrame("Capture from webcam"); cw.setAlwaysOnTop(true); cw.setSize(sizeCaptureWindow_x, sizeCaptureWindow_y); cw.addKeyListener(new captureWindowKeyListner()); cw.setUndecorated(true); // Add webcam if ((comp = player.getVisualComponent()) != null) { cw.add(comp); } // Add panel to window and set location of window cw.setLocation(cwLocation_x, cwLocation_y); } // Text window cwText = new rotatedText(""); /* * Timer for update */ Timer thread = new Timer(); thread.schedule(new frameUpdateTask(), 0, (1000 / fps)); }
BallDetector(boolean _display) { ctx = Freenect.createContext(); if (ctx.numDevices() > 0) { kinect = ctx.openDevice(0); } else { System.err.println("WARNING: No kinects detected"); return; } display = _display; controlFrame = new JFrame("Controls"); controlFrame.setLayout(new GridLayout(5, 1)); controlFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); pg = new ParameterGUI(); pg.addIntSlider("maxDepth", "max depth", 800, 2047, 1050); pg.addIntSlider("blobThresh", "blob thresh", 1, 500, 125); pg.addIntSlider("thresh", "thresh", 1, 100, 10); pg.addIntSlider("frames", "frames", 1, 1000, 1); pg.addListener( new ParameterListener() { public void parameterChanged(ParameterGUI _pg, String name) { if (name.equals("thresh")) { KinectDepthVideo.THRESH = _pg.gi(name); } else if (name.equals("frames")) { KinectDepthVideo.MAX_FRAMES = _pg.gi(name); } else if (name.equals("maxDepth")) { KinectDepthVideo.MAX_DEPTH = _pg.gi(name); } } }); controlFrame.add(pg, 0, 0); startTracking = new JButton("Start Tracking Balls"); startTracking.addActionListener( new ActionListener() { public void actionPerformed(ActionEvent e) { if (!tracking) { tracking = true; colorStream.pause(); depthStream.pause(); startTracking.setText("Stop Tracking"); } else { tracking = false; colorStream.resume(); depthStream.resume(); startTracking.setText("Start Tracking Balls"); } } }); controlFrame.add(startTracking, 1, 0); resetProjectile = new JButton("Reset Projectile"); resetProjectile.addActionListener( new ActionListener() { public void actionPerformed(ActionEvent e) { try { lcm.publish("6_RESET", "reset"); } catch (IOException ex) { System.out.println("can't publish reset"); } } }); controlFrame.add(resetProjectile, 2, 0); resetDepth = new JButton("Reset Depth Avgs"); resetDepth.addActionListener( new ActionListener() { public void actionPerformed(ActionEvent e) { DepthClearer ic = new DepthClearer(pg); ic.start(); } }); controlFrame.add(resetDepth, 3, 0); JPanel scoreButtons = new JPanel(new GridLayout(1, 3)); JButton addHuman = new JButton("human++"); addHuman.addActionListener( new ActionListener() { public void actionPerformed(ActionEvent e) { try { lcm.publish("6_SCORE_HUMAN", "bish"); } catch (IOException ex) { System.out.println("can't publish score"); } } }); JButton addRobot = new JButton("robot++"); addRobot.addActionListener( new ActionListener() { public void actionPerformed(ActionEvent e) { try { lcm.publish("6_SCORE_ROBOT", "bish"); } catch (IOException ex) { System.out.println("can't publish score"); } } }); JButton resetScores = new JButton("reset scores"); resetScores.addActionListener( new ActionListener() { public void actionPerformed(ActionEvent e) { try { lcm.publish("6_SCORE_RESET", "bish"); } catch (IOException ex) { System.out.println("can't publish score"); } } }); scoreButtons.add(addHuman, 0, 0); scoreButtons.add(addRobot, 0, 1); scoreButtons.add(resetScores, 0, 2); controlFrame.add(scoreButtons, 