public void sleep(Player pj) { int newFatigue = pj.getVital().getFatigue() - (this.level * 4); pj.getVital().setFatigue(newFatigue); pj.getVital().setLife(pj.getVital().getLife() + (this.level * 2)); int newGold = pj.getInventory().getGold() - this.priceToSleep; pj.getInventory().setGold(newGold); }
public void eat(Player pj) { int newHunger = pj.getVital().getHunger() - this.level; pj.getVital().setHunger(newHunger); pj.getVital().setLife(pj.getVital().getLife() + this.level); int newGold = pj.getInventory().getGold() - this.priceToEat; pj.getInventory().setGold(newGold); }