Esempio n. 1
0
  private void handleCollision(EntityManager em, CollisionEvent ce) {
    if (em.hasComponent(ce.obstacle, Obstacle.class)) world.getEventManager().sendEvent(ce);

    if (em.hasComponent(ce.obstacle, Trigger.class) && em.hasComponent(ce.collider, Hero.class))
      world.getEventManager().sendEvent(new TriggerEvent(ce.collider, ce.obstacle));

    if (em.hasComponent(ce.obstacle, Health.class) && em.hasComponent(ce.collider, Damage.class))
      world.getEventManager().sendEvent(new DamageEvent(ce.collider, ce.obstacle));
  }
Esempio n. 2
0
  @Override
  public void run() {
    EntityManager em = world.getEntityManager();
    for (CoreEntity e1 : em.getEntity(Collider.class)) {
      Point circle1pos = em.getComponent(e1, Position.class).position;
      CollisionCircle circle1 = em.getComponent(e1, CollisionCircle.class);

      for (CoreEntity e2 : em.getEntityAll(CollisionCircle.class)) {
        if (e1 == e2) continue;

        CollisionCircle circle2 = em.getComponent(e2, CollisionCircle.class);

        Point col = circle2.getClosest(circle1pos);
        boolean inside = circle2.isInside(circle1pos);

        if (circle1pos.dist(col) < circle1.getRadius() || inside)
          handleCollision(em, new CollisionEvent(e1, e2, col, inside));
      }

      for (CoreEntity e2 : em.getEntityAll(CollisionPolygon.class)) {
        CollisionPolygon poly = em.getComponent(e2, CollisionPolygon.class);

        Point col = poly.getClosest(circle1pos);
        boolean inside = poly.isInside(circle1pos);

        if (circle1pos.dist(col) < circle1.getRadius() || inside)
          handleCollision(em, new CollisionEvent(e1, e2, col, inside));
      }
    }
  }
Esempio n. 3
0
  @Override
  public void run() {
    EntityManager em = world.getEntityManager();

    Point mouse = null;

    while (Mouse.next()) mouse = new Point(Mouse.getEventX(), Mouse.getEventY());

    if (mouse == null) return;

    for (CoreEntity e : em.getEntity(Button.class)) {
      CollisionPolygon poly = em.getComponent(e, CollisionPolygon.class);
      Button button = em.getComponent(e, Button.class);

      if (poly.isInside(mouse)) {
        button.active = true;

        if (!Mouse.getEventButtonState()) continue;

        if (button.type == "Menu") {
          world.setState(StateEnum.GAME_MENU);
        } else if (button.type == "Exit") {
          world.setState(StateEnum.EXIT);
        } else if (button.type == "Play") {
          world.setStateAndClear(StateEnum.LEVEL1);
          Level1State.init(world);
        } else if (button.type == "Resume") {
          world.setState(StateEnum.LEVEL1);
        } else if (button.type == "Restart") {
          world.setStateAndClear(StateEnum.LEVEL1);
          Level1State.init(world);
        } else if (button.type == "Light") {
          world.getSystemManager().toggleSystem(LightSystem.class);
        } else if (button.type == "Pause") {
          world.getSystemManager().toggleSystem(PhysicsSystem.class);
          world.getSystemManager().toggleSystem(PlayerInputSystem.class);
          world.getSystemManager().toggleSystem(TimerSystem.class);
          world.getSystemManager().toggleSystem(EmitterSystem.class);
        } else System.out.println("Button " + button.type + " not recognised");
      } else button.active = false;
    }
  }