Esempio n. 1
0
 /** Called when the observers detect change, to see if the game is in a startable state */
 @Override
 public boolean canGameStart() {
   if (m_gameSelectorModel.getGameData() == null) {
     return false;
   }
   final boolean diceServerValid = m_diceServerEditor.isBeanValid();
   final boolean summaryValid = m_forumPosterEditor.isBeanValid();
   final boolean webSiteValid = m_webPosterEditor.isBeanValid();
   final boolean emailValid = m_emailSenderEditor.isBeanValid();
   final boolean pbemReady =
       diceServerValid
           && summaryValid
           && emailValid
           && webSiteValid
           && m_gameSelectorModel.getGameData() != null;
   if (!pbemReady) {
     return false;
   }
   // make sure at least 1 player is enabled
   for (final PBEMLocalPlayerComboBoxSelector player : m_playerTypes) {
     if (player.isPlayerEnabled()) {
       return true;
     }
   }
   return false;
 }
Esempio n. 2
0
 public String getPlayerType(final String playerName) {
   for (final PBEMLocalPlayerComboBoxSelector item : m_playerTypes) {
     if (item.getPlayerName().equals(playerName)) {
       return item.getPlayerType();
     }
   }
   throw new IllegalStateException("No player found:" + playerName);
 }
Esempio n. 3
0
 /** Called when the user hits play */
 @Override
 public ILauncher getLauncher() {
   // update local cache and write to disk before game starts
   final IForumPoster poster = (IForumPoster) m_forumPosterEditor.getBean();
   if (poster != null) {
     LocalBeanCache.INSTANCE.storeSerializable(poster.getClass().getCanonicalName(), poster);
   }
   final IEmailSender sender = (IEmailSender) m_emailSenderEditor.getBean();
   if (sender != null) {
     LocalBeanCache.INSTANCE.storeSerializable(sender.getClass().getCanonicalName(), sender);
   }
   final IWebPoster web = (IWebPoster) m_webPosterEditor.getBean();
   if (web != null) {
     LocalBeanCache.INSTANCE.storeSerializable(web.getClass().getCanonicalName(), web);
   }
   final IRemoteDiceServer server = (IRemoteDiceServer) m_diceServerEditor.getBean();
   LocalBeanCache.INSTANCE.storeSerializable(server.getDisplayName(), server);
   LocalBeanCache.INSTANCE.writeToDisk();
   // create local launcher
   final String gameUUID =
       (String) m_gameSelectorModel.getGameData().getProperties().get(GameData.GAME_UUID);
   final PBEMDiceRoller randomSource =
       new PBEMDiceRoller((IRemoteDiceServer) m_diceServerEditor.getBean(), gameUUID);
   final Map<String, String> playerTypes = new HashMap<>();
   final Map<String, Boolean> playersEnabled = new HashMap<>();
   for (final PBEMLocalPlayerComboBoxSelector player : m_playerTypes) {
     playerTypes.put(player.getPlayerName(), player.getPlayerType());
     playersEnabled.put(player.getPlayerName(), player.isPlayerEnabled());
   }
   // we don't need the playerToNode list, the
   // disable-able players, or the alliances
   // list, for a local game
   final PlayerListing pl =
       new PlayerListing(
           null,
           playersEnabled,
           playerTypes,
           m_gameSelectorModel.getGameData().getGameVersion(),
           m_gameSelectorModel.getGameName(),
           m_gameSelectorModel.getGameRound(),
           null,
           null);
   return new LocalLauncher(m_gameSelectorModel, randomSource, pl);
 }
Esempio n. 4
0
 private void layoutPlayerPanel(final SetupPanel parent) {
   final GameData data = m_gameSelectorModel.getGameData();
   m_localPlayerPanel.removeAll();
   m_playerTypes.clear();
   m_localPlayerPanel.setLayout(new GridBagLayout());
   if (data == null) {
     m_localPlayerPanel.add(new JLabel("No game selected!"));
     return;
   }
   final Collection<String> disableable = data.getPlayerList().getPlayersThatMayBeDisabled();
   final HashMap<String, Boolean> playersEnablementListing =
       data.getPlayerList().getPlayersEnabledListing();
   final Map<String, String> reloadSelections = PlayerID.currentPlayers(data);
   final String[] playerTypes = data.getGameLoader().getServerPlayerTypes();
   final String[] playerNames = data.getPlayerList().getNames();
   // if the xml was created correctly, this list will be in turn order. we want to keep it that
   // way.
   int gridx = 0;
   int gridy = 0;
   if (!disableable.isEmpty() || playersEnablementListing.containsValue(Boolean.FALSE)) {
     final JLabel enableLabel = new JLabel("Use");
     enableLabel.setForeground(Color.black);
     m_localPlayerPanel.add(
         enableLabel,
         new GridBagConstraints(
             gridx++,
             gridy,
             1,
             1,
             0,
             0,
             GridBagConstraints.WEST,
             GridBagConstraints.NONE,
             new Insets(0, 5, 5, 0),
             0,
             0));
   }
   final JLabel nameLabel = new JLabel("Name");
   nameLabel.setForeground(Color.black);
   m_localPlayerPanel.add(
       nameLabel,
       new GridBagConstraints(
           gridx++,
           gridy,
           1,
           1,
           0,
           0,
           GridBagConstraints.WEST,
           GridBagConstraints.NONE,
           new Insets(0, 5, 5, 0),
           0,
           0));
   final JLabel typeLabel = new JLabel("Type");
   typeLabel.setForeground(Color.black);
   m_localPlayerPanel.add(
       typeLabel,
       new GridBagConstraints(
           gridx++,
           gridy,
           1,
           1,
           0,
           0,
           GridBagConstraints.WEST,
           GridBagConstraints.NONE,
           new Insets(0, 5, 5, 0),
           0,
           0));
   final JLabel allianceLabel = new JLabel("Alliance");
   allianceLabel.setForeground(Color.black);
   m_localPlayerPanel.add(
       allianceLabel,
       new GridBagConstraints(
           gridx++,
           gridy,
           1,
           1,
           0,
           0,
           GridBagConstraints.WEST,
           GridBagConstraints.NONE,
           new Insets(0, 7, 5, 5),
           0,
           0));
   for (final String playerName : playerNames) {
     final PBEMLocalPlayerComboBoxSelector selector =
         new PBEMLocalPlayerComboBoxSelector(
             playerName,
             reloadSelections,
             disableable,
             playersEnablementListing,
             data.getAllianceTracker()
                 .getAlliancesPlayerIsIn(data.getPlayerList().getPlayerID(playerName)),
             playerTypes,
             parent);
     m_playerTypes.add(selector);
     selector.layout(++gridy, m_localPlayerPanel);
   }
   m_localPlayerPanel.validate();
   m_localPlayerPanel.invalidate();
 }