Esempio n. 1
0
 void fixEntityCollision(Entity e) {
   while (checkEntityCollision(e)) {
     if (x < e.getX()) {
       x -= 2;
     } else if (x > e.getX()) {
       x += 2;
     } else if (y < e.getY()) {
       y -= 2;
     } else if (y > e.getY()) {
       y += 2;
     }
   }
 }
Esempio n. 2
0
 boolean checkEntityCollision(Entity e) {
   Rectangle r1 = new Rectangle(getX(), getY(), WIDTH, HEIGHT);
   Rectangle r2 = new Rectangle(e.getX(), e.getY(), Entity.WIDTH, Entity.HEIGHT);
   return ((r1.intersects(r2)) || (r2.intersects(r1)));
 }