4, 0); controlFrame.setSize(800, 600); controlFrame.setVisible(true); colorFrame = new JFrame("color feed"); colorMonitor = new Object(); colorStream = new KinectRGBVideo(kinect, colorMonitor, display); colorFrame.setDefaultCloseOperation(JFrame.DO_NOTHING_ON_CLOSE); colorFrame.addWindowListener(new RGBClose()); colorFrame.setSize(KinectVideo.WIDTH, KinectVideo.HEIGHT); colorFrame.setContentPane(colorStream); colorFrame.setVisible(true); depthFrame = new JFrame("depth feed"); depthMonitor = new Object(); depthStream = new KinectDepthVideo(kinect, depthMonitor, display); depthFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); depthFrame.setSize(KinectVideo.WIDTH, KinectVideo.HEIGHT); depthFrame.setContentPane(depthStream); depthFrame.setVisible(true); rgbImg = new BufferedImage(640, 480, BufferedImage.TYPE_INT_ARGB); depthImg = new BufferedImage(640, 480, BufferedImage.TYPE_INT_ARGB); validImageValue = new boolean[KinectVideo.WIDTH * KinectVideo.HEIGHT]; try { lcm = new LCM("udpm://239.255.76.67:7667?ttl=1"); } catch (IOException e) { lcm = LCM.getSingleton(); } BALL = new Statistics(); finder = new BallTracker(KinectVideo.WIDTH, KinectVideo.HEIGHT, false); if (display) { depthImg = depthStream.getFrame(); rgbImg = colorStream.getFrame(); } // get robot position from click depthStream.addMouseListener( new MouseAdapter() { public void mouseClicked(MouseEvent e) { Point botPix = e.getPoint(); botStart = depthStream.getWorldCoords(botPix); botStart.z += 0.08; System.out.println("botStart: " + botStart.toString()); depthStream.showSubtraction(); depthStream.botLoc = botPix; } }); DepthClearer ic = new DepthClearer(pg); ic.start(); }
public LJ3MDApp() { tNum.setHorizontalAlignment(JTextField.CENTER); tTemp.setHorizontalAlignment(JTextField.CENTER); tRho.setHorizontalAlignment(JTextField.CENTER); tSpeed.setHorizontalAlignment(JTextField.CENTER); tAvK.setHorizontalAlignment(JTextField.RIGHT); tAvU.setHorizontalAlignment(JTextField.RIGHT); tAvp.setHorizontalAlignment(JTextField.RIGHT); float[] aveKing = new float[501]; float[] avePot = new float[501]; float[] aveEn = new float[501]; JFrame box = new JFrame(); box.setLayout(new BorderLayout()); box.setSize(1000, 1000); box.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); cpnl = new JPanel(); // create a panel for controls cpnl.setLayout(new GridLayout(18, 2)); box.add(cpnl, BorderLayout.EAST); // add controls cpnl.add(bStart); bStart.addActionListener(this); cpnl.add(bReset); bReset.addActionListener(this); cpnl.add(new JLabel(" N:")); tNum.addActionListener(this); cpnl.add(tNum); cpnl.add(new JLabel(" Density (\u03c1):")); tRho.addActionListener(this); cpnl.add(tRho); cpnl.add(new JLabel(" Steps/frame:")); tSpeed.addActionListener(this); cpnl.add(tSpeed); cpnl.add(bTstat); bTstat.addActionListener(this); cpnl.add(bPot); bPot.addActionListener(this); cpnl.add(new JLabel(" < K/N > :")); tAvK.setEditable(false); cpnl.add(tAvK); cpnl.add(new JLabel(" Temperature:")); tTemp.setEditable(false); cpnl.add(tTemp); cpnl.add(new JLabel(" < U/N > :")); tAvU.setEditable(false); cpnl.add(tAvU); cpnl.add(new JLabel(" < pressure > :")); tAvp.setEditable(false); cpnl.add(tAvp); cpnl.add(bRetime); bRetime.addActionListener(this); spnl = new JPanel(); // create a panel for status box.add(spnl, BorderLayout.SOUTH); lStatus.setFont(new Font("Courier", 0, 12)); spnl.add(lStatus); canvas = new XYZCanvas(); box.add(canvas, BorderLayout.CENTER); timer = new Timer(delay, this); timer.start(); // timer.stop(); box.setVisible(true); }
