public void draw() {
    background(255);

    // Turn off highlighting for all obstalces
    for (int i = 0; i < obstacles.size(); i++) {
      Obstacle o = (Obstacle) obstacles.get(i);
      o.highlight(false);
    }

    // Act on all boids
    for (int i = 0; i < boids.size(); i++) {
      Boid b = (Boid) boids.get(i);
      b.avoid(obstacles);
      b.run();
    }

    // Display the obstacles
    for (int i = 0; i < obstacles.size(); i++) {
      Obstacle o = (Obstacle) obstacles.get(i);
      o.display();
    }

    // Instructions
    textFont(f);
    fill(0);
    text(
        "Hit space bar to toggle debugging lines.\nClick the mouse to generate a new boids.",
        10,
        height - 30);
  }
Esempio n. 2
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 public void drawOrbits(ArrayList alObjectsArchive) {
   //  println("SIZE:" + alObjectsArchive.size());
   //  ArrayList alObjectsArchive = timeline.getObjectStateArchive();
   ArrayList alPrevPos = new ArrayList();
   ArrayList alColors = new ArrayList();
   alColors.add(color(255, 0, 0));
   alColors.add(color(255, 255, 0));
   alColors.add(color(255, 0, 255));
   //  for (int i = timeline.getTimeIdx(); i >= 0 && i > (timeline.getTimeIdx() - 1 - 100); i--)
   for (int i = 0; i < alObjectsArchive.size(); i++) {
     ArrayList objects = (ArrayList) alObjectsArchive.get(i);
     for (int j = 0; j < objects.size(); j++) {
       CelestialObject obj = (CelestialObject) objects.get(j);
       //      CelestialObject obj = (CelestialObject)objects.get(1);
       PVector pos = obj.getPosition();
       //      stroke(0, 0, 255);
       stroke((Integer) alColors.get(j));
       if (alPrevPos.size() == objects.size()) {
         PVector prevPos = (PVector) alPrevPos.get(j);
         line(prevPos.x, prevPos.y, pos.x, pos.y);
         alPrevPos.set(j, pos);
       } else alPrevPos.add(pos);
     }
   }
 }
Esempio n. 3
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 // -------------------------------------------------------------------------------------------------------------------------------------------------------
 // Decorations
 public void newDecos() {
   int prob = (int) (Math.random() * 100); // randomly spawnst he decoration
   if (prob == 1) {
     if (decoList.size() < 1) {
       int prob2 = (int) (Math.random() * 2);
       if (prob2 == 1) { // right side or left side
         decoList.add(new Decorations(-700, (int) (backy * 0.1) % 23080, false));
       } else {
         decoList.add(new Decorations(-700, (int) (backy * 0.1) % 23080, true));
       }
     }
   }
   Boolean check = true;
   for (Decorations i : decoList) {
     if (i.getYTop() >= 2000) {
       check = false;
       break;
     }
   }
   if (check == false
       && decoList.size()
           > 0) { // theres only on in the lsit but for consitency we kept it as a list
     decoList.remove(0);
   }
 }
Esempio n. 4
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    // Does a deepcopy of an array list
    public static ArrayList cloneArrayList(ArrayList al) {
      ArrayList alNew = new ArrayList(al.size());
      for (int i = 0; i < al.size(); i++) {
        alNew.add(((CelestialObject) al.get(i)).clone());
      }

      return alNew;
    }
Esempio n. 5
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    // Does a deepcopy of an array list
    public ArrayList cloneArrayList(ArrayList al) {
      ArrayList alNew = new ArrayList(al.size());
      for (int i = 0; i < al.size(); i++) {
        PVector pv = (PVector) al.get(i);
        alNew.add(new PVector(pv.x, pv.y));
      }

      return alNew;
    }
Esempio n. 6
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  public void updateFile() {
    // writes highscore, coins and updates eveything else
    try {
      outFile = new PrintWriter(new BufferedWriter(new FileWriter("stats.txt")));
      outFile.println("" + (money + coins));
      outFile.println("" + powerUps.size());
      for (int i = 0; i < powerUps.size(); i++) {
        outFile.println("" + powerUps.get(i)); // writes the highscore in the file
      }
      outFile.println("" + chars.size());
      for (int i = 0; i < chars.size(); i++) {
        outFile.println("" + chars.get(i));
      }
      if (Integer.parseInt(stats.get(stats.size() - 3)) < score) {
        outFile.println(score);
      } else {
        outFile.println(stats.get(stats.size() - 3));
      }
      if (Integer.parseInt(stats.get(stats.size() - 2)) < score) {
        outFile.println(height);
      } else {
        outFile.println(stats.get(stats.size() - 2));
      }
      outFile.println(Integer.parseInt(stats.get(stats.size() - 1)) + height);

