public void jeffWeather2() { WeatherStationUtilities weather = new WeatherStationUtilities(player, game); WeatherOffsense weatherAttack = new WeatherOffsense(player, weather, game); igniteBuildingsCloseToHQ(4, 1); weatherAttack.minMaxDamage(6); while (player.bribesRemaining > 0) { igniteBuildingsCloseToHQ(4, 1); } }
public void jeffWeather() { WeatherStationUtilities weather = new WeatherStationUtilities(player, game); WeatherOffsense weatherAttack = new WeatherOffsense(player, weather, game); // ignite warehouses closest to their HQ igniteBuildingsCloseToHQ(6, 7); // delegate up to 4 turns for the weather weatherAttack.minMaxDamage(3); while (player.bribesRemaining > 0) { igniteBuildingsCloseToHQ(6, 7); } }