@Override public void generateWorld(GameImpl game) { String line; for (int r = 0; r < GameConstants.WORLDSIZE; r++) { line = layout[r]; for (int c = 0; c < GameConstants.WORLDSIZE; c++) { char tileChar = line.charAt(c); String type = "error"; if (tileChar == '.') { type = GameConstants.OCEANS; } if (tileChar == 'o') { type = GameConstants.PLAINS; } if (tileChar == 'M') { type = GameConstants.MOUNTAINS; } if (tileChar == 'f') { type = GameConstants.FOREST; } if (tileChar == 'h') { type = GameConstants.HILLS; } Position p = new Position(r, c); TileImpl t = (TileImpl) game.getTileAt(p); t.setTypeString(type); } } }