      outFile.close();
    } catch (IOException ex) {
      System.out.println("yooo stop noobing out");
    }
  }
Esempio n. 7
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  /** Update all of the Ball's and draw them */
  public void update() {

    if (balls.size() != 0) {

      for (int i = 0; i < balls.size(); i++) {
        Ball b = (Ball) balls.get(i);
        b.update();
        b.attract = kelly;
        b.drawBall();
      }
    }
  }
Esempio n. 8
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    public void calculateForces(ArrayList objects) {
      for (int i = 0; i < objects.size(); i++) {
        CelestialObject obj = (CelestialObject) objects.get(i);
        ArrayList forces = obj.getForces();
        float totalForceX = 0;
        float totalForceY = 0;

        for (int j = 0; j < forces.size(); j++) {
          totalForceX += ((PVector) forces.get(j)).x;
          totalForceY += ((PVector) forces.get(j)).y;
        }

        PVector newAccel = new PVector(totalForceX / obj.getMass(), totalForceY / obj.getMass());

        obj.setAcceleration(newAccel);
      }

      for (int i = 0; i < objects.size(); i++) {
        CelestialObject obj1 = (CelestialObject) objects.get(i);
        float forceX = 0;
        float forceY = 0;
        obj1.clearForces();

        if (obj1.getClass() == Star.class) {
          println(obj1.getVelocity());
          continue;
        }

        for (int j = 0; j < objects.size(); j++) {
          CelestialObject obj2 = (CelestialObject) objects.get(j);

          if (i == j) continue;

          PVector pvDistance = PVector.sub(obj2.getPosition(), obj1.getPosition());
          //    println("distance: x:" + pvDistance.x + " y:" + pvDistance.y);
          float distance = sqrt(sq(pvDistance.y) + sq(pvDistance.x));
          float angle = degrees(atan2(pvDistance.y, pvDistance.x));

          float force = (G * obj1.getMass() * obj2.getMass()) / sq(distance);
          forceX = force * cos(radians(angle));
          forceY = force * sin(radians(angle));
          //        println("FORCES on " + obj1.getName() + ":" + forceX + "," + forceY);
          obj1.addForce(new PVector(forceX, forceY));

          println();
        }
      }
    }
Esempio n. 9
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  /* -------------------------------------------------------------*/
  private void objectCollision(ArrayList movingObjects) {
    for (int i = 0; i < movingObjects.size(); i++) {
      // make sure not testing if collided with yourself :P
      if (((SpaceObject) movingObjects.get(i)).getObjCount() != objectNum) {
        SpaceObject object = (SpaceObject) movingObjects.get(i);

        // find distance vector between two objects
        int x = pos_x - object.getXPos();
        int y = pos_y - object.getYPos();

        double distance = Math.sqrt(x * x + y * y);

        // has it collided with the object?
        if (distance < (radius + object.getRadius())) {
          // has it collided with a BULLET (or MISSILE)?
          if (object.isBullet()) {
            // do nothing
          }
          // is it another SPACESHIP? (INSTANT DEATH)
          else if (object.isSpaceShip()) {
            // do nothing
          }
          // collided with anything else (e.g PLANET): (INSTANT DEATH)
          else {
            collision.play();
            kill(movingObjects); // object has died
          }
        }
      }
    } // end for loop
  }
Esempio n. 10
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  /* -------------------------------------------------------------*/
  private void gravityEffect(ArrayList movingObjects) {
    // find effect of gravity on this objects from all other objects
    for (int i = 0; i < movingObjects.size(); i++) {
      // reset variables
      double add_vx = 0.0;
      double add_vy = 0.0;

