// Handle dragging of control points public void selected(SelectEvent event) { // Ignore select events if the tools is armed, or in a move/rotate action. In either case we // don't // want to change the currently selected or hightlighted control point. if (measureTool == null || (this.isArmed() && this.isUseRubberBand()) || this.isMoving()) return; if (dragger == null) dragger = new BasicDragger(measureTool.getWwd()); // Have rollover events highlight the rolled-over object. if (event.getEventAction().equals(SelectEvent.ROLLOVER) && !dragger.isDragging()) { this.highlight(event.getTopObject()); this.measureTool.getWwd().redraw(); } this.doSelected(event); // We missed any roll-over events while dragging, so highlight any under the cursor now, // or de-highlight the dragged control point if it's no longer under the cursor. if (event.getEventAction().equals(SelectEvent.DRAG_END)) { PickedObjectList pol = this.measureTool.getWwd().getObjectsAtCurrentPosition(); if (pol != null) { this.highlight(pol.getTopObject()); this.measureTool.getWwd().redraw(); } } }
@SuppressWarnings({"UnusedDeclaration"}) protected void doMoved(PositionEvent event) { if (this.active && rubberBandTarget != null && this.measureTool.getWwd().getObjectsAtCurrentPosition() != null && this.measureTool.getWwd().getObjectsAtCurrentPosition().getTerrainObject() != null) { if (!isFreeHand() || (!measureTool.getMeasureShapeType().equals(MeasureTool.SHAPE_PATH) && !measureTool.getMeasureShapeType().equals(MeasureTool.SHAPE_POLYGON))) { // Rubber band - Move control point and update shape Position lastPosition = rubberBandTarget.getPosition(); PickedObjectList pol = measureTool.getWwd().getObjectsAtCurrentPosition(); PickedObject to = pol.getTerrainObject(); rubberBandTarget.setPosition(new Position(to.getPosition(), 0)); measureTool.moveControlPoint(rubberBandTarget); measureTool.firePropertyChange( MeasureTool.EVENT_POSITION_REPLACE, lastPosition, rubberBandTarget.getPosition()); measureTool.getWwd().redraw(); } else { // Free hand - Compute distance from current control point (rubber band target) Position lastPosition = rubberBandTarget.getPosition(); Position newPosition = measureTool.getWwd().getCurrentPosition(); double distance = LatLon.greatCircleDistance(lastPosition, newPosition).radians * measureTool.getWwd().getModel().getGlobe().getRadius(); if (distance >= freeHandMinSpacing) { // Add new control point measureTool.addControlPoint(); rubberBandTarget = (MeasureTool.ControlPoint) getMeasureTool() .getControlPoints() .get(getMeasureTool().getControlPoints().size() - 1); measureTool.getWwd().redraw(); } } } else if (this.moving && movingTarget != null && measureTool.getWwd().getCurrentPosition() != null) { // Moving the whole shape Position lastPosition = movingTarget.getPosition(); Position newPosition = measureTool.getWwd().getCurrentPosition(); this.moveToPosition(lastPosition, newPosition); // Update the tool tip to follow the shape as it moves. if (measureTool.isShowAnnotation()) measureTool.updateAnnotation(movingTarget.getPosition()); measureTool.getWwd().redraw(); } }
@Override public void render(DrawContext dc) { if (dc.isPickingMode() && this.isResizeable()) return; // This is called twice: once during normal rendering, then again during ordered surface // rendering. During // normal renering we render both the interior and border shapes. During ordered surface // rendering, both // shapes are already added to the DrawContext and both will be individually processed. // Therefore we just // call our superclass behavior if (dc.isOrderedRenderingMode()) { super.render(dc); return; } if (!this.isResizeable()) { if (this.hasSelection()) { this.doRender(dc); } return; } PickedObjectList pos = dc.getPickedObjects(); PickedObject terrainObject = pos != null ? pos.getTerrainObject() : null; if (terrainObject == null) return; if (this.getStartPosition() != null) { Position end = terrainObject.getPosition(); if (!this.getStartPosition().equals(end)) { this.setEndPosition(end); this.setSector(Sector.boundingSector(this.getStartPosition(), this.getEndPosition())); this.doRender(dc); } } else { this.setStartPosition(pos.getTerrainObject().getPosition()); } }