@Override public void handleReply() throws Exception { LlpMessage llpMessage = null; try { llpMessage = LlpJava.instance().getMessage("s_bodyIntensify"); llpMessage.write("result", result); llpMessage.write("reason", reason); channel.write(llpMessage); } finally { if (llpMessage != null) { llpMessage.destory(); } } if (result == 0) { // ======发送部位强化====== SendMessage.sendBodyIntensify(online); SendMessage.sendSttribute(online); } }
@Override public void handleReceived(LlpMessage msg) { result = 0; reason = "成功"; cellsMap.clear(); int isBind = msg.readInt("isBind"); Map<EEquip, Equip> equipments = online.getEquipments(); Equip equip = equipments.get(EEquip.shenbing); if (equip == null) { result = 1; reason = "升级失败,您没有装备神兵!"; return; } // 背包中符石索引 Map<Integer, Integer> fushiIndexMap = online.getBag().isInBagById(21010, 1, equip.getSteps()); if (fushiIndexMap.isEmpty()) { result = 1; reason = "符石不足,无法重置!"; // 指向单独购买 if (MallJson.instance().getLessItem().containsKey(21010)) { MallJson.instance().countLessItem(online, 21010, equip.getSteps(), 1); } return; } // 扣除符石 Iterator<Entry<Integer, Integer>> fushi = fushiIndexMap.entrySet().iterator(); while (fushi.hasNext()) { Entry<Integer, Integer> entry = fushi.next(); online .getBag() .removeByIndex(entry.getKey(), entry.getValue(), cellsMap, EItemCost.shenbingReset); } equip.getAddPropertyList().clear(); ShenbingServer.reset(equip); if (isBind == 1) { equip.bind(); } RoleServer.wield(online, equip); BagMessage.sendEquip(online); BagMessage.sendBag(online, cellsMap, false); SendMessage.sendSttribute(online); LogManager.shenbing( 2, equip.getUid(), equip.getSteps(), online, equip.getShowLevel()); // 重置神兵日志 }
/** * 获得一个随机阵营 * * @return 阵营 */ public void randomCamp(Role role) { if (role != null) { if (lanPower < hongPower) { Blood blood = new Blood(); blood.setId(role.getId()); blood.setLevel(role.getLevel()); blood.setNick(role.getNick()); blood.setVocation(role.getVocation()); blood.setBlood(2); role.setBlood(2); lan.add(role.getId()); bloodMap.put(role.getId(), blood); lanPower = lanPower + role.getPower(); } else if (lanPower > hongPower) { Blood blood = new Blood(); blood.setId(role.getId()); blood.setLevel(role.getLevel()); blood.setNick(role.getNick()); blood.setVocation(role.getVocation()); blood.setBlood(1); role.setBlood(1); hong.add(role.getId()); bloodMap.put(role.getId(), blood); hongPower = hongPower + role.getPower(); } else { Blood blood = new Blood(); blood.setId(role.getId()); blood.setLevel(role.getLevel()); blood.setNick(role.getNick()); blood.setVocation(role.getVocation()); if (Math.random() > 0.5) { blood.setBlood(1); role.setBlood(1); hong.add(role.getId()); hongPower = hongPower + role.getPower(); } else { blood.setBlood(2); role.setBlood(2); lan.add(role.getId()); lanPower = lanPower + role.getPower(); } bloodMap.put(role.getId(), blood); } SendMessage.sendBlood(role); } }
@Override public void handleReceived(LlpMessage msg) { result = 0; reason = ""; cellsMap.clear(); int part = msg.readInt("part"); // ======检查背包====== if (online.getBag().isFull()) { result = 1; reason = "背包已满!"; return; } // ======获取要卸下装备的对象====== Map<EEquip, Equip> equipments = online.getEquipments(); Equip equip = equipments.get(EEquip.values()[part]); if (equip == null) { result = 1; reason = "卸装备失败,装备不存在!"; return; } // ======背包添加卸下的装备====== // online.getBag().add(equip, 1, cellsMap, EItemGet.unloadEquip); BagServer.add(online, equip, 1, cellsMap, EItemGet.unloadEquip); // ======卸下并重新计算武将属性====== RoleServer.unwield(online, equip.getPart()); LogManager.equip(online, equip.getId(), EEquipEvent.卸装备); if (equip.getPart().equals(EEquip.shenbing)) { MapManager.instance().addShenbingQueue(online); } else if (equip.getPart().equals(EEquip.shizhuang)) { MapManager.instance().addShizhuangQueue(online); if (online.getTeam() != null) { TeamMessage.sendTeamAllMsg(online.getTeam()); } } SendMessage.sendSttribute(online); }
@Override public void handleReceived(LlpMessage msg) { result = 0; reason = "强化成功"; int part = msg.readInt("part"); // 部位 int number = msg.readInt("number"); // 强化次数 EEquip eEquip = EEquip.values()[part]; int level = online.getBodyIntensify().get(eEquip); if (level >= online.getLevel()) { result = 1; reason = "您已经强化到最高等级"; return; } if (number + level >= online.getLevel()) { number = online.getLevel() - level; } int sum = 0; int i = 0; // int addMattack = 0; // int addPattack = 0; // int addMdefence = 0; // int addPdefence = 0; // int addHp = 0; // int addMp = 0; // int addSpeed = 0; while (i < number) { BodyInfo equipIntensify = IntensifyJson.instance().getEquipIntensifyMap(eEquip, level + i); if (online.getVip().isVip(EVip.diamond)) { sum += equipIntensify.getVipCost(); } else { sum += equipIntensify.getGold(); } // addMattack += equipIntensify.getAddMattack(); // addPattack += equipIntensify.getAddPattack(); // addMdefence += equipIntensify.getMdefence(); // addPdefence += equipIntensify.getAddPdefence(); // addHp += equipIntensify.getAddHp(); // addMp += equipIntensify.getAddMp(); // addSpeed += equipIntensify.getAddSpeed(); i++; if (level + i >= online.getLevel()) { break; } } if (!RoleServer.costGoldOnly(online, sum, EGold.qianghua, false)) { result = 1; reason = ""; SendMessage.refreshNoCoin(online, 1); return; } online.getBodyIntensify().put(eEquip, level + i); // 强化 reason += "强化" + i + "次成功,消耗" + sum + "绑银"; RoleServer.countIntensify(online); // 计算属性 // HelperServer.helper(online, EHelper.intensify); // 小助手记录 LogManager.intensify(online, EIntensifyEvent.部位强化, part, 0, number); }
@Override public void handleReply() throws Exception { SendMessage.refreshEnergy(online); }