      SpaceObject object = (SpaceObject) movingObjects.get(i);

      if (object.getObjCount() != objectNum
          && // ignore yourself (distance = 0!)
          !object.isBullet()
          && // ignore bullets
          !object.isSpaceShip()) // ignore spaceships
      {

        // find distance vector between planet and ball
        int x = pos_x - object.getXPos();
        int y = pos_y - object.getYPos();

        double distance = Math.sqrt(x * x + y * y);

        // find effect of planet on velocity
        double add_vec = (SpaceObject.G * k * object.getMass() * ballMass) / (distance * distance);

        add_vx = -(x / distance) * add_vec;
        add_vy = -(y / distance) * add_vec;

        // add objects speeds onto spaceship speed (clip speed if too large)
        x_speed += add_vx;
        y_speed += add_vy;
      }
    }
  }
  public void setup() {
    size(600, 400);
    smooth();
    f = createFont("Georgia", 12, true);

    obstacles = new ArrayList();
    boids = new ArrayList();

    // A little algorithm to pick a bunch of random obstacles that don't overlap
    for (int i = 0; i < 100; i++) {
      float x = random(width);
      float y = random(height);
      float r = random(50 - i / 2, 50);
      boolean ok = true;
      for (int j = 0; j < obstacles.size(); j++) {
        Obstacle o = (Obstacle) obstacles.get(j);
        if (dist(x, y, o.loc.x, o.loc.y) < o.radius + r + 20) {
          ok = false;
        }
      }
      if (ok) obstacles.add(new Obstacle(x, y, r));
    }

    // Starting with three boids
    boids.add(new Boid(new PVector(random(width), random(height)), 3f, 0.2f));
    boids.add(new Boid(new PVector(random(width), random(height)), 3f, 0.1f));
    boids.add(new Boid(new PVector(random(width), random(height)), 2f, 0.05f));
  }
    public void trace(float x, float y) {

      println(x);

      if (frameCounter > 2 && mousePressed) {
        coords.add(new PVector(x, y));
        frameCounter = 0;
        if (coordCounter > 0) {
          PVector tempCoord = (PVector) coords.get(coordCounter - 1);
          line(x, y, tempCoord.x, tempCoord.y);
        }
        coordCounter++;
      }
      // println(coordCounter);

      for (int i = 0; i < coords.size(); i++) {
        PVector tempCoordnear = (PVector) coords.get(i);
        float coordDist = dist(x, y, tempCoordnear.x, tempCoordnear.y);
        if (coordDist < distance) {
          stroke(255, 0, 0);
          line(x, y, tempCoordnear.x, tempCoordnear.y);
        }
      }
      frameCounter++;
    }
    public void avoid(ArrayList obstacles) {

      // Make a vector that will be the position of the object
      // relative to the Boid rotated in the direction of boid's velocity
      PVector closestRotated = new PVector(sight + 1, sight + 1);
      float closestDistance = 99999;
      Obstacle avoid = null;

      // Let's look at each obstacle
      for (int i = 0; i < obstacles.size(); i++) {
        Obstacle o = (Obstacle) obstacles.get(i);

        float d = PVector.dist(loc, o.loc);
        PVector dir = vel.get();
        dir.normalize();
        PVector diff = PVector.sub(o.loc, loc);

        // Now we use the dot product to rotate the vector that points from boid to obstacle
        // Velocity is the new x-axis
        PVector rotated = new PVector(diff.dot(dir), diff.dot(getNormal(dir)));

        // Is the obstacle in our path?
        if (PApplet.abs(rotated.y) < (o.radius + r)) {
          // Is it the closest obstacle?
          if ((rotated.x > 0) && (rotated.x < closestRotated.x)) {
            closestRotated = rotated;
            avoid = o;
          }
        }
      }

      // Can we actually see the closest one?
      if (PApplet.abs(closestRotated.x) < sight) {

        // The desired vector should point away from the obstacle
        // The closer to the obstacle, the more it should steer
        PVector desired =
            new PVector(closestRotated.x, -closestRotated.y * sight / closestRotated.x);
        desired.normalize();
        desired.mult(closestDistance);
        desired.limit(maxspeed);
        // Rotate back to the regular coordinate system
        rotateVector(desired, vel.heading2D());

        // Draw some debugging stuff
        if (debug) {
          stroke(0);
          line(loc.x, loc.y, loc.x + desired.x * 10, loc.y + desired.y * 10);
          avoid.highlight(true);
        }