/** Constructor to set everything up */ public TicTac() { // Set defaults before settings are changed via menus // (defaults are vs AI, play as X, with graphics on) multiPlayers = false; temp = false; currentPlayer = Symbol.X; ai = Symbol.O; difficulty = Difficulty.IMPOSSIBLE; frame = new JFrame("Tic Tac Toe"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setVisible(true); // Set preferred size so game fills window nicely this.setPreferredSize(new Dimension(cellSize * ROWS, cellSize * COLS)); frame.add(this); // Load images try { sword = ImageIO.read(new File("swordsBlue.png")); saber = ImageIO.read(new File("saber2.png")); skull = ImageIO.read(new File("skull.png")); ring = ImageIO.read(new File("ring.png")); smiley = ImageIO.read(new File("smiley.png")); hydra = ImageIO.read(new File("hydra.png")); finalfantasy = ImageIO.read(new File("finalfantasy.jpg")); dragon = ImageIO.read(new File("dargon.jpg")); night = ImageIO.read(new File("night.jpg")); } catch (IOException e) { System.out.println("Could not open image files, turning images off!"); useImages = false; } imageX = saber; imageO = ring; background = dragon; // Create menu bars. Each one item will need a listener menuBar = new JMenuBar(); JMenu menu = new JMenu("Mode"); JMenu menu2 = new JMenu("Side"); JMenu menu3 = new JMenu("Graphics"); JMenu menu4 = new JMenu("Other"); JMenu menu5 = new JMenu("Difficulty"); JMenu xImageMenu = new JMenu("Image for X"); JMenu oImageMenu = new JMenu("Image for O"); JMenu backgroundMenu = new JMenu("Set Background"); menuBar.add(menu); menuBar.add(menu2); menuBar.add(menu5); menuBar.add(menu3); menuBar.add(menu4); // Create checkbox menu items for choices final JCheckBoxMenuItem item = new JCheckBoxMenuItem("2 Player"); final JCheckBoxMenuItem item2 = new JCheckBoxMenuItem("VS Computer"); final JCheckBoxMenuItem item3 = new JCheckBoxMenuItem("Play as X"); final JCheckBoxMenuItem item4 = new JCheckBoxMenuItem("Play as O"); final JCheckBoxMenuItem item5 = new JCheckBoxMenuItem("On"); final JCheckBoxMenuItem item6 = new JCheckBoxMenuItem("Off"); JMenuItem item7 = new JMenuItem("Restart"); JMenuItem item8 = new JMenuItem("Exit"); final JCheckBoxMenuItem item9 = new JCheckBoxMenuItem("Easy"); final JCheckBoxMenuItem item10 = new JCheckBoxMenuItem("Hard"); final JCheckBoxMenuItem item11 = new JCheckBoxMenuItem("Impossible"); final JCheckBoxMenuItem itemSword = new JCheckBoxMenuItem("Sword"); final JCheckBoxMenuItem itemSaber = new JCheckBoxMenuItem("Sabers"); final JCheckBoxMenuItem itemSkull = new JCheckBoxMenuItem("Skull"); final JCheckBoxMenuItem itemRing = new JCheckBoxMenuItem("One Ring"); final JCheckBoxMenuItem itemSmiley = new JCheckBoxMenuItem("Red Smiley"); final JCheckBoxMenuItem itemHydra = new JCheckBoxMenuItem("Hydra"); final JCheckBoxMenuItem itemDragon = new JCheckBoxMenuItem("Dragon"); final JCheckBoxMenuItem itemFinalFantasy = new JCheckBoxMenuItem("Final Fantasy 7"); final JCheckBoxMenuItem itemNight = new JCheckBoxMenuItem("Nighttime"); // Set the initial checkboxes to true (for play vs ai, as X, with graphics on) item2.setSelected(true); item3.setSelected(true); item5.setSelected(true); item11.setSelected(true); itemSaber.setSelected(true); itemRing.setSelected(true); itemDragon.setSelected(true); // Play against friend item.addActionListener( new ActionListener() { @Override public