private int getSpaceRoids() { int damage = 0; if (getBattleLocation().equalsIgnoreCase("space")) { damage = RandInt.randomInt(0, spaceRoids); } return damage; }
private int getLaserRangeProtection() { int damage = RandInt.randomInt(1, laserRangeProtection); return damage; }
private int getClawRangeProtection() { int damage = RandInt.randomInt(1, clawRangeProtection); return damage; }
private int getRandomAccuracy() { int damage = RandInt.randomInt(1, accuracy); return damage; }
private int getRandomHitsPerRole() { int damage = RandInt.randomInt(1, maxHitsPerRole); return damage; }
private int getLaserMaxDamage() { int damage = RandInt.randomInt(1, laserMaxDamage); return damage; }
private int getClawMaxDamage() { int damage = RandInt.randomInt(1, clawMaxDamage); return damage; }