Esempio n. 1
0
 /** Select loop exit and construct LoopRegion */
 private LoopRegion makeLoopRegion(IRegion curRegion, LoopInfo loop, List<BlockNode> exitBlocks) {
   for (BlockNode block : exitBlocks) {
     if (block.contains(AType.EXC_HANDLER)
         || block.getInstructions().size() != 1
         || block.getInstructions().get(0).getType() != InsnType.IF) {
       continue;
     }
     List<LoopInfo> loops = block.getAll(AType.LOOP);
     if (!loops.isEmpty() && loops.get(0) != loop) {
       // skip nested loop condition
       continue;
     }
     LoopRegion loopRegion = new LoopRegion(curRegion, loop, block, block == loop.getEnd());
     boolean found;
     if (block == loop.getStart()
         || block == loop.getEnd()
         || BlockUtils.isEmptySimplePath(loop.getStart(), block)) {
       found = true;
     } else if (block.getPredecessors().contains(loop.getStart())) {
       loopRegion.setPreCondition(loop.getStart());
       // if we can't merge pre-condition this is not correct header
       found = loopRegion.checkPreCondition();
     } else {
       found = false;
     }
     if (found) {
       List<LoopInfo> list = mth.getAllLoopsForBlock(block);
       if (list.size() >= 2) {
         // bad condition if successors going out of all loops
         boolean allOuter = true;
         for (BlockNode outerBlock : block.getCleanSuccessors()) {
           List<LoopInfo> outLoopList = mth.getAllLoopsForBlock(outerBlock);
           outLoopList.remove(loop);
           if (!outLoopList.isEmpty()) {
             // goes to outer loop
             allOuter = false;
             break;
           }
         }
         if (allOuter) {
           found = false;
         }
       }
     }
     if (found) {
       return loopRegion;
     }
   }
   // no exit found => endless loop
   return null;
 }
Esempio n. 2
0
  private BlockNode makeEndlessLoop(
      IRegion curRegion, RegionStack stack, LoopInfo loop, BlockNode loopStart) {
    LoopRegion loopRegion = new LoopRegion(curRegion, loop, null, false);
    curRegion.getSubBlocks().add(loopRegion);

    loopStart.remove(AType.LOOP);
    stack.push(loopRegion);

    BlockNode loopExit = null;
    // insert 'break' for exits
    List<Edge> exitEdges = loop.getExitEdges();
    for (Edge exitEdge : exitEdges) {
      BlockNode exit = exitEdge.getTarget();
      if (insertBreak(stack, exit, exitEdge)) {
        BlockNode nextBlock = getNextBlock(exit);
        if (nextBlock != null) {
          stack.addExit(nextBlock);
          loopExit = nextBlock;
        }
      }
    }

    Region body = makeRegion(loopStart, stack);
    BlockNode loopEnd = loop.getEnd();
    if (!RegionUtils.isRegionContainsBlock(body, loopEnd)
        && !loopEnd.contains(AType.EXC_HANDLER)
        && !inExceptionHandlerBlocks(loopEnd)) {
      body.getSubBlocks().add(loopEnd);
    }
    loopRegion.setBody(body);

    if (loopExit == null) {
      BlockNode next = getNextBlock(loopEnd);
      loopExit = RegionUtils.isRegionContainsBlock(body, next) ? null : next;
    }
    stack.pop();
    loopStart.addAttr(AType.LOOP, loop);
    return loopExit;
  }
Esempio n. 3
0
  private BlockNode processLoop(IRegion curRegion, LoopInfo loop, RegionStack stack) {
    BlockNode loopStart = loop.getStart();
    Set<BlockNode> exitBlocksSet = loop.getExitNodes();

    // set exit blocks scan order priority
    // this can help if loop have several exits (after using 'break' or 'return' in loop)
    List<BlockNode> exitBlocks = new ArrayList<BlockNode>(exitBlocksSet.size());
    BlockNode nextStart = getNextBlock(loopStart);
    if (nextStart != null && exitBlocksSet.remove(nextStart)) {
      exitBlocks.add(nextStart);
    }
    if (exitBlocksSet.remove(loopStart)) {
      exitBlocks.add(loopStart);
    }
    if (exitBlocksSet.remove(loop.getEnd())) {
      exitBlocks.add(loop.getEnd());
    }
    exitBlocks.addAll(exitBlocksSet);

    LoopRegion loopRegion = makeLoopRegion(curRegion, loop, exitBlocks);
    if (loopRegion == null) {
      BlockNode exit = makeEndlessLoop(curRegion, stack, loop, loopStart);
      insertContinue(loop);
      return exit;
    }
    curRegion.getSubBlocks().add(loopRegion);
    IRegion outerRegion = stack.peekRegion();
    stack.push(loopRegion);

    IfInfo condInfo = makeIfInfo(loopRegion.getHeader());
    condInfo = searchNestedIf(condInfo);
    confirmMerge(condInfo);
    if (!loop.getLoopBlocks().contains(condInfo.getThenBlock())) {
      // invert loop condition if 'then' points to exit
      condInfo = IfInfo.invert(condInfo);
    }
    loopRegion.setCondition(condInfo.getCondition());
    exitBlocks.removeAll(condInfo.getMergedBlocks());

    if (!exitBlocks.isEmpty()) {
      BlockNode loopExit = condInfo.getElseBlock();
      if (loopExit != null) {
        // add 'break' instruction before path cross between main loop exit and sub-exit
        for (Edge exitEdge : loop.getExitEdges()) {
          if (!exitBlocks.contains(exitEdge.getSource())) {
            continue;
          }
          insertBreak(stack, loopExit, exitEdge);
        }
      }
    }

    BlockNode out;
    if (loopRegion.isConditionAtEnd()) {
      BlockNode thenBlock = condInfo.getThenBlock();
      out = thenBlock == loopStart ? condInfo.getElseBlock() : thenBlock;
      loopStart.remove(AType.LOOP);
      loop.getEnd().add(AFlag.SKIP);
      stack.addExit(loop.getEnd());
      loopRegion.setBody(makeRegion(loopStart, stack));
      loopStart.addAttr(AType.LOOP, loop);
      loop.getEnd().remove(AFlag.SKIP);
    } else {
      out = condInfo.getElseBlock();
      if (outerRegion != null
          && out.contains(AFlag.LOOP_START)
          && !out.getAll(AType.LOOP).contains(loop)
          && RegionUtils.isRegionContainsBlock(outerRegion, out)) {
        // exit to already processed outer loop
        out = null;
      }
      stack.addExit(out);
      BlockNode loopBody = condInfo.getThenBlock();
      Region body = makeRegion(loopBody, stack);
      // add blocks from loop start to first condition block
      BlockNode conditionBlock = condInfo.getIfBlock();
      if (loopStart != conditionBlock) {
        Set<BlockNode> blocks = BlockUtils.getAllPathsBlocks(loopStart, conditionBlock);
        blocks.remove(conditionBlock);
        for (BlockNode block : blocks) {
          if (block.getInstructions().isEmpty()
              && !block.contains(AFlag.SKIP)
              && !RegionUtils.isRegionContainsBlock(body, block)) {
            body.add(block);
          }
        }
      }
      loopRegion.setBody(body);
    }
    stack.pop();
    insertContinue(loop);
    return out;
  }