/**
   * Given a co-ord checks to see if a line from it passes through its influence circle to the
   * subsequent flanks associated with it. If it does then it is a rear unit.
   */
  public void passesThrough(RCSInfluenceMapPosition enemy, String type_REAR) {
    this.enemy = enemy;
    this.enemyPos = enemy.getCenter();

    RCSInfluenceMapPosition pos1;
    Rectangle2D.Double rect =
        new Rectangle2D.Double(
            center[0] - (totalValue / 2), center[1] - (totalValue / 2), totalValue, totalValue);

    // i =1 because the first element (0) is the front itself.
    for (int i = 1; i < owns.size(); i++) {
      pos1 = (RCSInfluenceMapPosition) owns.elementAt(i);

      if (rect.intersectsLine(enemyPos[0], enemyPos[1], pos1.getCenter()[0], pos1.getCenter()[1])) {
        pos1.setType(type_REAR);
      }
    }
  }