private void draw() { // Clear the screen and depth buffer GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadIdentity(); // set up GameContext.getCamera() GL11.glPushMatrix(); GL11.glScalef(scale, scale, scale); GL11.glTranslatef( -GameContext.getCamera().getPosition().getx(), -GameContext.getCamera().getPosition().gety(), 0); GL11.glTranslatef(4f, 3f, 0); map.draw(); if (editorMode) { Quad q = new Quad(editorTag.getPosition(), map.getLookupTile(currentEditorTile).getTexture()); GameContext.getPipe().addDrawable(q); } for (Entity ae : entities) { ae.draw(); } GameContext.getPipe().renderContent(); GL11.glPopMatrix(); // overlay console text GL11.glPushMatrix(); GL11.glScalef(2f, 2f, 2f); if (console.isEnabled()) { gtest.drawing.util.drawString(new Coord(0, 0), "> " + console.getText()); } if (GameContext.isDebugMode()) { gtest.drawing.util.drawString( new Coord(0, 285), "tiles drawn " + GameContext.getFromLog("tilesLastDrawn")); gtest.drawing.util.drawString( new Coord(0, 275), "textures bound " + GameContext.getFromLog("textureBinds")); gtest.drawing.util.drawString(new Coord(0, 265), "FPS " + GameContext.getFromLog("fps")); } GL11.glPopMatrix(); Display.update(); // clean up GameContext.getPipe().clear(); GameContext.addToLog("tilesLastDrawn", "0"); GameContext.addToLog("textureBinds", "0"); }
public void start() { // set up the console handler console.setHandler(new ConsoleHandler()); // load the map map = MapLoader.loadMap("map_basic.txt"); // grab some entities StaticEntity chip = new StaticEntity(); chip.setPosition(new Coord(9, 5)); chip.addTexture(GameContext.getTextureLoader().getTexture("gtest/resources/chipA.png")); chip.addTexture(GameContext.getTextureLoader().getTexture("gtest/resources/chipB.png")); entities.add(chip); // create the player player = new Player(new Coord(0, 12)); player.setMapContext(map); entities.add(player); // set up camera GameContext.getCamera().setFollowing(player); // set up openGL GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glDisable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); // game loop while (!Display.isCloseRequested()) { Date d = new Date(); long startTime = d.getTime(); draw(); update(); handleInput(); d = new Date(); long endTime = d.getTime(); try { Thread.sleep(50 - (endTime - startTime)); } catch (Exception e) { } if ((endTime - startTime) != 0) { GameContext.addToLog("fps", "" + 1000 / (endTime - startTime)); } } Display.destroy(); }
public void handleInput() { // handle movement keys if (!editorMode) { if (Keyboard.isKeyDown(Keyboard.KEY_LEFT)) { player.move(Player.LEFT); } else if (Keyboard.isKeyDown(Keyboard.KEY_RIGHT)) { player.move(Player.RIGHT); } else if (Keyboard.isKeyDown(Keyboard.KEY_DOWN)) { player.move(Player.DOWN); } else if (Keyboard.isKeyDown(Keyboard.KEY_UP)) { player.move(Player.UP); } } else { if (Keyboard.isKeyDown(Keyboard.KEY_LEFT)) { editorTag.getPosition().add(new Coord(-1f, 0f)); } else if (Keyboard.isKeyDown(Keyboard.KEY_RIGHT)) { editorTag.getPosition().add(new Coord(1f, 0f)); } else if (Keyboard.isKeyDown(Keyboard.KEY_DOWN)) { editorTag.getPosition().add(new Coord(0f, -1f)); } else if (Keyboard.isKeyDown(Keyboard.KEY_UP)) { editorTag.getPosition().add(new Coord(0f, 1f)); } } // handle other keys while (Keyboard.next()) { char k = Keyboard.getEventCharacter(); // the ` key toggles the console if (k == '`') { if (console.isEnabled()) { console.disable(); } else { console.enable(); } } else if (console.isEnabled()) { if (Keyboard.getEventKeyState()) { console.nextChar(k); } } // editor specific commands if (editorMode && !console.isEnabled()) { if (k == ' ') { map.setTile(editorTag.getPosition(), currentEditorTile); } else if (k == 'n') { currentEditorTile = (currentEditorTile + 1) % map.getNumTypes(); } } } }