        // Apply Reynolds steering rules
        desired.sub(vel);
        desired.limit(maxforce);
        acc.add(desired);
      }
    }
Esempio n. 14
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 public void mouseClicked() {
   ArrayList objects = timeline.getStatefulObjects();
   for (int i = 0; i < objects.size(); i++) {
     CelestialObject obj = (CelestialObject) objects.get(i);
     if (obj.isMouseOver()) {
       println(obj.getName() + " clicked!");
       break;
     }
   }
 }
  public void draw() {

    background(255);

    for (int i = 0; i < balls.size(); i++) {
      Ball ball = (Ball) balls.get(i);
      ball.calc();
      ball.display();
    }
  }
Esempio n. 16
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  public void mouseClicked(MouseEvent e) {
    int x = e.getX();
    int y = e.getY();

    for (int i = 0; i < targets.size(); i++) {
      if (x > targets.get(i).getX()
          && x < targets.get(i).getX() + targets.get(i).getSize()
          && y > targets.get(i).getY()
          && y < targets.get(i).getY() + targets.get(i).getSize()) {
        targets.remove(i);
      }
    }
  }
  public void draw() {
    // background(255);
    fill(255);
    rect(-4, -4, width + 4, height + 4);

    for (int i = skaters.size() - 1; i >= 0; i--) {

      Skater skater = (Skater) skaters.get(i);

      // if (mousePressed) {
      skater.trace(mouseX, mouseY); // blob[i].x etc.

      println(i);
    }
  }
Esempio n. 18
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  public void draw() {
    background(0);
    fill(255);

    if (!paused) timeline.moveForward();

    if (dragging) drawOrbits(timeline.getFutureObjectStates());
    else drawOrbits(timeline.getPastObjectStates());

    ArrayList objects = timeline.getStatefulObjects();
    for (int i = 0; i < objects.size(); i++) {
      CelestialObject obj = (CelestialObject) objects.get(i);
      obj.display();
    }
  }
Esempio n. 19
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  /** If a key is pressed perform the respective actions */
  public void keyPressed() {

    // Add 'stems' to the balls
    if (keyCode == SHIFT) {
      stems = !stems;
      for (int i = 0; i < balls.size(); i++) {
        Ball b = (Ball) balls.get(i);
        b.STEM = stems;
      }
    }
    // toggle repaint background
    else if (key == 'b') REPAINT = !REPAINT;
    // Empty the ArrayList of Balls
    else if (key == 'x') balls.clear();
    // Add a ball
    else if (key == 'f') addBall();
  }
Esempio n. 20
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    public int moveForward() {
      //    println("forward!");
      intTimeIdx++;

      // if the future values have already been calculated, just fetch them instead of calculating
      // them again
      if (alObjectStateArchive.size() > intTimeIdx)
        setCurrentState(cloneArrayList((ArrayList) alObjectStateArchive.get(intTimeIdx)));
      else {
        //      println("calculating...");
        sim.calculateForces(alStatefulObjects);
        alObjectStateArchive.add(cloneArrayList(alStatefulObjects));
      }

      sliderTimeline.setValue(intTimeIdx);

      return intTimeIdx;
    }
Esempio n. 21
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  public void mouseDragged() {
    if (paused) {
      ArrayList objects = timeline.getStatefulObjects();
      for (int i = 0; i < objects.size(); i++) {
        CelestialObject obj = (CelestialObject) objects.get(i);
        if (obj.isMouseOver()) {
          dragging = true;
          PVector pos = obj.getPosition();
          pos.x = mouseX;
          pos.y = mouseY;

          timeline.reset();
          timeline.setCurrentState(objects);
          sliderTimeline.setValue(0);
          break;
        }
      }
    }
  }
    public void addPoint(long handId, PVector handPoint) {
      ArrayList curList = getPointList(handId);

      curList.add(0, handPoint);
      if (curList.size() > _maxPoints) curList.remove(curList.size() - 1);
    }
Esempio n. 23
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 public void setCurrentState(ArrayList alState) {
   for (int i = 0; i < alStatefulObjects.size(); i++) {
     alStatefulObjects.set(i, alState.get(i));
   }
 }