void actionPerformed(ActionEvent e) { item.setSelected(true); item2.setSelected(false); multiPlayers = true; repaint(); } }); menu.add(item); // Checkbox for Selecting to play against AI item2.addActionListener( new ActionListener() { @Override public void actionPerformed(ActionEvent e) { item2.setSelected(true); item.setSelected(false); if (currentPlayer == Symbol.X) ai = Symbol.O; else ai = Symbol.X; item3.setSelected(true); item4.setSelected(false); multiPlayers = false; } }); menu.add(item2); // Play as X item3.addActionListener( new ActionListener() { @Override public void actionPerformed(ActionEvent e) { // use temp variable to move after assigning symbols if (item4.getState() && !multiPlayers) temp = true; item3.setSelected(true); item4.setSelected(false); currentPlayer = Symbol.X; ai = Symbol.O; if (temp) aiMove(); repaint(); temp = false; } }); menu2.add(item3); // Play as O item4.addActionListener( new ActionListener() { @Override public void actionPerformed(ActionEvent e) { if (item3.getState() && !multiPlayers) temp = true; item4.setSelected(true); item3.setSelected(false); currentPlayer = Symbol.O; ai = Symbol.X; if (temp) aiMove(); repaint(); temp = false; } }); menu2.add(item4); // Turn Graphics on item5.addActionListener( new ActionListener() { @Override public void actionPerformed(ActionEvent e) { item5.setSelected(true); item6.setSelected(false); useImages = true; repaint(); } }); menu3.add(item5); // Turn Graphics off item6.addActionListener( new ActionListener() { @Override public void actionPerformed(ActionEvent e) { item5.setSelected(false); item6.setSelected(true); useImages = false; repaint(); } }); menu3.add(item6); menu3.addSeparator(); menu3.add(xImageMenu); menu3.add(oImageMenu); menu3.add(backgroundMenu); // Choose Saber for X itemSaber.addActionListener( new ActionListener() { @Override public void actionPerformed(ActionEvent e) { itemSword.setSelected(false); itemSaber.setSelected(true); itemSkull.setSelected(false); imageX = saber; repaint(); } }); xImageMenu.add(itemSaber); // Choose Sword for X itemSword.addActionListener( new ActionListener() { @Override public void actionPerformed(ActionEvent e) { itemSword.setSelected(true); itemSaber.setSelected(false); itemSkull.setSelected(false); imageX = sword; repaint(); } }); xImageMenu.add(itemSword); // Choose Skull for X itemSkull.addActionListener( new ActionListener() { @Override public void actionPerformed(ActionEvent e) { itemSword.setSelected(false); itemSaber.setSelected(false); itemSkull.setSelected(true); imageX = skull; repaint(); } }); xImageMenu.add(itemSkull); // Choose ring for O itemRing.addActionListener( new ActionListener() { @Override public void actionPerformed(ActionEvent e) { itemRing.setSelected(true); itemSmiley.setSelected(false); itemHydra.setSelected(false); imageO = ring; repaint(); } }); oImageMenu.add(itemRing); // Choose red smiley for O itemSmiley.addActionListener( new ActionListener() { @Override public void actionPerformed(ActionEvent e) { itemRing.setSelected(false); itemSmiley.setSelected(true); itemHydra.setSelected(false); imageO = smiley; repaint(); } }); oImageMenu.add(itemSmiley); // Choose hydra for O itemHydra.addActionListener( new ActionListener() { @Override public void actionPerformed(ActionEvent e) { itemRing.setSelected(false); itemSmiley.setSelected(false); itemHydra.setSelected(true); imageO = hydra; repaint(); } }); oImageMenu.add(itemHydra); // Set dragon