Esempio n. 1
0
  public void ftexrect(Coord ul, Coord sz, GLState s, float tl, float tt, float tr, float tb) {
    ul = tx.add(ul);
    Coord br = ul.add(sz);
    Coord ult = new Coord(0, 0);
    Coord brt = new Coord(sz);
    if (ul.x < this.ul.x) {
      ult.x += this.ul.x - ul.x;
      ul.x = this.ul.x;
    }
    if (ul.y < this.ul.y) {
      ult.y += this.ul.y - ul.y;
      ul.y = this.ul.y;
    }
    if (br.x > this.ul.x + this.sz.x) {
      brt.x -= br.x - (this.ul.x + this.sz.x);
      br.x = this.ul.x + this.sz.x;
    }
    if (br.y > this.ul.y + this.sz.y) {
      brt.y -= br.y - (this.ul.y + this.sz.y);
      br.y = this.ul.y + this.sz.y;
    }
    if ((ul.x >= br.x) || (ul.y >= br.y)) return;

    st.set(cur2d);
    state(s);
    apply();

    float l = tl + ((tr - tl) * ((float) ult.x) / ((float) sz.x));
    float t = tt + ((tb - tt) * ((float) ult.y) / ((float) sz.y));
    float r = tl + ((tr - tl) * ((float) brt.x) / ((float) sz.x));
    float b = tt + ((tb - tt) * ((float) brt.y) / ((float) sz.y));
    gl.glBegin(GL2.GL_QUADS);
    gl.glTexCoord2f(l, b);
    gl.glVertex2i(ul.x, ul.y);
    gl.glTexCoord2f(r, b);
    gl.glVertex2i(br.x, ul.y);
    gl.glTexCoord2f(r, t);
    gl.glVertex2i(br.x, br.y);
    gl.glTexCoord2f(l, t);
    gl.glVertex2i(ul.x, br.y);
    gl.glEnd();
    checkerr();
  }