as background itemDragon.addActionListener( new ActionListener() { @Override public void actionPerformed(ActionEvent e) { itemDragon.setSelected(true); itemFinalFantasy.setSelected(false); itemNight.setSelected(false); background = dragon; repaint(); } }); backgroundMenu.add(itemDragon); // Set final fantasy 7 as background itemFinalFantasy.addActionListener( new ActionListener() { @Override public void actionPerformed(ActionEvent e) { itemDragon.setSelected(false); itemFinalFantasy.setSelected(true); itemNight.setSelected(false); background = finalfantasy; repaint(); } }); backgroundMenu.add(itemFinalFantasy); // Set night as background itemNight.addActionListener( new ActionListener() { @Override public void actionPerformed(ActionEvent e) { itemDragon.setSelected(false); itemFinalFantasy.setSelected(false); itemNight.setSelected(true); background = night; repaint(); } }); backgroundMenu.add(itemNight); // Reset game item7.addActionListener( new ActionListener() { @Override public void actionPerformed(ActionEvent e) { initialize(); } }); menu4.add(item7); // Exit game item8.addActionListener( new ActionListener() { @Override public void actionPerformed(ActionEvent e) { System.exit(0); } }); menu4.add(item8); // Difficulty easy item9.addActionListener( new ActionListener() { @Override public void actionPerformed(ActionEvent e) { difficulty = Difficulty.EASY; item9.setSelected(true); item10.setSelected(false); item11.setSelected(false); } }); menu5.add(item9); // Difficulty hard item10.addActionListener( new ActionListener() { @Override public void actionPerformed(ActionEvent e) { difficulty = Difficulty.HARD; item10.setSelected(true); item9.setSelected(false); item11.setSelected(false); } }); menu5.add(item10); // Difficulty impossible item11.addActionListener( new ActionListener() { @Override public void actionPerformed(ActionEvent e) { difficulty = Difficulty.IMPOSSIBLE; item11.setSelected(true); item9.setSelected(false); item10.setSelected(false); } }); menu5.add(item11); // Add Whole menu bar to frame frame.setJMenuBar(menuBar); // Create statusBar (updates will take place in paintComponent) statusBar = new JLabel(" "); statusBar.setFont(new Font(Font.DIALOG_INPUT, Font.BOLD, 15)); statusBar.setBorder(BorderFactory.createEmptyBorder(2, 5, 4, 5)); // Use container variable to set layout and pack everything nicely Container cp = frame.getContentPane(); cp.setLayout(new BorderLayout()); cp.add(this, BorderLayout.CENTER); cp.add(statusBar, BorderLayout.SOUTH); frame.pack(); board = new Symbol[ROWS][COLS]; initialize(); // Add the mouse listener. Use MouseAdapter rather than implement it this.addMouseListener( new MouseAdapter() { @Override public void mouseClicked(MouseEvent e) { int currentCol = e.getX() / cellSize; int currentRow = e.getY() / cellSize; if (gameStatus == GameStatus.CONTINUE) { // If valid click, and spot is empty, make the move. Then check // to see if game is won. If not, and facing AI, ai moves. // Otherwise switch X and O if (currentRow >= 0 && currentRow < ROWS && currentCol >= 0 && currentCol < COLS && board[currentRow][currentCol] == Symbol.EMPTY) { board[currentRow][currentCol] = currentPlayer; checkState(currentPlayer); if (multiPlayers) currentPlayer = (currentPlayer == Symbol.X) ? Symbol.O : Symbol.X; if (gameStatus == GameStatus.CONTINUE && !multiPlayers) aiMove(); } } else { // Game is over, so re-initialize everything initialize(); } repaint(); } }); }